Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 11532016125001208976 32 Foolish the Magician (level 3, -1/25 HPs) Began as a Djinni Conjurer on Aug 20, 2025. Slain by an orc priest ... wielding a +0 whip (3 damage) ... on level 4 of the Dungeon. The game lasted 00:02:50 (507 turns). Foolish the Magician (Djinni Conjurer) Turns: 507, Time: 00:02:51 Health: -1/25 AC: 5 Str: 6 XL: 3 Next: 42% Gold: 33 EV: 11 Int: 21 God: SH: 5 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . b - +0 cloak rCorr . (no gloves) SInv . f - amulet of reflection Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: reflection, infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, iridescent scales 1, teleportitis 1, persistent drain a: Convert to Beogh You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 33 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 cloak (worn) Jewellery f - an amulet of reflection (worn) Scrolls c - a scroll of teleportation {unknown} g - a scroll of vulnerability {unknown} i - a scroll of identify {unknown} Potions d - a potion of enlightenment {unknown} e - a potion of attraction {unknown} Skills: + Level 2.2 Dodging + Level 1.5 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Forgecraft * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Apportation Tloc 40% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Wu Jian Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) You are partially covered in iridescent scales. (AC +2) You are occasionally teleported next to monsters. Your health recovers twice as slowly from being drained. Message History The searing ray hits the orc! You kill the orc! You finish channelling your searing ray. An orc comes into view. It is wielding a +0 dagger. Your magical contamination has completely faded away. The orc priest invokes the aid of Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You hear a shout! The orc priest shouts, "The Pantheon deserves no one's loyalty. Let us show you the true path!" (press Y on the ability menu to convert to Beogh) You see here a jackal corpse. An orc wizard comes into view. It is wielding a +0 dagger. It was a potion of mutation. You feel extremely strange. You begin to recover more slowly from draining effects. You feel weirdly uncertain. Iridescent scales grow over part of your body. Sorry, you're not good enough to have a special ability. Unknown command. What are your orders? t - Shout! Orders for allies: a - Attack new target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: an orc, wielding a +0 dagger (78% to hit) You focus your ray upon the orc. The searing ray hits the orc priest. The orc priest is lightly wounded. The searing ray hits the orc wizard. The orc wizard is moderately wounded. The searing ray hits the orc. The orc is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. You die... ##### #############...### #.........##..~...# ##### #.#######....≈≈≈#.# #...# #...^...≈..≈≈≈~##o## ###.#.## #######~~~≈~~@o.o..####...#... #≈≈~########)#......#####. ##### #...####...#... ##.## ###.#.## #.# #...# #.# ##.## #.# #.# #.# #.# #######o# ##.## You could see an orc priest, an orc wizard and an orc. Vanquished Creatures A gnoll (D:1) 2 orcs (D:4) An endoplasm (D:1) 2 hobgoblins 6 jackals (D:4) 2 ball pythons (D:1) A frilled lizard (D:1) A goblin (D:1) 2 kobolds (D:1) 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 133 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 189 | D:2 | Found an ornate altar of the Wu Jian Council. 378 | D:4 | Reached XP level 3. HP: 24/25 MP: 0/0 378 | D:4 | Learned a level 1 spell: Apportation 504 | D:4 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 504 | D:4 | Gained mutation: You are occasionally teleported next to | monsters. [potion of mutation] 504 | D:4 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 507 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_loops_ring, minmay_vboxes D:2: layout_loops_ring, chequers_ecumenical_altar_island, basic_altar D:3: layout_basic, okawaru_altar_gauntlet_db, serial_shops, shop D:4: layout_loops_ring, temple_pool_b, gup_sewer_entry_glass, kennysheep_pointless_box, chequers_serial_rivers_small_a, minmay_fractal_squares_5 Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Magic Dart || 40 Searing Ray || 3 Use: Potion || 1 Armour: Robe || 6 Dodge: Dodged || 5 Block: Other || 3