Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10547532678914211717 23 Glonk the Magician (level 2, 0/15 HPs) Began as a Deep Elf Hedge Wizard on Apr 29, 2026. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 2 of the Dungeon. The game lasted 00:03:57 (1108 turns). Glonk the Magician (Deep Elf Hedge Wizard) Turns: 1108, Time: 00:03:58 Health: 0/15 AC: 2 Str: 7 XL: 2 Next: 72% Magic: 3/10 EV: 11 Int: 18 God: Gold: 46 SH: 0 Dex: 14 Spells: 10/11 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) e - orb {Mayhem} rNeg . . . (100%) b - +0 robe rPois . (100%) c - +0 hat rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.24/turn %: mayhem @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 46 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles d - 2 poisoned darts (quivered) Armour b - a +0 robe (worn) c - a +0 hat (worn) e - an orb of mayhem (worn) Scrolls c - a scroll of fog {unknown} e - a scroll of brand weapon {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of brilliance {unknown} f - 2 potions of heal wounds {unknown} Skills: + Level 2.6 Dodging + Level 2.9 Stealth + Level 5.2 Spellcasting + Level 2.3 Conjurations + Level 1.1 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 52% 1d5 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 16% N/A 12% 2 Call Imp Summ 16% N/A 12% 2 Grave Claw Necr 18% 2d8 12% 2 Mephitic Cloud Conj/Alch/Air 7% N/A 28% 3 Summon Seismosaurus Egg Summ/Erth 6% N/A 71% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 2 runed translucent doors Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. The gnoll hits you with a +0 club. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is almost dead. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll completely misses you. The gnoll hits you from afar with a +0 halberd. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... #.##### #.j...# #j# #.# #j# #@### #...# ###.# ####.# #.<..# ###### You could see 2 gnolls. Vanquished Creatures 3 dart slugs (D:1) 3 endoplasms (D:1) 2 quokkas (D:1) 5 ball pythons (D:1) 4 bats (D:1) A goblin (D:1) A kobold (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 236 | D:1 | Reached skill level 5 in Spellcasting 236 | D:1 | Reached XP level 2. HP: 11/15 MP: 6/10 793 | D:1 | Encountered an ogre 802 | D:1 | Encountered an ogre 804 | D:1 | Encountered an ogre 856 | D:1 | Encountered an ogre 1108 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_temple], layout_basic D:2: layout_basic Skill XL: | 1 | ---------------+----+----- Spellcasting | 5 | 5.2 Dodging | | 2.6 Stealth | | 2.9 Conjurations | | 2.3 Summonings | | 1.1 Necromancy | | 1.2 Translocations | | 1.1 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Dagger || 1 Cast: Magic Dart || 57 Armour: Robe || 8 Dodge: Dodged || 6