Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7139170132982330473 31 FrostySnowman the Magician (level 3, 0/25 HPs) Began as a Djinni Air Elementalist on July 9, 2025. Slain by Sigmund ... wielding a +0 scythe (8 damage) ... on level 2 of the Dungeon. The game lasted 00:07:26 (791 turns). FrostySnowman the Magician (Djinni Air Elementalist) Turns: 791, Time: 00:07:27 Health: 0/25 AC: 2 Str: 7 XL: 3 Next: 40% Gold: 22 EV: 11 Int: 18 God: SH: 0 Dex: 13 rFire + + . g - +0 rapier rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +0 dagger g - a +0 rapier (weapon) Armour a - a +0 robe (worn) k - a +0 scale mail Magical Staves i - a staff of air Scrolls c - a scroll of identify {unknown} f - a scroll of enchant armour {unknown} h - a scroll of teleportation {unknown} l - a scroll of revelation {unknown} Potions d - a potion of brilliance {unknown} e - a potion of curing {unknown} j - a potion of cancellation {unknown} Skills: + Level 0.1 Fighting + Level 0.0 Long Blades * Level 0.3 Armour + Level 2.2 Dodging - Level 1.5 Stealth * Level 0.3 Shields * Level 3.5 Spellcasting * Level 3.5 Conjurations * Level 3.5 Hexes * Level 3.5 Summonings * Level 3.5 Necromancy * Level 3.5 Translocations * Level 3.5 Forgecraft * Level 3.5 Fire Magic * Level 3.5 Ice Magic * Level 3.5 Air Magic * Level 3.5 Earth Magic * Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 60% 1d6 3% 1 b - Static Discharge Conj/Air 30% 3-5/arc 5% 2 c - Swiftness Air 15% N/A 11% 3 d - Airstrike Air 7% 2d(2-18) 36% 4 e - Poisonous Vapours Alch/Air 60% 1d2 3% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund the Dreaded comes into view. He is wielding a +0 scythe and wearing a +2 robe of willpower. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (68% to hit) You miscast Shock. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +2 robe of willpower (68% to hit) Okay, then. As you open the door, it creaks loudly! Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. There is an open door here. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm barely misses you. You hit the endoplasm. You kill the endoplasm! You are confused. You bump into the rock wall. Your magical contamination has completely faded away. Okay, then. You are too confused! You bump into the rock wall. You are too confused! Something hits you! You are too confused! You bump into the rock wall. You bump into the rock wall. You feel less confused. Something hits you! Something hits you! You die... #..........# #..........# .#..........# #.##.#....†.....# #.#..#..........# #.#.##..........# #.#.........# #.#..####'### #.#......@# #####.#.####### #<..........# #####.#.#.#.# #.#.### #.#.. #.#### #.# #.# There were no monsters in sight! Vanquished Creatures A dart slug (D:1) 5 endoplasms A giant cockroach (D:1) 4 hobgoblins (D:1) A quokka (D:1) 4 ball pythons (D:1) 4 bats (D:1) 3 goblins (D:1) 5 kobolds (D:1) 3 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | FrostySnowman the Djinni Air Elementalist began the quest | for the Orb. 0 | D:1 | FrostySnowman set off with the following spells memorised: | Shock, Static Discharge, Swiftness, Airstrike. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 137 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 417 | D:1 | Reached XP level 3. HP: 16/25 MP: 0/0 417 | D:1 | Learned a level 1 spell: Poisonous Vapours 779 | D:2 | Noticed Sigmund 791 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: saegor_arrival_miasma, layout_rooms D:2: layout_basic, minmay_cut_off, uniq_terence, uniq_sigmund, uniq_crazy_yiuf_cottage Skill XL: | | ---------------+-+----- Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Forgecraft | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Fighting | | 0.1 Armour | | 0.3 Dodging | | 2.2 Stealth | | 1.5 Shields | | 0.3 Action || total ---------------------------++------- Melee: Dagger || 4 Rapier || 31 Cast: Shock || 24 Static Discharge || 2 Stab: Sleeping || 1 Armour: Robe || 21 Dodge: Dodged || 34