Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14477878782645237071 441 Glonk the Sneak (level 6, -6/32 HPs) Began as a Deep Elf Conjurer on May 7, 2026. Killed from afar by Sigmund (9 damage) ... with a puff of flame ... on level 4 of the Dungeon. The game lasted 00:11:25 (2716 turns). Glonk the Sneak (Deep Elf Conjurer) Turns: 2716, Time: 00:11:26 Health: -6/32 AC: 2 Str: 4 XL: 6 Next: 70% Magic: 0/15 EV: 12 Int: 25 God: Gold: 109 SH: 0 Dex: 13 Spells: 2/15 levels left rFire . . . (100%) b - +2 spear (venom) rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois + (33%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr + (50%) (gloves unavailable) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ e - ring of resist corrosion HPRegen 0.25/turn g - ring of poison resistance MPRegen 0.28/turn c - quill talisman %: no passive effects @: quill-form, on mesmerism cooldown A: quills, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. You spent 58 gold pieces at shops. Inventory: Hand Weapons b - a +2 spear of venom (weapon) f - a +0 spear of flaming h - a +4 flail of holy wrath i - a +2 sling of freezing Armour a - a +0 robe (worn) d - an orb of mesmerism (worn) Jewellery e - a ring of resist corrosion (worn) g - a ring of poison resistance (worn) Talismans c - a quill talisman (worn) j - a scarab talisman Scrolls c - 2 scrolls of fog {unknown} e - 5 scrolls of identify {unknown} h - 2 scrolls of immolation {unknown} k - a scroll of vulnerability {unknown} m - a scroll of brand weapon {unknown} o - a scroll of summoning {unknown} q - a scroll of amnesia {unknown} Potions g - 2 potions of magic d - a potion of mutation {unknown} f - a potion of might {unknown} j - 2 potions of curing {unknown} l - a potion of brilliance {unknown} n - a potion of enlightenment {unknown} p - a potion of attraction {unknown} s - a potion of lignification {unknown} t - a potion of invisibility {unknown} Skills: + Level 0.2 Fighting + Level 0.1 Polearms + Level 3.2 Dodging + Level 6.2 Stealth + Level 5.0 Spellcasting + Level 6.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 c - Mercury Arrow Conj/Alch 42% 2d8 3% 2 d - Fulminant Prism Conj/Alch 10% 3d8 22% 4 e - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 84% 2x1d8 2% 1 Sublimation of Blood Necr 6% N/A 12% 2 Call Canine Familiar Summ 6% N/A 24% 3 Volatile Blastmotes Fire/Tloc 12% 2d11 24% 3 Fireball Conj/Fire 10% 3d6 54% 5 Petrify Alch/Erth 3% N/A 63% 4 Death's Door Necr 3% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 : Annotations: D:4 Sigmund Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Mercury Arrow (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Unknown command. Casting: Mercury Arrow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Mercury Arrow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Mercury Arrow (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (extremely dangerous; 22% risk of failure) Press: ? - help, Dir - move target You miscast Fulminant Prism. You are caught in a violent explosion! * * * LOW HITPOINT WARNING * * * Something hits you. * * * LOW HITPOINT WARNING * * * Your orb emits a pulse of dizzying energy. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Fulminant Prism (extremely dangerous; 22% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits something. (Press . to maintain the ray.) A puff of flame appears from out of thin air! The puff of flame hits you! You die... #.# #.# #.#####.####.###. #.######.####.# #.# #.# #..........)..## #)# #.# #. #.##...........# #÷# #.# #. #.##.###.#####.## #.# #.# #. #.##.# #........# #.# #.# #. #.##.###...###..###.####.# #. #......#...............#.# #. #..###.#....@..{.......#.###. #.<# #...~~~~P..~.P~##....... ##.###.##~P~~~P.~P~~####.###. #.....##~P~~P~~P~~~# #.# #. ###.####~~~~~~P~~~~.....# ## #.####~~~~~~~P~P~###..# #.....~~~P~≈~~~~~.....# #####♣~~~~≈≈≈P≈~~♣##.## ♣~~≈≈≈≈≈≈ .. There were no monsters in sight! Vanquished Creatures 2 ogres (D:4) 2 orc priests A jelly (D:4) A clockroach (D:3) An orc wizard (D:4) 5 adders A ribbon worm (D:4) 2 dart slugs 13 orcs 11 endoplasms 7 hobgoblins 4 quokkas 5 ball pythons 6 bats 3 frilled lizards (D:1) 10 goblins 9 kobolds 11 rats 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 195 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 216 | D:1 | Learned a level 2 spell: Searing Ray 492 | D:1 | Reached skill level 5 in Conjurations 728 | D:1 | Reached XP level 3. HP: 19/19 MP: 8/10 1314 | D:2 | Reached XP level 4. HP: 24/24 MP: 10/12 1968 | D:3 | Reached XP level 5. HP: 28/28 MP: 9/13 2138 | D:3 | Found Kanuenk's Book Shop. 2153 | D:3 | Bought a parchment of Mercury Arrow for 58 gold pieces 2156 | D:3 | Learned a level 2 spell: Mercury Arrow 2161 | D:3 | Learned a level 4 spell: Fulminant Prism 2328 | D:4 | Encountered an ogre 2337 | D:4 | Killed an ogre 2338 | D:4 | Reached skill level 5 in Stealth 2338 | D:4 | Reached XP level 6. HP: 32/32 MP: 3/14 2555 | D:4 | Learned a level 4 spell: Iskenderun's Mystic Blast 2563 | D:4 | Reached skill level 5 in Spellcasting 2695 | D:4 | Encountered Sigmund 2716 | D:4 | Killed from afar by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic, kennysheep_decorative_pillar D:2: layout_rooms, minmay_goblin_kobold_house D:3: layout_basic, serial_shops, nicolae_shop_relaxation D:4: serial_bayou_shore_a, layout_loops_ring, minitemple, minmay_vboxes, uniq_sigmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Conjurations | 5 6 | 6.1 Stealth | 3 4 5 6 | 6.2 Spellcasting | 4 5 | 5.0 Dodging | 3 | 3.2 Fighting | | 0.2 Polearms | | 0.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 17 || 20 Melee: Spear | 3 | 17 || 20 Cast: Magic Dart | 71 | 60 || 131 Searing Ray | 1 | 14 || 15 Fulminant Prism | | 4 || 4 Mercury Arrow | | 6 || 6 Stab: Sleeping | 1 | || 1 Distracted | | 1 || 1 Armour: Robe | 2 | 13 || 15 Dodge: Dodged | 4 | 12 || 16 Form: Quill | 1 | || 1