Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 1421567464947817467 7851 Glonk the Thaumaturge (level 11, -2/54 HPs) Began as a Deep Elf Conjurer on May 8, 2026. Was a Believer of Vehumet. Slain by a yak (13 damage) ... on level 1 of the Lair of Beasts. The game lasted 00:36:57 (7979 turns). Glonk the Thaumaturge (Deep Elf Conjurer) Turns: 7979, Time: 00:36:57 Health: -2/54 AC: 3 Str: 4 XL: 11 Next: 2% Magic: 3/26 EV: 12 Int: 26 God: Vehumet [**....] Gold: 601 SH: 0 Dex: 21 Spells: 5/29 levels left rFire + . . (50%) l - +7 quarterstaff of the Skink {protect, *Corrode +Blink rElec SInv} rCold . . . (100%) [offhand occupied] rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec + (33%) m - +0 cloak {Will+} rCorr . (100%) (no gloves) SInv + (no boots) Will ++... (no amulet) Stlth +++ j - +6 ring of dexterity HPRegen 0.29/turn h - ring of protection from fire MPRegen 0.40/turn %: corrode self (3%) @: lethally poisoned (-2 -> -14) A: magic regeneration a: Renounce Religion (0%), Evoke Blink (28%) You were on level 1 of the Lair of Beasts. You worshipped Vehumet. Vehumet was pleased with you. You visited 3 branches of the dungeon, and saw 10 of its levels. You also visited: Bailey. You collected 601 gold pieces. Inventory: Hand Weapons c - a +2 dagger of venom d - a +4 dagger i - the +2 spear of Hukil {drain, ^Fragile rElec rCorr} (You found it on level 4 of the Dungeon) ^Fragile: It will be destroyed if unequipped. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. l - the +7 quarterstaff of the Skink (weapon) {protect, *Corrode +Blink rElec SInv} (You found it on level 5 of the Dungeon) *Corrode: It may corrode you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. n - a +1 trident of protection r - a +3 falchion of distortion s - a +2 dagger of freezing Missiles g - 16 poisoned darts (quivered) Armour a - a +0 robe (worn) e - a +0 cloak m - a +0 cloak of willpower (worn) p - a +0 pair of boots q - quicksilver dragon scales Jewellery h - a ring of protection from fire (worn) j - a +6 ring of dexterity (worn) o - a ring of wizardry Talismans b - an inkwell talisman f - a quill talisman k - a scarab talisman Wands d - a wand of digging (11) b - a wand of acid (10) Scrolls c - 2 scrolls of immolation {unknown} e - 5 scrolls of fear {unknown} h - 2 scrolls of vulnerability {unknown} j - 5 scrolls of teleportation {unknown} k - 3 scrolls of fog {unknown} l - 2 scrolls of blinking {unknown} a - 3 scrolls of enchant armour o - 2 scrolls of revelation {unknown} q - 7 scrolls of identify {unknown} u - 3 scrolls of poison {unknown} v - 2 scrolls of noise {unknown} y - a scroll of enchant weapon {unknown} A - a scroll of acquirement Potions g - a potion of magic d - 2 potions of moonshine {unknown} f - 3 potions of ambrosia {unknown} n - a potion of brilliance {unknown} p - a potion of berserk rage {unknown} s - 4 potions of resistance {unknown} t - 5 potions of lignification {unknown} x - a potion of heal wounds {unknown} z - 2 potions of mutation {unknown} D - a potion of enlightenment {unknown} F - a potion of might {unknown} Skills: - Level 3.0 Dodging - Level 3.0 Stealth + Level 9.6 Spellcasting + Level 8.9 Conjurations * Level 3.9 Summonings + Level 7.3 Translocations - Level 5.1 Forgecraft * Level 3.9 Earth Magic + Level 7.2 Alchemy + Level 6.7 Shapeshifting You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 26% 3d14 1% 4 d - Iskenderun's Mystic Conj/Tloc 53% 2d11 (+2d61% 4 e - Iskenderun's Battles Conj/Frge 49% 2d12 2% 4 f - Freeze Ice 48% 1d6 4% 1 g - Summon Seismosaurus Summ/Erth 32% N/A 10% 4 h - Eringya's Surprising Summ 32% N/A 10% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Volatile Blastmotes Fire/Tloc 62% 2d15 3% 3 Summon Small Mammal Summ 100% N/A 1% 1 Call Imp Summ 64% N/A 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Irradiate Conj/Alch 26% 3d20 4% 5 Jinxbite Hex 24% 2d2 8% 2 Fugue of the Fallen Necr 12% N/A 14% 3 Sigil of Binding Hex 12% N/A 14% 3 Vampiric Draining Necr 12% 2d6 14% 3 Forge Lightning Spire Air/Frge 25% 3d5 17% 4 Cigotuvi's Putrefaction Necr/Air 12% N/A 43% 4 Eringya's Noxious Bog Alch 25% 4d6 36% 6 Infestation Necr 6% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (1/1) D:7 Lair (1/5) D:8 Bailey (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:4 *: Annotations: D:4 bookshop Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the yak but does no damage. The yak is heavily wounded. (Press . to maintain the ray.) The water moccasin bites you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the yak! The yak is severely wounded. The yak is knocked back by the mystic blast. The mystic blast hits the water moccasin! The water moccasin is moderately wounded. The water moccasin is knocked back by the mystic blast. The water moccasin slams into the rock wall. The water moccasin is heavily wounded. You stop channelling your searing ray. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The yak barely misses you. Casting: Iskenderun's Mystic Blast (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The water moccasin bites you. You are poisoned. The water moccasin poisons you! You feel very sick. The yak attacks as it pursues you! The yak gores you. You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin attacks as it pursues you! The water moccasin closely misses you. x2 There is a staircase back to the Dungeon here. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin closely misses you. The yak gores you! You die... .........#......##.#+# ####.....##+.##....... #................... ##.................. #.†..........###### #.†###.###....# ##..##### ##..## #######.Y†.# #..## ........S@## #...# ..........# #..## ..........# ##..## ..........# ###....# #.#..†....#####.##..## . #..†..............# ..P.....##.##.####..# ......*######## ##.... ..#.... #.#.... You could see a yak (ally target), a water moccasin and a friendly seismosaurus egg (summoned). Vanquished Creatures A two-headed ogre (D:8) A black mamba (Lair:1) 2 kobold demonologists (Bailey) Grinder (D:5) 7 blink frogs (Lair:1) A shadowghast (D:8) 6 yaks A steam dragon (D:8) Menkaure (D:5) 3 water moccasins (D:8) 10 orc warriors (Bailey) 2 sky beasts 3 black bears A phantom (D:6) 2 kobold brigands (D:7) 4 bullfrogs 3 scorpions A marrowcuda (D:6) 4 wights (D:8) 5 killer bees (D:7) A howler monkey (D:7) 2 electric eels (Bailey) 2 bombardier beetles 5 hounds A gnoll bouda (D:7) 3 sleepcaps A drude (D:6) 4 iguanas 2 clockroaches 3 adders 15 gnolls 5 dart slugs 5 ribbon worms 16 orcs 8 endoplasms 15 hobgoblins 3 jackals (D:1) 6 quokkas 10 ball pythons 6 bats A frilled lizard (D:2) 15 goblins 15 kobolds 4 rats 207 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 111 | D:1 | Reached XP level 2. HP: 15/15 MP: 8/12 287 | D:1 | Learned a level 2 spell: Searing Ray 508 | D:1 | Reached skill level 1 in Shapeshifting 702 | D:1 | Reached XP level 3. HP: 19/19 MP: 11/13 1840 | D:3 | Reached XP level 4. HP: 24/24 MP: 11/16 1872 | D:3 | Reached skill level 1 in Alchemy 1873 | D:3 | Reached skill level 4 in Spellcasting 1878 | D:3 | Learned a level 4 spell: Fulminant Prism 1883 | D:3 | Learned a level 4 spell: Iskenderun's Mystic Blast 2272 | D:3 | Reached skill level 1 in Translocations 2418 | D:4 | Reached skill level 5 in Conjurations 2441 | D:4 | Reached XP level 5. HP: 26/28 MP: 13/18 2480 | D:4 | Identified the +2 spear of Hukil {drain, ^Fragile rElec | rCorr} 2529 | D:4 | Found Sephyet's CLEARANCE SALE!. 3449 | D:4 | Found Kini's Self-Published Books. 3534 | D:5 | Entered Level 5 of the Dungeon 3545 | D:5 | Encountered Menkaure 3553 | D:5 | Killed Menkaure 3554 | D:5 | Reached XP level 6. HP: 18/32 MP: 10/20 3658 | D:5 | Reached skill level 5 in Spellcasting 4021 | D:5 | Encountered Grinder 4035 | D:5 | Killed Grinder 4036 | D:5 | Reached XP level 7. HP: 36/36 MP: 0/23 4258 | D:5 | Identified the +7 quarterstaff of the Skink {protect, | *Corrode +Blink rElec SInv} 4303 | D:5 | You fall into a shaft and drop 1 floor! 4501 | D:6 | Reached skill level 6 in Spellcasting 4524 | D:6 | Reached XP level 8. HP: 9/41 MP: 0/25 4675 | D:6 | Learned a level 4 spell: Iskenderun's Battlesphere 5203 | D:7 | Reached skill level 1 in Forgecraft 5496 | D:7 | Reached skill level 7 in Spellcasting 5674 | D:7 | Reached skill level 5 in Translocations 5674 | D:7 | Reached skill level 5 in Alchemy 5874 | D:7 | Found a staircase to the Ecumenical Temple. 5874 | D:7 | Found a statue of an orb of entropy. 5875 | D:7 | Found a statue of an orb of entropy. 5886 | Temple | Entered the Ecumenical Temple 5919 | Temple | Became a worshipper of Vehumet 5919 | Temple | Offered knowledge of Freeze by Vehumet. 5925 | Temple | Learned a level 1 spell: Freeze 6063 | D:8 | Reached XP level 9. HP: 45/45 MP: 20/29 6071 | D:8 | Found a staircase to the Lair. 6073 | D:8 | Reached skill level 5 in Shapeshifting 6097 | D:8 | Reached skill level 8 in Spellcasting 6150 | D:8 | Found a flagged portal. 6158 | Bailey | Entered a bailey 6338 | Bailey | Reached * piety under Vehumet 6359 | Bailey | Encountered a kobold demonologist 6364 | Bailey | Killed a kobold demonologist 6374 | Bailey | Reached XP level 10. HP: 50/50 MP: 23/32 6399 | Bailey | HP: 1/50 [electric eel/bolt of electricity (11)] 6672 | Bailey | Found an iron altar of Okawaru. 6758 | Bailey | Learned a level 4 spell: Summon Seismosaurus Egg 7158 | D:8 | Reached skill level 9 in Spellcasting 7270 | D:8 | Reached skill level 1 in Summonings 7270 | D:8 | Reached skill level 1 in Earth Magic 7489 | D:8 | Encountered a two-headed ogre 7495 | D:8 | Killed a two-headed ogre 7496 | D:8 | Reached skill level 5 in Forgecraft 7531 | D:8 | Learned a level 4 spell: Eringya's Surprising Crocodile 7852 | Lair:1 | Entered Level 1 of the Lair of Beasts 7857 | Lair:1 | Encountered a black mamba 7859 | Lair:1 | Killed a black mamba 7864 | Lair:1 | Reached ** piety under Vehumet 7891 | Lair:1 | Offered knowledge of Volatile Blastmotes by Vehumet. 7971 | Lair:1 | Reached XP level 11. HP: 39/54 MP: 6/26 7979 | Lair:1 | Slain by a yak Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_druids_welcome, layout_loops_cross, minmay_nonomino_d4 D:2: layout_loops_ring, reono_crystal_passage D:3: layout_basic D:4: layout_loops_ring, serial_library_hellmonk_semicircle, hangedman_decor_push, nicolae_custom_books, kennysheep_generic_room_14, hangedman_decor_slide_cut, nicolae_shop_clearance, kennysheep_generic_room_4, minmay_misc_feat_cross, st_stairs_7, dk_noncrumbling_4, minmay_between D:5: layout_loops_ring, uniq_grinder, uniq_menkaure D:6: layout_rooms, minivault_4 D:7: layout_loops_cross, minmay_temple_entry_poolview D:8: layout_layer_cave, due_lair_maze_entry_diamond, enter_bailey_4 Temple: regret_index_temple_trove_trio Lair:1: layout_chaotic_city, minivault_27, nicolae_lair_lil_pond Skill XL: | 1 2 3 4 5 6 7 8 9 10 | ---------------+-------------------------------+----- Shapeshifting | 1 2 3 4 5 6 | 6.7 Dodging | 3 | 3.0 Stealth | 3 | 3.0 Alchemy | 1 2 3 4 5 6 7 | 7.2 Spellcasting | 4 5 6 7 8 9 | 9.6 Translocations | 1 2 3 4 5 6 7 | 7.3 Conjurations | 5 6 7 8 | 8.9 Forgecraft | 2 4 5 | 5.1 Summonings | 3 | 3.9 Earth Magic | 3 | 3.9 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total ---------------------------+-------+-------+-------+-------++------- Attack: Normal | 4 | 1 | 1 | 1 || 7 Melee: Unarmed | 4 | 1 | 1 | || 6 Quarterstaff | | | | 1 || 1 Cast: Magic Dart | 82 | 40 | 51 | 30 || 203 Searing Ray | 4 | 23 | 30 | 12 || 69 Fulminant Prism | | 12 | 16 | 7 || 35 Iskenderun's Myst | | 2 | 15 | 8 || 25 Iskenderun's Batt | | | 17 | 11 || 28 Summon Seismosaur | | | | 1 || 1 Drink: Magic | | | 1 | || 1 Armour: None | 4 | 6 | 15 | 6 || 31 Robe | | | | 14 || 14 Dodge: Dodged | 13 | 7 | 19 | 13 || 52 Form: Scroll | 2 | | | || 2 Default | 1 | | | 1 || 2 Quill | | | | 1 || 1