Dungeon Crawl Stone Soup version 0.34.0-6-gc09a8b0c2f (webtiles) character file. Game seed: 14554195109625541658 349059 Gibbs300 the Slayer (level 21, -5/188 (195) HPs) Began as a Merfolk Shapeshifter on Feb 17, 2026. Was the Champion of Makhleb. Slain by a yaktaur captain ... wielding a +6 vampiric bardiche (from an undying armoury) (15 damage) ... on level 5 of the Vaults. The game lasted 00:52:36 (36070 turns). Gibbs300 the Slayer (Merfolk Shapeshifter) Turns: 36070, Time: 00:52:36 HP: -5/188 (195) AC: 12 Str: 30 XL: 21 Next: 95% MP: 26/26 EV: 52 Int: 10 God: Makhleb [******] Gold: 1546 SH: 5 Dex: 18 Spells: 20/20 levels left rFire . . . (100%) q - melded +6 hand axe of Gickofeu {holy, rF+ Int+4} rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) d - melded +0 chain mail {rC+} rPois ∞ (0%) p - melded +0 hat {Snipe} rElec + (33%) e - melded +1 cloak rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... U - amulet "Tibbuik" {Reflect Str+3 SH+5} Stlth + s - +5 ring of evasion HPRegen 0.51/turn R - ring of Beulaiwk {Str+3 Dex+4 Slay+4 Stlth+} MPRegen 0.20/turn t - storm talisman %: reflection @: storm-form, unleashing the legion, flying, dangerously contaminated (up to 21 damage), glowing, studying Ranged Weapons, lightly drained A: electrical cleaving, evasive, blinkbolt, insubstantial, flying, (nimble swimmer 2), (mertail), Gehenna destruction, Mark of the Legion }: 2/15 runes: decaying, serpentine a: Blinkbolt (0%), Renounce Religion (0%), Unleash Destruction (0%), Infernal Legion (1%) You were on level 5 of the Vaults. You worshipped Makhleb. Makhleb was exalted by your worship. You were a lightning-filled tempest! You visited 7 branches of the dungeon, and saw 36 of its levels. You also visited: Ice Cave, Volcano and Desolation. You collected 3914 gold pieces. You spent 2368 gold pieces at shops. Inventory: Hand Weapons l - a +1 war axe m - a +5 morningstar q - the +6 hand axe of Gickofeu (melded) {holy, rF+ Int+4} (You found it on level 10 of the Dungeon) rF+: It protects you from fire. Int+4: It affects your intelligence (+4). It cannot be enchanted further. B - the +8 longbow "Zephyr" {speed, Dex+3 SInv} (You found it in a volcano) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. D - the +2 Maxwell's thermic engine {flame, freeze, rev} (You found it in an ice cave) It cannot be enchanted further. X - the +10 battleaxe of the Fortifying Fool {drain, rN+ Int+3 Dex+3 Stlth+} (You found it in the Desolation of Salt) rN+: It protects you from negative energy. Int+3: It affects your intelligence (+3). Dex+3: It affects your dexterity (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. Missiles i - 6 throwing nets Armour a - a +0 animal skin d - a +0 chain mail of cold resistance (melded) e - a +1 cloak (melded) h - a +0 pair of boots n - a +1 helmet o - a +0 cloak of corrosion resistance p - a +0 hat of sniping (melded) C - the +2 leather armour of the Valley {Rampage rElec rF+} (You found it in a volcano) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rF+: It protects you from fire. It cannot be enchanted further. E - a +2 cloak of air L - a +2 pair of boots of flying S - the +1 leather armour "Haremesios" {rPois rC++ Str-2 Int+8} (You found it on level 1 of the Vaults) rPois: It protects you from poison. rC++: It greatly protects you from cold. Str-2: It affects your strength (-2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. Jewellery g - a +6 ring of strength j - a +6 ring of intelligence k - an amulet of regeneration r - a +4 ring of protection s - a +5 ring of evasion (worn) u - an amulet of guardian spirit x - a +6 ring of intelligence y - a ring of flight z - a ring of positive energy F - the ring "Guovvoucs" {^Drain rPois Will+ rCorr Str+3} (You found it on level 5 of the Lair of Beasts) [ring of poison resistance] ^Drain: It drains your maximum health when unequipped. rPois: It protects you from poison. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). G - a ring of willpower H - a ring of willpower J - the ring of Uzatwel {Int+2 Slay+4} (You acquired it on level 2 of the Snake Pit) [ring of slaying] Int+2: It affects your intelligence (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). K - an amulet of faith M - a +6 ring of strength N - a ring of protection from fire O - a ring of magical power R - the ring of Beulaiwk (worn) {Str+3 Dex+4 Slay+4 Stlth+} (You bought it in a shop on level 1 of the Vaults) [ring of slaying] Str+3: It affects your strength (+3). Dex+4: It affects your dexterity (+4). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). Stlth+: It makes you more stealthy. T - the amulet "Nacosat" {Spirit Str+4 Int+3} (You found it in the Desolation of Salt) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. Str+4: It affects your strength (+4). Int+3: It affects your intelligence (+3). U - the amulet "Tibbuik" (worn) {Reflect Str+3 SH+5} (You found it in the Desolation of Salt) [amulet of reflection] Reflect: It reflects blocked missile attacks. Str+3: It affects your strength (+3). SH+5: It affects your SH (+5). V - a ring of see invisible W - an amulet of dissipation Y - an amulet of chemistry Talismans b - a quill talisman c - a rimehorn talisman f - a medusa talisman t - a storm talisman (worn) v - a maw talisman w - a scarab talisman A - a talisman of death I - the serpent talisman of Midwinter {rN++} (You took it off Aizul on level 2 of the Snake Pit) [serpent talisman] rN++: It greatly protects you from negative energy. P - a spider talisman Q - a granite talisman Wands c - a wand of warping (46) g - a wand of flame (133) e - a wand of paralysis (31) f - a wand of mindburst (17) d - a wand of digging (10) b - a wand of quicksilver (11) (quivered) Scrolls g - 6 scrolls of fog a - 3 scrolls of enchant armour V - 3 scrolls of vulnerability t - 12 scrolls of teleportation N - 6 scrolls of noise I - a scroll of immolation x - 5 scrolls of amnesia b - 4 scrolls of blinking f - 6 scrolls of fear p - 2 scrolls of poison w - 4 scrolls of enchant weapon S - 3 scrolls of silence W - 2 scrolls of brand weapon s - 2 scrolls of butterflies r - 2 scrolls of revelation T - a scroll of torment Potions L - 7 potions of lignification c - 23 potions of curing C - 2 potions of cancellation A - 5 potions of attraction w - 5 potions of heal wounds B - 2 potions of berserk rage e - 6 potions of enlightenment g - 6 potions of magic h - 6 potions of haste b - 2 potions of brilliance a - 8 potions of ambrosia M - 5 potions of mutation r - 2 potions of resistance d - 6 potions of moonshine m - 3 potions of might i - 2 potions of invisibility Miscellaneous h - a +0 phial of floods i - a +0 sack of spiders j - a +1 lightning rod (4/4) k - a +0 condenser vane Baubles a - 9 flux baubles Skills: - Level 24.2 Fighting - Level 20.7 Dodging - Level 20.0 Unarmed Combat - Level 6.8 Invocations + Level 24.0 Shapeshifting You had 20 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 0% 1d3 36% 1 Magic Dart Conj 0% 1d3 36% 1 Sandblast Erth 0% 2d4 36% 1 Shock Conj/Air 0% 1d3 36% 1 Soul Splinter Necr 0% N/A 36% 1 Blink Tloc 0% N/A 50% 2 Call Imp Summ 0% N/A 50% 2 Construct Spike Launche Frge 0% 2d3 50% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 50% 2 Mercury Arrow Conj/Alch 0% 2d5 50% 2 Searing Ray Conj 0% 2d4 50% 2 Static Discharge Conj/Air 0% 3-3/arc 50% 2 Sublimation of Blood Necr 0% N/A 50% 2 Call Canine Familiar Summ 0% N/A 75% 3 Confusing Touch Hex 0% N/A 75% 3 Frozen Ramparts Ice 0% 1d1 75% 3 Hailstorm Conj/Ice 0% 3d5 75% 3 Inner Flame Hex/Fire 0% N/A 75% 3 Passwall Erth 0% N/A 75% 3 Stone Arrow Conj/Erth 0% 3d7 75% 3 Summon Ice Beast Ice/Summ 0% N/A 75% 3 Teleport Other Tloc 0% N/A 75% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 75% 3 Airstrike Air 0% 2d(0-16) 98% 4 Cause Fear Hex 0% N/A 98% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 98% 4 Dimensional Bullseye Hex/Tloc 0% N/A 98% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 98% 4 Forge Lightning Spire Air/Frge 0% 3d4 98% 4 Fulminant Prism Conj/Alch 0% 3d5 98% 4 Iskenderun's Battlesphe Conj/Frge 0% 2d7 98% 4 Iskenderun's Mystic Bla Conj/Tloc 0% 2d3 (+2d1 98% 4 Martyr's Knell Necr/Summ 0% N/A 98% 4 Petrify Alch/Erth 0% N/A 98% 4 Rending Blade Conj/Frge 0% 2d6 98% 4 Alistair's Intoxication Alch 0% N/A 100% 5 Arcjolt Conj/Air 0% 1d10 100% 5 Borgnjor's Vile Clutch Necr/Erth 0% N/A 100% 5 Curse of Agony Necr 0% N/A 100% 5 Fireball Conj/Fire 0% 3d3 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Eringya's Noxious Bog Alch 0% 4d6 100% 6 Forge Monarch Bomb Fire/Frge 0% 4d5 100% 6 Fortress Blast Frge 0% 6d7 100% 6 Plasma Beam Fire/Air 0% 2x1d10 100% 6 Starburst Conj/Fire 0% 6d3 100% 6 Ozocubu's Refrigeration Ice 0% 4d7 100% 7 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Spellspark Servitor Conj/Frge 0% N/A 100% 7 Summon Hydra Summ 0% N/A 100% 7 Borgnjor's Revivificati Necr 0% N/A 100% 8 Disjunction Tloc 0% N/A 100% 8 Ignition Fire 0% 3d3 100% 8 Infestation Necr 0% N/A 100% 8 Polar Vortex Ice 0% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:5 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) Volcano (visited) Desolation (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:11 ( Orc:2 *[*[ Snake:1 !: Vaults:1 :([=*[ Vaults:2 :: Annotations: D:13 exclusion: ice statue Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your electrical attacks strike out in all directions at once. You are incredibly evasive. You can turn into living lightning. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are flying. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. (You are very nimble when in or above water. (Stealth+, EV+, Speed+++)) (Your lower body shifts to a powerful aquatic tail in water.) You draw destruction from the endless fires of Gehenna. You bear the Mark of the Legion. Message History Makhleb accepts your kill. You completely miss something. You hit the vault guard. Your orange demon disappears in a puff of smoke! Your orange demon stings the stone giant from afar! Your Shapeshifting skill increases to level 24! You blast the stone giant!!! The stone giant is almost dead. You miss something. You blast the vault guard!!! You kill the vault guard! Makhleb accepts your kill. The vault guard completely misses you. The orc warrior throws a boomerang. The boomerang hits your orange demon! The ettin completely misses you. x2 Something touches you but does no damage. You encounter a stone giant. The yaktaur captain hits you from afar with a +6 vampiric bardiche! Your ice devil hits the stone giant but does no damage. You encounter an ironbound convoker. It is wielding a +0 morningstar of protection. The two-headed ogre closely misses your orange demon. x2 The deep troll completely misses you. x2; You block the deep troll's attack. Your orange demon stings the stone giant. The stone giant looks as sick as possible! Your orange demon poisons the stone giant! Your orange demon hits the stone giant but does no damage. Your orange demon stings the yaktaur captain. Your orange demon hits the yaktaur captain but does no damage. The vault guard hits your orange demon with a +0 halberd! You encounter a shadow dragon. The shadow dragon breathes negative energy at you. The bolt of negative energy hits something. The bolt of negative energy hits you!! You feel drained. * * * LOW HITPOINT WARNING * * * Something completely misses you. Something touches you! * * * LOW HITPOINT WARNING * * * The stone giant completely misses you. The ettin hits you from afar with a +6 vampiric bardiche! * * * LOW HITPOINT WARNING * * * The ettin completely misses you. Your ice devil hits the stone giant but does no damage. The yaktaur captain hits you from afar with a +6 vampiric bardiche! You die... .# #....# .## ....#....##p.# #$#.#....#C.. ...J....... ###......D.##### .....pCO4.C..... .....oOT{....... .....pC{v4...... .....OD