Gex Level 1 of the Dungeon (0, 19, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 14, D:1) a bat skeleton (4, 26, D:1) a +0 dagger 2 stones a +0 dagger a hobgoblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (12, 9, D:1) a +0 dagger a goblin corpse (skeletalised by now) (12, 10, D:1) a quokka corpse (skeletalised by now) (17, 13, D:1) an orb of mayhem (27, 32, D:1) a +0 spear (38, 15, D:1) a bat corpse (skeletalised by now) (38, 35, D:1) 3 stones (47, 42, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 robe (2, -28, D:2) a +0 plate armour (2, -8, D:2) a +0 dagger (4, -1, D:2) a +0 club a goblin corpse (12, -18, D:2) a dart slug corpse (14, -19, D:2) a +0 club a goblin corpse (16, 10, D:2) a ball python corpse (skeletalised by now) (17, -14, D:2) the +0 whip "Bautoegu" {drain, rCorr Dex+3} rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). It can be maximally enchanted to +9. (23, 16, D:2) a +0 ring mail (27, 8, D:2) a rat corpse (skeletalised by now) (29, 8, D:2) a bat corpse (skeletalised by now) (30, 9, D:2) a staff of conjuration (41, 3, D:2) a jackal skeleton (42, 3, D:2) a quokka skeleton (43, 3, D:2) a jackal skeleton (43, 4, D:2) a jackal skeleton