Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 16179424917808323046 19 Glonk the Magician (level 2, -1/21 HPs) Began as a Djinni Conjurer on Apr 30, 2026. Slain by a cerulean imp ... wielding a +2 spear ... summoned by Natasha (4 damage) ... on level 2 of the Dungeon on May 1, 2026. The game lasted 00:04:46 (1412 turns). Glonk the Magician (Djinni Conjurer) Turns: 1412, Time: 00:04:46 Health: -1/21 AC: 2 Str: 6 XL: 2 Next: 95% Gold: 45 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Missiles b - 4 poisoned darts (quivered) c - 2 atropa-tipped darts Armour a - a +0 robe (worn) Scrolls c - 2 scrolls of immolation {unknown} e - 3 scrolls of enchant armour {unknown} h - a scroll of revelation {unknown} j - a scroll of fear {unknown} k - a scroll of silence {unknown} l - a scroll of blinking {unknown} m - a scroll of identify {unknown} Potions d - a potion of resistance {unknown} f - a potion of heal wounds {unknown} Skills: + Level 2.2 Dodging + Level 1.8 Stealth + Level 3.8 Spellcasting + Level 3.8 Conjurations + Level 3.8 Hexes + Level 3.8 Summonings + Level 3.8 Necromancy + Level 3.8 Translocations + Level 3.8 Forgecraft + Level 3.8 Fire Magic + Level 3.8 Ice Magic + Level 3.8 Air Magic + Level 3.8 Earth Magic + Level 3.8 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 28% 4 d - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Natasha Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: Natasha (72% to hit) The searing ray hits Natasha! Natasha is heavily wounded. (Press . to maintain the ray.) Natasha stares at you and mumbles some strange words. The magic dart hits you! You stop channelling your searing ray. Natasha mumbles some strange words. You feel disoriented. Natasha casts a spell at you. The magic dart hits you! * * * LOW HITPOINT WARNING * * * The rat squeaks loudly. You hear an angry hiss. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Attack: -) Nothing wielded Press: ? - help, Dir - move target Okay, then. Natasha mumbles some strange words. Throw: 5 darts (poison) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: Natasha (heavily wounded, 40% to hit) You throw a dart. The dart hits Natasha. Natasha is poisoned. Natasha is heavily wounded. The cerulean imp barely misses you. Natasha wildly gestures. Natasha's front paws start to glow. The cerulean imp hits you from afar with a +2 spear. * * * LOW HITPOINT WARNING * * * Natasha casts a spell. Natasha looks more healthy. The cerulean imp attacks as it pursues you! The cerulean imp hits you from afar with a +2 spear. You die... #....(........... ####....#.....### . ##.......#.....## ........)............ ..........h.......... ......##.r5......#### .... #.5.##....# #..##...##...... #...@............ #..##.#.......### #. ..........# # ##........ ###...... .##.#. ## .# You could see Natasha, 2 cerulean imps and a rat. Vanquished Creatures A ribbon worm (D:2) A dart slug (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) A bat (D:1) 2 endoplasms 2 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 2 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Glonk set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 194 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 769 | D:1 | Found Maklul's Assorted Antiques. 1397 | D:2 | Encountered Natasha 1402 | D:2 | HP: 1/21 [Natasha/magic dart (8)] 1412 | D:2 | Slain by a cerulean imp Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_cave_to_civilisation [erik_arrival_cave_to_hall], layout_basic, serial_shops, shop D:2: layout_basic, uniq_natasha Action || total ---------------------------++------- Throw: Dart || 1 Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 7 Dodge: Dodged || 6