Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 10425715391878917864 106 Glonk the Magician (level 4, -4/24 HPs) Began as a Deep Elf Hedge Wizard on May 7, 2026. Slain by a gnoll ... wielding a +0 flail (7 damage) ... on level 3 of the Dungeon. The game lasted 00:05:44 (1498 turns). Glonk the Magician (Deep Elf Hedge Wizard) Turns: 1498, Time: 00:05:45 Health: -4/24 AC: 5 Str: 7 XL: 4 Next: 55% Magic: 2/14 EV: 12 Int: 22 God: Gold: 159 SH: 0 Dex: 16 Spells: 12/15 levels left rFire + + + (20%) f - staff of fire rCold + . . (50%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) h - +2 helmet {Int+3} rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ g - ring of protection from cold HPRegen 0.00/turn i - ring of protection from fire MPRegen 0.28/turn %: no passive effects @: inhibited regen A: magic regeneration, fire resistance 1, inhibited regeneration, wild magic 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 159 gold pieces. Inventory: Hand Weapons a - a +0 dagger Missiles e - 6 poisoned darts (quivered) Armour b - a +0 robe (worn) c - a +0 hat h - a +2 helmet of intelligence (worn) Magical Staves f - a staff of fire (weapon) Jewellery g - a ring of protection from cold (worn) i - a ring of protection from fire (worn) j - a ring of protection from cold Talismans d - the inkwell talisman of the Evening {rN++ Slay-6} (You found it on level 1 of the Dungeon) [inkwell talisman] rN++: It greatly protects you from negative energy. Slay-6: It affects your accuracy & damage with ranged weapons and melee (-6). Scrolls c - 2 scrolls of fog {unknown} d - 2 scrolls of poison {unknown} e - a scroll of enchant weapon {unknown} h - 2 scrolls of amnesia {unknown} j - a scroll of fear {unknown} k - a scroll of identify {unknown} m - a scroll of revelation {unknown} Potions f - a potion of might {unknown} l - a potion of haste {unknown} Skills: + Level 2.5 Dodging + Level 3.6 Stealth + Level 6.2 Spellcasting + Level 2.8 Conjurations + Level 1.6 Summonings + Level 1.2 Necromancy + Level 1.1 Translocations You had 12 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 4% 1 b - Call Imp Summ 36% N/A 11% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 32% 1d5 13% 1 Blink Tloc 30% N/A 13% 2 Grave Claw Necr 30% 2d9 13% 2 Mephitic Cloud Conj/Alch/Air 14% N/A 26% 3 Swiftness Air 8% N/A 34% 3 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are heat resistant. (rF+) You do not regenerate when monsters are visible. Your spells are a little harder to cast, but a little more powerful. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is lightly wounded. Your cerulean imp hits the gnoll but does no damage. The gnoll completely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll hits you with a +0 flail. You barely miss the gnoll. The gnoll is moderately wounded. Your cerulean imp hits the gnoll from afar with a -3 spear. The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Your cerulean imp disappears in a puff of smoke! The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of mutation. You feel extremely strange. You feel resistant to heat. Your regeneration stops near monsters. You feel less in control of your magic. The gnoll hits you with a +0 flail! You die... ≈~~~P~...........#.# ≈≈~~PPP............## ≈P~~~~~P............. ~~~~~~P............j. ~PPP~~~P§..†....$.. P~~~~†~~....##.). #j...j.##.# #j#.......# #@##.#.##.....>.. #......#.########## ###.####<# #.# #.# #.. ..# ### #.## #. #. #? You could see 2 gnolls. Vanquished Creatures Robin (D:2) 3 adders 2 gnolls (D:3) 2 dart slugs 5 endoplasms (D:1) 11 hobgoblins 3 quokkas A ball python (D:1) 2 bats (D:1) 3 frilled lizards (D:1) 7 goblins 8 kobolds 3 rats 51 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:2) 4 goblins (D:2) 5 creatures vanquished. Grand Total: 56 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Hedge Wizard began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 7/7 25 | D:1 | Identified the inkwell talisman of the Evening {rN++ | Slay-6} 92 | D:1 | Found Inibbo Muluch's Armour Emporium. 232 | D:1 | Reached skill level 5 in Spellcasting 238 | D:1 | Reached XP level 2. HP: 15/15 MP: 10/14 380 | D:1 | Found a faded altar of an unknown god. 391 | D:1 | Got Plato's Essays on Mechanisms 827 | D:2 | Learned a level 2 spell: Call Imp 939 | D:2 | Encountered Robin 945 | D:2 | Killed Robin 946 | D:2 | Reached XP level 3. HP: 15/19 MP: 5/16 1017 | D:2 | Reached XP level 4. HP: 24/24 MP: 15/17 1296 | D:2 | Reached skill level 6 in Spellcasting 1498 | D:3 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 1498 | D:3 | Gained mutation: You do not regenerate when monsters are | visible. [potion of mutation] 1498 | D:3 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 1498 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_cross, serial_shops, nicolae_shop_flopsided, shapermc_ecumenical_altar_rom_forum D:2: layout_rooms, uniq_robin D:3: layout_loops_cross, serial_bayou, serial_bayou_ford_a, serial_bayou_shore_a, serial_bayou_lake_a, serial_bayou_lagoon_a, minmay_checkerbox Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 5 6 | 6.2 Stealth | 3 | 3.6 Dodging | | 2.5 Conjurations | | 2.8 Summonings | | 1.6 Necromancy | | 1.2 Translocations | | 1.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 1 || 2 Melee: Unarmed | 1 | || 1 Staff | | 1 || 1 Cast: Magic Dart | 85 | 33 || 118 Call Imp | 5 | 1 || 6 Drink: Magic | 1 | || 1 Mutation | | 1 || 1 Armour: Robe | 1 | 7 || 8 None | 3 | || 3 Dodge: Dodged | 20 | 8 || 28 Form: Scroll | 1 | || 1 Default | | 1 || 1