Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Glonk the Magician (Deep Elf Hedge Wizard) Turns: 241, Time: 00:00:58 Health: 10/10 AC: 2 Str: 7 XL: 1 Next: 50% Magic: 8/8 EV: 11 Int: 18 God: Gold: 9 SH: 0 Dex: 14 Spells: 8/9 levels left rFire . . . (100%) d - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You are on level 1 of the Dungeon. You have visited 1 branch of the dungeon, and seen 1 of its levels. You have collected 9 gold pieces. Inventory: Hand Weapons a - a +0 dagger d - a +0 spear (weapon) Armour b - a +0 robe (worn) c - a +0 hat (worn) Scrolls c - a scroll labelled CUTIETHR JEIRY Potions g - a potion of magic Skills: + Level 0.1 Polearms + Level 2.4 Dodging + Level 2.4 Stealth + Level 4.6 Spellcasting + Level 2.3 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You have 8 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 48% 1d5 5% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 13% 2 Call Imp Summ 16% N/A 13% 2 Grave Claw Necr 16% 2d8 13% 2 Mephitic Cloud Conj/Alch/Air 6% N/A 30% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (asleep, 100% to hit) The magic dart hits the bat. The bat is heavily wounded. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a bat (heavily wounded, 100% to hit) The magic dart hits the bat. The bat is severely wounded. You closely miss the bat. The bat is heavily wounded. The bat closely misses you. The bat hits you but does no damage. You hit the bat. You kill the bat! You see here a bat corpse. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You encounter an endoplasm. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (asleep, 100% to hit) The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm quivers. Casting: Magic Dart (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 5% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! You encounter a kobold. It is wielding a +0 whip and quivering stones. #.####### .K......# #@# #.###### #......## ######..# ######################.# .......................# .#..#..#..#..#..#..#...# .......................# .#..#.†#..#..#..#..#...# You can see a kobold (asleep). Vanquished Creatures An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 Illustrated notes Action || total ---------------------------++------- Attack: Normal || 2 Melee: Spear || 2 Cast: Magic Dart || 9 Armour: Robe || 1 Dodge: Dodged || 1