Gex Level 1 of the Dungeon (4, 10, D:1) a +0 club a goblin skeleton (4, 12, D:1) a +0 spear (7, 23, D:1) a rat corpse (skeletalised by now) (7, 25, D:1) a rat corpse (skeletalised by now) (12, -3, D:1) a bat corpse (skeletalised by now) (17, 15, D:1) a bat corpse (skeletalised by now) (25, 47, D:1) 7 stones (29, 8, D:1) a quokka corpse (skeletalised by now) (35, 21, D:1) a frilled lizard skeleton (36, 5, D:1) a +0 sling (37, 34, D:1) a rat corpse (skeletalised by now) (39, 22, D:1) a bat skeleton (44, 12, D:1) a ball python corpse (skeletalised by now) (45, 12, D:1) a quokka corpse (skeletalised by now) (45, 14, D:1) a +0 club (50, 35, D:1) a +0 dagger (55, 2, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) an adder corpse (skeletalised by now) (4, -30, D:2) a +0 hand axe (5, -18, D:2) the orb of Complete Protection {mayhem, +Inv rElec Dex-5} +Inv: It lets you turn invisible. rElec: It insulates you from electricity. Dex-5: It affects your dexterity (-5). a +0 leather armour a +0 whip (7, -20, D:2) a +2 flail of venom (still there?) a +0 ring mail (still there?) an orc corpse (skeletalised by now) (still there?) (19, -7, D:2) a +0 club a goblin skeleton (20, -7, D:2) a +0 chain mail a +0 dagger a +0 short sword (21, -9, D:2) a +0 dagger (21, -8, D:2) a +0 club a +0 club (21, -7, D:2) a +0 club a goblin skeleton (25, 4, D:2) 3 stones (35, 2, D:2) a +0 short sword 5 stones a kobold skeleton (44, -29, D:2) a +0 dagger a quokka corpse (skeletalised by now) (45, -30, D:2) a bat corpse (skeletalised by now) (47, -9, D:2) a +0 hand axe (49, -11, D:2) a +1 dagger of speed a goblin corpse (skeletalised by now) (53, -21, D:2) a rat skeleton Level 3 of the Dungeon (0, 7, D:3) a +0 whip (1, 0, D:3) a bat skeleton (3, 9, D:3) a +0 dagger of protection a ball python skeleton a jackal skeleton (4, -9, D:3) a +0 dagger a goblin skeleton (11, -20, D:3) a +0 short sword a +0 chain mail an orc corpse (skeletalised by now) (13, -20, D:3) a +0 whip a +0 ring mail a +1 heavy mace an orc corpse (skeletalised by now) (14, 4, D:3) a bat skeleton (15, -20, D:3) a +0 dagger (17, 16, D:3) a +0 club (19, 16, D:3) a jackal skeleton (23, -9, D:3) 4 poisoned darts a +0 short sword (23, -5, D:3) a jackal skeleton (25, -6, D:3) a jackal skeleton (26, 1, D:3) a quokka skeleton (29, -22, D:3) a jackal skeleton (29, -21, D:3) a jackal skeleton (29, -4, D:3) a +0 leather armour a +0 mace (31, 7, D:3) a +0 robe Level 4 of the Dungeon (0, 0, D:4) a hound corpse (skeletalised by now) (0, 2, D:4) a +0 leather armour (14, 0, D:4) a quill talisman (14, 1, D:4) 6 gold pieces (16, 7, D:4) an adder corpse (17, 7, D:4) a +0 dagger (18, -2, D:4) a book of Scorching (19, 23, D:4) a hobgoblin corpse (skeletalised by now) (20, -1, D:4) a +0 club a goblin corpse (23, 3, D:4) 7 gold pieces a ring of magical power a hobgoblin corpse