Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 12388211849550375841 13 Foolish the Magician (level 2, 0/21 HPs) Began as a Djinni Conjurer on Aug 20, 2025. Slain by a ribbon worm (1 damage) ... on level 2 of the Dungeon. The game lasted 00:00:58 (261 turns). Foolish the Magician (Djinni Conjurer) Turns: 261, Time: 00:00:59 Health: 0/21 AC: 2 Str: 6 XL: 2 Next: 50% Gold: 0 EV: 5 Int: 19 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-1 HP) @: flying, held A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of vulnerability {unknown} c - a scroll of teleportation {unknown} Skills: + Level 2.2 Dodging + Level 1.5 Stealth * Level 3.6 Spellcasting * Level 3.6 Conjurations * Level 3.6 Hexes * Level 3.6 Summonings * Level 3.6 Necromancy * Level 3.6 Translocations * Level 3.6 Forgecraft * Level 3.6 Fire Magic * Level 3.6 Ice Magic * Level 3.6 Air Magic * Level 3.6 Earth Magic * Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 c - Fulminant Prism Conj/Alch 8% 3d7 32% 4 d - Iskenderun's Mystic Conj/Tloc 17% 2d5 (+2d2 32% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm but does no damage. The ribbon worm is heavily wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is heavily wounded. The magic dart hits the ribbon worm. The ribbon worm is severely wounded. The magic dart hits the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ribbon worm (almost dead, 92% to hit) You focus your ray upon the ribbon worm. The searing ray misses the ribbon worm. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The ribbon worm barely misses you. The searing ray misses the ribbon worm. * * * LOW HITPOINT WARNING * * * The ribbon worm bites you. * * * LOW HITPOINT WARNING * * * Sorry, you're not good enough to have a special ability. The searing ray hits the ribbon worm. The ribbon worm is almost dead. * * * LOW HITPOINT WARNING * * * Without enough magic to sustain it, your Searing Ray dissipates. The ribbon worm bites you. You die... ..........## ...........+......... ........#### ....... #####.†#### ...)... #[.......# ..... #.##.###.#####...# #.##.# #.##.. ... #.##.# #.##.# #w# # #.##.# #.##.# #@##.#### #.##.###.##.###........ #........#...#...#.#### ####.####..........# #.............### ######.........# ##.......## ######.## ### You could see a ribbon worm. Vanquished Creatures A dart slug (D:1) A ribbon worm (D:2) An endoplasm (D:1) A giant cockroach (D:1) A ball python (D:2) A bat (D:1) 3 goblins 2 kobolds (D:1) A rat (D:2) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Foolish the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Foolish set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 74 | D:1 | Reached XP level 2. HP: 14/21 MP: 0/0 261 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: lightli_iron_boxes, layout_basic, serial_aquarium, aquarium_bridge_square [aquarium_subvault_wall, aquarium_subvault_bridge, aquarium_subvault_balcony, aquarium_subvault_window], aquarium_window_fake, aquarium_window_1, aquarium_window_fake, aquarium_window_corner, aquarium_view_2b, aquarium_view_2d, aquarium_balcony_3a D:2: layout_loops_corners, hellmonk_ecumenical_altar_heavens_door, basic_altar, kennysheep_jessica_study Action || total ---------------------------++------- Cast: Magic Dart || 41 Searing Ray || 1 Armour: Robe || 5 Dodge: Dodged || 8