Gex Level 1 of the Dungeon (4, -8, D:1) a +0 short sword a stone (4, -5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (4, -3, D:1) a hobgoblin corpse (skeletalised by now) (7, 31, D:1) a +0 dagger a goblin skeleton (16, -18, D:1) a +0 club 5 stones a kobold corpse (skeletalised by now) (17, -12, D:1) a +0 club (17, 4, D:1) 3 atropa-tipped darts (17, 32, D:1) 4 stones (20, -3, D:1) a bat corpse (skeletalised by now) (21, 20, D:1) a bat skeleton (27, 34, D:1) a +0 club (31, 15, D:1) 4 stones (34, -10, D:1) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (35, -10, D:1) a jackal corpse (skeletalised by now) (38, 33, D:1) a +0 dagger (39, -2, D:1) a +0 robe (39, 33, D:1) a +0 club 7 stones (42, 21, D:1) a +0 ring mail (47, 29, D:1) a +0 mace (49, 21, D:1) 7 stones (49, 35, D:1) a +0 club (55, 11, D:1) a +0 dagger (58, -5, D:1) a +0 short sword (59, -5, D:1) 8 stones (59, 31, D:1) a +0 mace (60, -12, D:1) a +0 short sword (61, 20, D:1) a +0 club a goblin corpse (skeletalised by now) (61, 22, D:1) a +0 whip a stone a kobold corpse (skeletalised by now) (63, 38, D:1) a hobgoblin corpse (skeletalised by now) (65, -16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Haqeq's Antique Armour Shoppe a +0 buckler (81 gold) a +0 robe (16 gold) a +0 barding (414 gold) a +0 robe (16 gold) a +0 cloak (81 gold) a +2 leather armour of positive energy (288 gold) a +0 pair of boots of rampaging (207 gold) the +2 cloak of Qofiv {rN++ Str+7} (840 gold) rN++: It greatly protects you from negative energy. Str+7: It affects your strength (+7). a +0 plate armour (324 gold) a +0 robe (16 gold) (0, 0, D:2) a rat skeleton (2, 27, D:2) a bat skeleton (8, -7, D:2) a bat skeleton (17, -9, D:2) 4 stones (20, 15, D:2) a hobgoblin skeleton (30, -3, D:2) a hobgoblin corpse (skeletalised by now) (31, -3, D:2) a +0 short sword 2 stones (31, -1, D:2) a +0 short sword (35, 8, D:2) 3 boomerangs (37, 7, D:2) a +0 war axe Level 3 of the Dungeon (7, -25, D:3) a hobgoblin corpse (7, -24, D:3) a +0 dagger of protection a goblin corpse (10, -14, D:3) an adder skeleton (10, -12, D:3) a quokka skeleton a rat skeleton (13, -20, D:3) a +0 flail a +0 scale mail the human skeleton of Terence (14, -20, D:3) a bat skeleton (15, -12, D:3) a +0 robe (16, -17, D:3) a hobgoblin skeleton (16, -16, D:3) a +0 leather armour (17, -18, D:3) a +0 robe (21, -1, D:3) a +0 hand axe (25, -23, D:3) an adder skeleton (30, -31, D:3) a +0 whip 2 stones (31, -11, D:3) a jackal corpse (skeletalised by now) (32, -12, D:3) a jackal corpse (skeletalised by now) (32, -11, D:3) a +0 whip a kobold corpse (skeletalised by now) a jackal corpse (skeletalised by now) (33, -11, D:3) a jackal corpse (skeletalised by now) (34, -9, D:3) a +0 whip (38, -25, D:3) a bat corpse (skeletalised by now) Level 4 of the Dungeon (28, -10, D:4) a staff of conjuration (unseen) (29, -19, D:4) a hobgoblin corpse (36, -11, D:4) 7 gold pieces