Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Fuess the Magician (Djinni Fire Elementalist) Turns: 112, Time: 00:02:35 Health: 11/21 AC: 2 Str: 7 XL: 2 Next: 0% Gold: 0 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: no passive effects @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls b - 2 scrolls labelled ARIYRPH ZUUPT Potions c - 2 dark potions Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.1 Spellcasting + Level 3.1 Conjurations - Level 3.1 Hexes - Level 3.1 Summonings - Level 3.1 Necromancy - Level 3.1 Translocations - Level 3.1 Forgecraft + Level 3.1 Fire Magic - Level 3.1 Ice Magic - Level 3.1 Air Magic - Level 3.1 Earth Magic - Level 3.1 Alchemy You know the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm is almost dead. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! Found a club. An endoplasm comes into view. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Your foxfire dissipates! A kobold comes into view. It is wielding a +0 dagger. A bat comes into view. The foxfire hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. The endoplasm hits you. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm freezes you. You are frozen! The cold chills you terribly! The foxfire hits the endoplasm. You kill the endoplasm! The foxfire hits the bat. The bat is moderately wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat hits you but does no damage. Your foxfire dissipates! Found a dagger. The foxfire hits the bat. You kill the bat! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the kobold. You kill the kobold! You have reached level 2! Things that are here: a +0 dagger; a stone; a kobold corpse An endoplasm comes into view. The endoplasm quivers. #.#.#.###.#.. ....##. #.#...# . ### #. #.###.###.# #. ####.###.....# #. #.)...†..).### ## #.###.###..# #v##...##..# #.#.....#..##### #)#.....@....... #.#.....#..##### #.##...##..# #.###.## ..# .... .J# ###... ... ######.## ^# You can see an endoplasm. Vanquished Creatures 3 endoplasms (D:1) 2 bats (D:1) A kobold (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Fuess the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Fuess set off with the following spells memorised: Foxfire, | Scorch, Volatile Blastmotes, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 99 | D:1 | Reached XP level 2. HP: 8/21 MP: 0/0 Illustrated notes Skill XL: | | ---------------+-+----- Spellcasting | | 3.1 Conjurations | | 3.1 Hexes | | 3.1 Summonings | | 3.1 Necromancy | | 3.1 Translocations | | 3.1 Forgecraft | | 3.1 Fire Magic | | 3.1 Ice Magic | | 3.1 Air Magic | | 3.1 Earth Magic | | 3.1 Alchemy | | 3.1 Dodging | | 2.3 Stealth | | 1.7 Action || total ---------------------------++------- Melee: Unarmed || 3 Cast: Foxfire || 8 Armour: Robe || 3