Foolish the Dungeon (3, 2, D) a +5 triple sword (still there?) a +5 great sword (still there?) a +5 double sword (still there?) a +5 demon blade (still there?) (3, 3, D) a +5 lajatang (unseen) (3, 4, D) a +5 sling (still there?) a +5 longbow (still there?) a +5 orcbow (still there?) a +5 shortbow (still there?) a +5 triple crossbow (still there?) a +5 arbalest (still there?) a +5 hand cannon (still there?) (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe a +5 broad axe (4, 7, D) an orb of mayhem an orb of guile a +3 tower shield a +3 kite shield a +3 buckler (4, 8, D) a +5 crystal plate armour (still there?) +5 golden dragon scales (still there?) +5 shadow dragon scales (still there?) +5 storm dragon scales (still there?) +5 ice dragon scales (still there?) +5 fire dragon scales (still there?) a +5 plate armour (still there?) (7, 6, D) 4 scrolls of amnesia (7, 7, D) 5 potions of magic (10, 0, D) the +6 Majin-Bo {spellvamp, MP+6 Int+6} Int+6: It affects your intelligence (+6). MP+6: It affects your magic capacity (+6). the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Cast -Tele rElec Will+ rCorr} rElec: It insulates you from electricity. Will+: It increases your willpower. -Cast: It prevents spellcasting. -Tele: It prevents most forms of teleportation. rCorr: It protects you from acid and corrosion. the +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} Loud: It is deafeningly noisy when blocking attacks. EV-5: It affects your evasion (-5). rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. (10, 4, D) a serpent talisman a blade talisman a maw talisman a beast talisman (10, 5, D) a ring of flight (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} (still there?) rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} (still there?) the +11 plutonium sword {^Contam Stlth-} (still there?) ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} (still there?) AC+3: It affects your AC (+3). rF+: It protects you from fire. rC+: It protects you from cold. rPois: It protects you from poison. the +9 sword of Zonguldrok {reap} (still there?) the +13 scythe of Curses {drain, curses, ^Drain} (still there?) ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} (still there?) the +7 mace of Variability {chaos, chaos arc} (still there?) the +11 Singing Sword {sonic wave} (still there?) the +8 storm bow {elec, penet} (still there?) (61, 0, D) a +2 heavy quarterstaff (unseen) (61, 8, D) a +2 mace of protection (unseen) (61, 9, D) a +3 falchion of freezing (still there?) a +0 robe of cold resistance (still there?) (61, 16, D) a wand of polymorph (3) (62, 1, D) the +2 morningstar "Xiuwkium" {holy, Int-2 Dex+4} Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). (62, 4, D) a shapeshifter corpse (62, 8, D) a +2 rapier of speed (62, 9, D) a book of Transmutation (62, 16, D) the ring of Opeipuru {Str+4 Int+6} [ring of intelligence] Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). (unseen) (62, 17, D) an amulet of reflection (63, 0, D) a staff of earth (unseen) (63, 8, D) the +1 leather armour of Xom's Supremacy {Rampage rPois rC- Str+2} Str+2: It affects your strength (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. Rampage: It bestows one free step when moving towards enemies. (63, 16, D) a +3 scale mail of cold resistance (unseen) (63, 17, D) the +3 lajatang "Tatejeok" {drain, rElec rF+ Will+ Str-5} Str-5: It affects your strength (-5). rF+: It protects you from fire. rElec: It insulates you from electricity. Will+: It increases your willpower. (unseen) (64, 16, D) a wand of roots (4) (64, 17, D) a manual of Conjurations (67, 0, D) the +0 robe "Qoigits" {Regen+ Dex+3 Slay-5 SInv} Dex+3: It affects your dexterity (+3). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). SInv: It lets you see invisible. Regen+: It increases your rate of health regeneration. (67, 1, D) a scorpion corpse (68, 3, D) a scorpion corpse (70, 8, D) the Papyrus of the Corresponding Evil Eye Spells Type Level a - Tukima's Dance Hexes 3 b - Iskenderun's Mystic Blast Conjuration/Translocation 4 c - Passage of Golubria Translocation 4 d - Gell's Gavotte Translocation 6 (70, 9, D) the +6 spear of Jeunn {vamp, Str+4} Str+4: It affects your strength (+4). (70, 11, D) a polar bear corpse (71, 8, D) a staff of alchemy (71, 16, D) a +1 halberd of protection (71, 17, D) a +3 ring mail of willpower (71, 18, D) a rime drake corpse (71, 22, D) a steam dragon corpse (72, 8, D) a +4 orcbow of draining (72, 12, D) a polar bear corpse (72, 17, D) the +6 orcbow "Daschifur" {elec, Will+ Dex+3 SInv} Dex+3: It affects your dexterity (+3). Will+: It increases your willpower. SInv: It lets you see invisible. (73, 12, D) a polar bear corpse (73, 16, D) a +0 trident of protection (unseen) (73, 17, D) the +4 rapier "Odeene" {holy, rN+ Str+2 Int+3} Str+2: It affects your strength (+2). Int+3: It affects your intelligence (+3). rN+: It protects you from negative energy. (unseen) (73, 27, D) a staff of cold (unseen) (75, 1, D) a book of the Spheres