Dungeon Crawl Stone Soup version 0.33.0-14-g9563a2e369 (webtiles) character file. Game seed: 15733356726912437543 105 GlobalHigh5 the Magician (level 5, -4/35 HPs) Began as a Djinni Conjurer on May 28, 2025. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:13:11 (1927 turns). GlobalHigh5 the Magician (Djinni Conjurer) Turns: 1927, Time: 00:13:12 Health: -4/35 AC: 3 Str: 6 XL: 5 Next: 8% Gold: 106 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . f - +1 flail rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . c - +0 pair of gloves SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-5 HP) @: about to teleport, weak-willed, jinxed, flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 106 gold pieces. Inventory: Hand Weapons f - a +1 flail (weapon) Armour a - a +0 robe (worn) c - a +0 pair of gloves (worn) Scrolls b - a scroll of identify e - a scroll of amnesia Potions g - a potion of brilliance {unknown} h - a potion of might {unknown} i - a potion of curing {unknown} j - a potion of enlightenment {unknown} Talismans d - an inkwell talisman Skills: + Level 2.5 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 16% 4 e - Kinetic Grapnel Frge 96% 1d7 1% 1 f - Jinxbite Hex 48% N/A 2% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, chance to call a sprite on attack: 64%, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is lightly wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (lightly wounded, chance to call a sprite on attack: 64%, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence! Terence is heavily wounded. (Press . to maintain the ray.) You stop channelling your searing ray. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, chance to call a sprite on attack: 64%, 85% to hit) You focus your ray upon Terence. The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence closely misses you. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, chance to call a sprite on attack: 64%, 85% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. You stop channelling your searing ray. Terence barely misses you. Terence hits you with a +0 flail. Terence hits you with a +0 flail! As you read the scroll of identify, it crumbles to dust. k - a scroll of teleportation Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Terence hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #..# ........(.......#.## ### #..# #...........##### #..# #.#######.#.....# #..# #.# #.#.....## #..# #.# #.#....... #..#########.# .#.#.....## #.......[..#.# ........... #.########.#@# #.##.####.### ##.####...#.#@# #. #.# # #.........#.#.####.#######.### #######.###.#.........~~~..... #........#.#..#~...~.### #####.#.##.#...~._.~.# #.#.# .#...~...~.# #.#.##.#...)~~~..# #.#.##.#)).##..#.# #.#....#...###.#.# You could see Terence. Vanquished Creatures A bombardier beetle (D:3) Robin (D:3) An adder (D:3) 2 ribbon worms A dart slug (D:2) 2 giant cockroaches 8 hobgoblins An orc (D:3) 4 quokkas 2 ball pythons 5 bats 2 endoplasms A frilled lizard (D:1) 14 goblins 4 kobolds 6 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GlobalHigh5 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | GlobalHigh5 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 71 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 606 | D:2 | Reached XP level 3. HP: 22/25 MP: 0/0 606 | D:2 | Learned a level 1 spell: Kinetic Grapnel 1463 | D:3 | Reached XP level 4. HP: 26/31 MP: 0/0 1654 | D:3 | Found a faded altar of an unknown god. 1657 | D:3 | Noticed Robin 1666 | D:3 | Killed Robin 1848 | D:3 | Reached XP level 5. HP: 31/35 MP: 0/0 1848 | D:3 | Learned a level 2 spell: Jinxbite 1909 | D:3 | Noticed Terence 1927 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, chequers_garden D:2: layout_basic, minivault_26, kennysheep_generic_room_14 D:3: layout_basic, mainiacjoe_overflow_24_doors, angelslayer_ecumenical_altar_simple_liquid, pf_guarded_unrand_delatra, uniq_terence, uniq_jessica, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.5 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | || 7 Flail | 3 | 2 || 5 Cast: Magic Dart | 25 | 18 || 43 Searing Ray | 24 | 15 || 39 Kinetic Grapnel | 4 | || 4 Jinxbite | | 1 || 1 Use: Scroll | | 4 || 4 Armour: Robe | 7 | 12 || 19 Dodge: Dodged | 6 | 8 || 14