Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a staff of earth (unseen) (62, 0, D) a staff of cold (unseen) (62, 1, D) a book of the Hunter (62, 8, D) the +11 whip of the Disbelieving Gods {freeze, rElec Str+5 Int-3 Stlth+} Str+5: It affects your strength (+5). Int-3: It affects your intelligence (-3). rElec: It insulates you from electricity. Stlth+: It makes you more stealthy. (unseen) (62, 9, D) the +6 lightning scales {swift, rElec} Swift: It allows the wearer to cover ground more swiftly. rElec: It insulates you from electricity. (63, 8, D) the Anthology of the United Chill Spells Type Level a - Freeze Ice 1 b - Animate Armour Summoning/Earth 4 c - Summon Forest Summoning/Translocation 5 (67, 0, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (67, 2, D) a swamp drake corpse (68, 0, D) a book of the Senses (68, 3, D) a rime drake corpse (69, 0, D) a staff of fire (70, 8, D) the +0 lajatang of Nakihax {freeze, rPois rC- Will+} rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Will+: It increases your willpower. (unseen) (71, 8, D) a staff of alchemy a river rat corpse (71, 9, D) a jackal corpse (71, 10, D) a jackal corpse (71, 16, D) a staff of alchemy (unseen) (71, 17, D) a +3 heavy orcbow (unseen) (72, 8, D) a +0 short sword of venom (unseen) (72, 9, D) a +3 whip of draining (unseen) (72, 16, D) a +3 great sword of electrocution (unseen) (72, 17, D) a +4 ring of protection (73, 1, D) the +5 leather armour of Pigist {rPois} (still there?) rPois: It protects you from poison. a wolf corpse (skeletalised by now) (still there?) (73, 16, D) a wand of acid (6) (73, 17, D) a +6 ring of intelligence (75, 1, D) a +4 antimagic broad axe