Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (49, 24, D) a +2 morningstar of protection (unseen) (49, 36, D) an amulet of the acrobat (50, 24, D) a manual of Necromancy (50, 25, D) a wand of acid (8) (50, 36, D) Oleof's Discursus on Ice and Beckoning Spells Type Level a - Hoarfrost Cannonade Ice/Alchemy 5 b - Dragon's Call Summoning 9 (50, 37, D) a +2 dagger of holy wrath (51, 24, D) a book of Armaments (51, 25, D) the staff of Butchery {rElec rC+ Int-5 Conj Summ} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Int-5: It affects your intelligence (-5). rC+: It protects you from cold. rElec: It insulates you from electricity. Conj: It increases the power of your Conjurations spells. Summ: It increases the power of your Summonings spells. It falls into the 'Staves' category. It is a one-handed weapon. (unseen) (51, 31, D) a polar bear corpse (51, 36, D) a book of the Hunter (52, 24, D) a +0 pair of gloves of dexterity (52, 25, D) a +1 glaive of venom (unseen) (52, 36, D) a staff of alchemy (unseen) (52, 37, D) a Young Poisoner's Handbook (53, 24, D) a +5 ring of evasion (53, 25, D) a +4 ring mail of poison resistance (53, 36, D) a +2 buckler of reflection (unseen) (54, 24, D) a wand of flame (8) (54, 25, D) a wand of charming (5) (54, 36, D) a +0 rapier of holy wrath (unseen) (55, 24, D) a staff of alchemy (unseen) (59, 37, D) a +3 falchion of freezing (unseen) (59, 38, D) a +0 orcbow (59, 39, D) a +0 shortbow a centaur corpse (60, 37, D) a +1 morningstar of draining (60, 38, D) a +2 dagger of venom a +0 orcbow a +0 spear a javelin a +0 leather armour a centaur corpse (61, 0, D) a +0 great mace of protection (61, 8, D) a +2 heavy mace (unseen) (61, 10, D) a wolf corpse (skeletalised by now) (61, 16, D) the Thoughts on the Gritty Serac Spells Type Level a - Sandblast Earth 1 b - Freeze Ice 1 c - Metabolic Englaciation Hexes/Ice 5 d - Bombard Conjuration/Earth 6 e - Hellfire Mortar Fire/Earth 7 (61, 26, D) a +4 orcbow of freezing (unseen) (61, 38, D) a +0 orcbow +2 fire dragon scales a +0 arbalest a yaktaur corpse (61, 39, D) 4 large rocks (62, 1, D) a +1 scale mail of cold resistance (62, 3, D) a +0 dire flail a +0 giant club a +0 giant club a +0 giant club an ogre corpse (skeletalised by now) (62, 8, D) the +9 broad axe of Tivan {venom, *Corrode Str-4 Dex+7} Str-4: It affects your strength (-4). Dex+7: It affects your dexterity (+7). *Corrode: It may corrode you when you take damage. (62, 9, D) a black bear corpse (skeletalised by now) (62, 26, D) a +3 plate armour of fire resistance (unseen) (62, 29, D) a +2 battleaxe (still there?) a +0 robe (still there?) a +1 spear (still there?) a +0 robe (still there?) (62, 36, D) the Book of the Six Friars Spells Type Level a - Summon Small Mammal Summoning 1 b - Confusing Touch Hexes 3 c - Call Canine Familiar Summoning 3 d - Summon Blazeheart Golem Fire/Summoning 4 (62, 37, D) Sif Muna's Notes on Forces and Electrocution Spells Type Level a - Searing Ray Conjuration 2 b - Static Discharge Conjuration/Air 2 c - Arcjolt Conjuration/Air 5 (62, 38, D) a +0 arbalest (63, 0, D) the Teachings on Glacial Cinders Spells Type Level a - Summon Ice Beast Ice/Summoning 3 b - Rimeblight Ice/Necromancy 7 c - Fire Storm Conjuration/Fire 9 (63, 8, D) the +0 ring mail of Immorality {rElec Will- rCorr Slay+2} Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). rElec: It insulates you from electricity. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. (unseen) (63, 16, D) a book of Storms (63, 17, D) a +2 hand axe of venom (unseen) (63, 26, D) the Excursus on Generation Spells Type Level a - Summon Lightning Spire Summoning/Air 4 b - Animate Armour Summoning/Earth 4 c - Summon Hydra Summoning 7 (63, 27, D) the +0 scale mail of Negation {Dex+2} Dex+2: It affects your dexterity (+2). (unseen) (63, 36, D) a wand of flame (5) (63, 37, D) a +8 shortbow (unseen) (63, 39, D) 4 large rocks (64, 16, D) the +3 battleaxe "Killer Klown's Doom" {pain, rN+} rN+: It protects you from negative energy. (unseen) (64, 17, D) a +5 shortbow of flaming (unseen) (64, 27, D) 4 scrolls of enchant weapon (64, 40, D) a +0 orcbow (65, 26, D) a book of Frost (68, 0, D) a beast talisman (69, 0, D) a +2 scale mail of poison resistance (unseen) (69, 36, D) a +0 shortbow a centaur corpse (skeletalised by now) (70, 8, D) a +2 orcbow of freezing (unseen) (70, 9, D) a +1 whip of freezing (unseen) (70, 37, D) a ring of positive energy (70, 38, D) a +0 shortbow (71, 8, D) the staff "Tidgh" {rF++ Conj} [staff of conjuration] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. rF++: It greatly protects you from fire. Conj: It increases the power of your Conjurations spells. It falls into the 'Staves' category. It is a one-handed weapon. (71, 16, D) a +0 short sword of venom (unseen) (71, 17, D) a book of Storms (71, 26, D) a +5 orcbow of draining (unseen) (71, 27, D) the +0 sling of the Hall of Blades {heavy, rPois Will+ Str+3 Int-5} Str+3: It affects your strength (+3). Int-5: It affects your intelligence (-5). rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (71, 36, D) a +1 chain mail of fire resistance (71, 37, D) a +2 leather armour of poison resistance (71, 40, D) a +0 trident (72, 8, D) a book of Conjurations (72, 9, D) a +2 cloak of stealth (unseen) (72, 16, D) a book of Beasts (72, 17, D) an amulet of the acrobat (72, 26, D) a +2 whip of electrocution (72, 27, D) a +3 hand axe of electrocution (72, 37, D) a +1 scale mail of willpower (unseen) (72, 38, D) a +0 trident 2 boomerangs a +0 shortbow a merfolk corpse (skeletalised by now) (72, 40, D) a wind drake corpse (skeletalised by now) (73, 16, D) a staff of alchemy (unseen) (73, 17, D) a dragon-blood talisman (73, 26, D) the +4 scale mail of Snt Axka {rElec Int+2 SInv Stlth+} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. (73, 27, D) the +7 captain's cutlass {speed, disarm} (unseen) (73, 37, D) the +3 pair of boots of Existentialism {rC+ Will+ Int+2} Int+2: It affects your intelligence (+2). rC+: It protects you from cold. Will+: It increases your willpower. (73, 38, D) a +0 orcbow a centaur corpse (skeletalised by now) (74, 38, D) a +0 shortbow (75, 1, D) a staff of alchemy (unseen) (75, 2, D) a wolf corpse (skeletalised by now)