Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade (still there?) a +5 rapier (still there?) a +5 dagger (still there?) (4, 3, D) a +5 giant spiked club (still there?) a +5 giant club (still there?) a +5 great mace (still there?) a +5 demon whip (still there?) (4, 4, D) a +5 bardiche (still there?) a +5 demon trident (still there?) (4, 5, D) a +5 executioner's axe (still there?) a +5 battleaxe (still there?) a +5 broad axe (still there?) (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour +5 golden dragon scales +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +9 sword of Zonguldrok {reap} the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (59, 37, D) the +8 trident of the Octopus King {venom, rElec rPois} rElec: It insulates you from electricity. rPois: It protects you from poison. (unseen) (60, 37, D) the +8 mithril axe "Arga" {speed, Will+} Will+: It increases your willpower. (unseen) (61, 0, D) a book of the Dragon (61, 2, D) a +0 giant club (61, 8, D) a book of Vapours (61, 16, D) the +4 long sword "Ihurghe" {venom, +Blink Str-4 Dex+6} Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). +Blink: It lets you blink. (unseen) (61, 26, D) a +2 hand axe of draining (61, 37, D) a +2 longbow of flaming (unseen) (62, 1, D) a +0 dire flail a +0 giant club a +0 giant spiked club a staff of conjuration (62, 9, D) a book of Battle (62, 16, D) a staff of death (unseen) (62, 17, D) a +10 plate armour of ponderousness (unseen) (62, 19, D) a black bear corpse (62, 27, D) a +0 shortbow of freezing (62, 37, D) a ring of willpower (63, 0, D) a troll corpse (skeletalised by now) (63, 16, D) an amulet of guardian spirit (63, 18, D) a black bear corpse (63, 19, D) a +0 spear 3 curare-tipped darts a +0 short sword a +0 robe a spriggan corpse a hornet corpse (63, 20, D) a hornet corpse (63, 21, D) a +0 spear (63, 26, D) a +0 short sword of protection (63, 28, D) a +0 mace (63, 29, D) a ball python corpse a water moccasin corpse (63, 33, D) a +0 battleaxe a +0 robe an adder corpse a water moccasin corpse a naga corpse (63, 37, D) the +10 battleaxe of Ash {holy, Will++ Dex+5 Stlth-} Dex+5: It affects your dexterity (+5). Will++: It greatly increases your willpower. Stlth-: It makes you less stealthy. (unseen) (64, 16, D) a +4 whip of distortion (unseen) (64, 17, D) Azupoud's Book of Hexing Reagents Spells Type Level a - Leda's Liquefaction Alchemy/Earth 4 b - Hoarfrost Cannonade Ice/Alchemy 5 c - Enfeeble Hexes 7 (64, 26, D) a staff of fire (64, 27, D) a staff of death (67, 0, D) a book of Dreams (67, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 0, D) a +3 long sword of holy wrath (68, 3, D) a +0 trident a merfolk corpse (skeletalised by now) (68, 42, D) a +1 scimitar of flaming (69, 3, D) a +0 trident a boomerang a merfolk corpse (skeletalised by now) (69, 36, D) a staff of death (unseen) (70, 8, D) a staff of cold (unseen) (70, 9, D) a +2 rapier of holy wrath (unseen) (70, 36, D) a +3 dagger of venom (unseen) (70, 37, D) a +1 dagger of speed (unseen) (70, 41, D) a hell hound corpse (71, 8, D) a +1 long sword of protection (unseen) (71, 16, D) a book of the Tundra (71, 17, D) the +4 trident of Balance {freeze, rPois rF+ Dex+5} Dex+5: It affects your dexterity (+5). rF+: It protects you from fire. rPois: It protects you from poison. (71, 26, D) the Omnibus of Creeping Freezing Spells Type Level a - Sublimation of Blood Necromancy 2 b - Cigotuvi's Putrefaction Necromancy/Air 4 c - Permafrost Eruption Ice/Earth 6 (71, 27, D) the +5 Lochaber axe {reach-cleave, Poleaxe ^Drain} Poleaxe: It uses either Axes or Polearms skill, whichever is higher. ^Drain: It drains your maximum health when unequipped. (unseen) (71, 36, D) a +0 short sword of venom (71, 38, D) a +1 scimitar of flaming (unseen) (71, 39, D) a hell hog corpse (72, 8, D) a +2 hand axe of freezing (72, 9, D) a +1 flail of holy wrath (72, 16, D) a staff of cold (72, 17, D) a +2 battleaxe of freezing (unseen) (72, 26, D) a +2 shortbow of freezing (72, 27, D) a +2 robe (72, 29, D) a +0 trident a +0 trident 3 boomerangs a merfolk corpse (72, 36, D) a +2 scale mail of cold resistance (72, 37, D) a +5 sling of draining (unseen) (73, 1, D) a +0 orcbow of flaming (unseen) (73, 16, D) a +6 ring of intelligence (73, 17, D) a staff of earth (unseen) (73, 26, D) the +5 flail "Lubbone" {venom, rElec rF+ Dex+3} Dex+3: It affects your dexterity (+3). rF+: It protects you from fire. rElec: It insulates you from electricity. (unseen) (73, 27, D) a +0 shortbow a wand of polymorph (5) a centaur corpse (73, 29, D) a +0 trident 3 boomerangs 4 large rocks a merfolk corpse (73, 36, D) the Exposition on Frosty Beckoning Spells Type Level a - Hailstorm Conjuration/Ice 3 b - Frozen Ramparts Ice 3 c - Summon Blazeheart Golem Fire/Summoning 4 d - Sculpt Simulacrum Ice/Alchemy 6 (73, 37, D) a +2 flail of draining (unseen)