Gecko Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (4, 1, D:1) a quokka skeleton (7, -4, D:1) a ball python skeleton (7, 0, D:1) a +0 dagger 3 stones (7, 1, D:1) a bat corpse (skeletalised by now) (8, -2, D:1) a rat skeleton (8, 12, D:1) a +0 ring mail (9, 3, D:1) a +0 dagger (15, -26, D:1) a +0 short sword (17, 7, D:1) a +0 hand axe (18, -35, D:1) a rat corpse (skeletalised by now) (21, -26, D:1) a bat corpse (skeletalised by now) (24, -19, D:1) a bat skeleton (29, -32, D:1) a ball python corpse (skeletalised by now) (33, -30, D:1) a +0 club (34, -29, D:1) a +0 club (34, 6, D:1) a +0 dagger 2 stones (35, 19, D:1) a +0 whip 4 stones a kobold corpse (skeletalised by now) (47, 6, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (13, -22, D:2) a frilled lizard corpse (skeletalised by now) (20, 1, D:2) a ball python skeleton (30, -6, D:2) a +2 short sword of draining (still there?) a kobold skeleton (still there?) (32, -3, D:2) a bat skeleton (34, -6, D:2) a +0 short sword (37, -21, D:2) a +0 rapier (42, 3, D:2) a quokka corpse (skeletalised by now) (47, -17, D:2) a ball python corpse (skeletalised by now) (48, -21, D:2) a +1 whip of draining (unseen) (50, -16, D:2) a ball python corpse (skeletalised by now) (50, -2, D:2) a hobgoblin corpse (skeletalised by now) (56, -4, D:2) a +0 dagger a goblin corpse (skeletalised by now) Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Vehumet's Displeasure {rPois Will+ Int+3 Dex-4} (3410 gold) [ring of willpower] rPois: It protects you from poison. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). Dex-4: It affects your dexterity (-4). the ring of the Conjuring Gods {*Slow rN+ Will+ Int+3} (3330 gold) [ring of positive energy] *Slow: It may slow you when you take damage. rN+: It protects you from negative energy. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). the ring of Eternity {EV+5 Int+4} (5140 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+4: It affects your intelligence (+4). the conjuration staff of Trauma {rC- Dex+2 Conj Air} (3480 gold) [staff of conjuration] rC-: It makes you vulnerable to cold. Dex+2: It affects your dexterity (+2). Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. a +2 battleaxe of sundering (2200 gold) the +1 mace of the Hungering Hero {heavy, ^Contam rN+ Str+3 Int+2} (2650 gold) ^Contam: It causes magical contamination when unequipped. rN+: It protects you from negative energy. Str+3: It affects your strength (+3). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +0 ring mail of Circular Logic {*Slow Fly Will+++ MP-6} (2290 gold) *Slow: It may slow you when you take damage. Fly: It grants you flight. Will+++: It greatly increases your willpower. MP-6: It affects your magic capacity (-6). It cannot be enchanted further. the +12 whip of Quoraefu {venom, Bane +Blink rN+ Dex+2} (8540 gold) Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the +7 spear of the Hidden Vale {entangle, *Slow Str+4 Int+6} (6040 gold) *Slow: It may slow you when you take damage. Str+4: It affects your strength (+4). Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +0 leather armour of Lilea {Str+5} (1950 gold) Str+5: It affects your strength (+5). It cannot be enchanted further. the ring of the Rotten God {rPois rF+ rCorr Dex+3} (4590 gold) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). the conjuration staff of the Scroll {^Drain rElec rCorr Conj} (3900 gold) [staff of conjuration] ^Drain: It drains your maximum health when unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Conj: It increases the power of your Conjurations spells. the +3 leather armour of the Lumpy Lovers {Harm rF- Will++ Slay+2} (3940 gold) Harm: It increases damage dealt and taken. rF-: It makes you vulnerable to fire. Will++: It greatly increases your willpower. Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). It cannot be enchanted further. the +7 short sword "Minudur" {freeze, rElec Will+ Str-5 Int+3} (5580 gold) rElec: It insulates you from electricity. Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the conjuration staff "Menir" {rN+ Conj Earth} (4180 gold) [staff of conjuration] rN+: It protects you from negative energy. Conj: It increases the power of your Conjurations spells. Earth: It increases the power of your Earth spells. the +5 sling of Kumni {heavy, rPois rF+ rN+ Dex+2} (5430 gold) rPois: It protects you from poison. rF+: It protects you from fire. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the ring "Wuhudgh" {rC+ MP+9 Str+6} (4660 gold) [ring of magical power] rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Str+6: It affects your strength (+6). the ring of Mistrust {Wiz Int+5} (4750 gold) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Int+5: It affects your intelligence (+5). the +1 ring mail of Autotheism {rN+} (2020 gold) rN+: It protects you from negative energy. It cannot be enchanted further. the ring "Geyzunn" {rC+ Str-3 Int+8} (4250 gold) [ring of protection from cold] rC+: It protects you from cold. Str-3: It affects your strength (-3). Int+8: It affects your intelligence (+8). (0, 0, D:3) an adder corpse (skeletalised by now) (11, 11, D:3) a bat corpse (skeletalised by now) (16, 5, D:3) a hobgoblin corpse (skeletalised by now) (22, -14, D:3) a ball python corpse (skeletalised by now) (25, -24, D:3) a +0 hand axe a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (26, -24, D:3) a +0 hand axe (27, 1, D:3) a +0 dagger (30, -20, D:3) a +0 ring mail (31, 8, D:3) an adder skeleton (31, 21, D:3) a ribbon worm corpse (33, 22, D:3) a +0 hand axe a +0 ring mail (35, 23, D:3) a +0 short sword a kobold corpse (skeletalised by now) (36, 12, D:3) a +0 cloak (36, 23, D:3) a +3 chain mail (37, -3, D:3) a ball python skeleton Level 4 of the Dungeon (0, 0, D:4) a +0 cloak (5, -8, D:4) a +0 hand axe (6, -7, D:4) 6 gold pieces a +0 dagger a +0 leather armour (8, -4, D:4) 10 gold pieces a +0 whip a +0 club