Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3979446945444773844 31 GDMNT the Conjurer (level 3, 19/19 HPs) Began as a Deep Elf Conjurer on Apr 21, 2024. Quit the game on level 2 of the Dungeon on Apr 22, 2024. The game lasted 00:06:41 (1246 turns). GDMNT the Conjurer (Deep Elf Conjurer) Turns: 1246, Time: 00:06:41 Health: 19/19 AC: 2 Str: 4 XL: 3 Next: 7% Magic: 10/10 EV: 12 Int: 24 God: Gold: 105 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . c - +0 short sword rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... (no amulet) Stlth ++ j - ring of willpower HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: no passive effects @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons c - a +0 short sword (weapon) Armour a - a +0 robe (worn) Jewellery j - a ring of willpower (left hand) Scrolls d - a scroll of identify {unknown} g - a scroll of blinking {unknown} h - a scroll of enchant armour {unknown} i - a scroll of summoning {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} f - a potion of mutation {unknown} Skills: * Level 2.6 Dodging * Level 2.6 Stealth * Level 3.6 Spellcasting * Level 5.0 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Sting Conj/Alch 64% 1d7 3% 1 Mercury Vapours Alch/Air 8% N/A 16% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Olgreb's Toxic Radiance Alch 4% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History You now have 105 gold pieces (gained 10). Found a mace. You see here a +0 mace. A bat comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. You kill the bat! You start resting. Magic restored. A hobgoblin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (asleep, 100% to hit) The magic dart hits the hobgoblin but does no damage. The hobgoblin shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (100% to hit) The magic dart hits the hobgoblin. The hobgoblin is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hobgoblin Aim: a hobgoblin (heavily wounded, 100% to hit) The magic dart hits the hobgoblin. You kill the hobgoblin! You start resting. Magic restored. Welcome back, GDMNT the Deep Elf Conjurer. Press ? for a list of commands and other information. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #############.# ..............# #############.# ...# #.# ##.##########.# ..............# .#.#..........# .#.#..........####### .#.#.##.###.....@...# .#.#.##.###............. ##.#.##................. ...#.######......<...... ####.....>'............. # ########............. # #.................... # #.###############..8. # #.# There were no monsters in sight! Vanquished Creatures A ball python (D:2) 3 bats 2 endoplasms (D:1) A giant cockroach (D:1) 7 hobgoblins A quokka (D:2) 3 goblins 4 kobolds (D:1) 7 rats (D:1) 29 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GDMNT the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 260 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 795 | D:1 | Reached skill level 5 in Conjurations 1111 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/10 1246 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_renting, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_dealshenge, nicolae_shop_statue_plus, nicolae_shop_temple_entry_statues_fountains, nicolae_shop_just_a_little_nook, nicolae_shop_overgrown_old_shop Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.0 Dodging | | 2.6 Stealth | | 2.6 Spellcasting | | 3.6 Action || total ---------------------------++------- Melee: Short sword || 5 Cast: Magic Dart || 46 Armour: Robe || 3 Dodge: Dodged || 4