Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (59, 37, D) a +0 sling of draining (unseen) (60, 37, D) the Incunable of the Congregation and the Storm Spells Type Level a - Call Imp Summoning 2 b - Chain Lightning Conjuration/Air 9 c - Dragon's Call Summoning 9 (61, 8, D) the staff of Wrath {rPois Will+ Dex+2 Ice Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+2: It affects your dexterity (+2). rPois: It protects you from poison. Will+: It increases your willpower. Ice: It increases the power of your Ice spells. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (61, 16, D) a +3 plate armour of fire resistance (61, 26, D) the +3 buckler of Tomorrow {rElec Regen+} rElec: It insulates you from electricity. Regen+: It increases your rate of health regeneration. (unseen) (61, 37, D) an amulet of faith (62, 0, D) the Encyclopedia of Azure Transportation Spells Type Level a - Iskenderun's Mystic Blast Conjuration/Translocation 4 b - Passage of Golubria Translocation 4 c - Sculpt Simulacrum Ice/Alchemy 6 (62, 1, D) the +3 trident "Pimytyh" {freeze, rElec rPois rN++ Str-5} Str-5: It affects your strength (-5). rElec: It insulates you from electricity. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. (62, 8, D) the +4 long sword of Sin {venom, rF++ rN+} rF++: It greatly protects you from fire. rN+: It protects you from negative energy. (62, 9, D) a book of Spontaneous Combustion (62, 10, D) a +2 heavy trident a merfolk corpse (skeletalised by now) (62, 11, D) a +0 trident a +0 trident a merfolk corpse (skeletalised by now) (62, 17, D) a +1 leather armour of cold resistance (62, 26, D) a +4 scale mail of cold resistance (62, 27, D) the staff of the Reaper {rPois rN+ Dex+7 Alchemy} [staff of alchemy] Base accuracy: +5 Base damage: 5 Base attack delay: 1.2 This weapon's minimum attack delay (0.6) is reached at skill level 12. Dex+7: It affects your dexterity (+7). rPois: It protects you from poison. rN+: It protects you from negative energy. Alchemy: It increases the power of your Alchemy spells. It falls into the 'Staves' category. It is a one-handed weapon. (62, 37, D) a scroll of brand weapon (63, 0, D) a +0 demon trident of venom (unseen) (63, 8, D) a staff of conjuration (63, 11, D) a +0 trident a merfolk corpse (skeletalised by now) (63, 17, D) a +4 executioner's axe of electrocution (63, 26, D) a book of Callings (63, 27, D) a +1 robe of positive energy (63, 37, D) the Treatise on the Jaunt Spells Type Level a - Lesser Beckoning Translocation 2 b - Teleport Other Translocation 3 c - Disjunction Translocation 8 (64, 26, D) a book of Callings (64, 27, D) a staff of alchemy (unseen) (67, 0, D) a book of Geomancy (68, 0, D) a staff of cold (unseen) (69, 36, D) a +1 plate armour of willpower (unseen) (70, 36, D) a +0 falchion of holy wrath (unseen) (70, 37, D) a staff of death (unseen) (71, 16, D) the +0 plate armour of the Snake Pit {Harm rElec Int+2} Int+2: It affects your intelligence (+2). rElec: It insulates you from electricity. Harm: It increases damage dealt and taken. (71, 17, D) a staff of cold (71, 18, D) a +0 short sword a +0 robe a spriggan corpse (71, 26, D) a +0 sling of flaming (71, 37, D) a book of Dangerous Friends (72, 9, D) a +4 lajatang of electrocution (unseen) (72, 16, D) Casiojis's Verses on Chilblains and Guile Spells Type Level a - Dazzling Flash Hexes/Fire 3 b - Frozen Ramparts Ice 3 c - Discord Hexes 8 (72, 17, D) a +4 vampiric bardiche (72, 19, D) a +0 quarterstaff a +0 robe a +0 spear a spriggan corpse (72, 20, D) a hornet corpse (72, 26, D) the +9 trident of Bokliwn {heavy, rF+ rN+ Will+ Int+2} Int+2: It affects your intelligence (+2). rF+: It protects you from fire. rN+: It protects you from negative energy. Will+: It increases your willpower. (72, 27, D) a book of Wicked Creation (72, 29, D) a water moccasin corpse a water moccasin corpse (72, 31, D) a water moccasin corpse (72, 36, D) a +5 heavy arbalest (unseen) (73, 16, D) a book of Burglary (73, 28, D) an adder corpse (73, 36, D) the +5 woodcutter's axe (unseen) (73, 37, D) a book of Cantrips (75, 1, D) a book of Geomancy