Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13548620963909944142 21 Glonk the Conjurer (level 2, -2/15 HPs) Began as a Deep Elf Conjurer on May 9, 2026. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:01:46 (1015 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1015, Time: 00:01:47 Health: -2/15 AC: 2 Str: 4 XL: 2 Next: 65% Magic: 1/8 EV: 11 Int: 22 God: Gold: 35 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: lethally poisoned (-2 -> -12) A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 35 gold pieces. Inventory: Hand Weapons c - a +0 spear (weapon) d - a +3 dagger Missiles b - 6 javelins (quivered) Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of berserk rage {unknown} f - a potion of heal wounds {unknown} j - a potion of curing {unknown} Skills: + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.4 Spellcasting + Level 4.6 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 41% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 100% to hit) The magic dart hits the scorpion but does no damage. The scorpion is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 79% to hit) You miscast Searing Ray. Nothing appears to happen. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a scorpion (lightly wounded, 79% to hit) The searing ray hits the scorpion. The scorpion is moderately wounded. (Press . to maintain the ray.) The scorpion stings you! The searing ray hits the scorpion! The scorpion is severely wounded. The searing ray misses the rat. The scorpion stings you. The searing ray misses the scorpion. The searing ray hits the rat! You kill the rat! The scorpion barely misses you. You encounter a ball python. You stop channelling your searing ray. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! You die... .... #....# ..... #..S.#### .....###....... ...?.......... .....#......# .......#....# #..........# #.....s.@..# # #...#......# ##.# #..........##...# #.....##......# #..###...#..### ##..#...###..†# +......####...## ##..#..........## #..#........#†.# You could see a scorpion and a ball python (wandering). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins 2 quokkas 4 ball pythons (D:1) 3 bats 2 frilled lizards A goblin (D:2) 5 kobolds (D:1) 2 rats 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 345 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 348 | D:1 | Learned a level 2 spell: Searing Ray 1005 | D:2 | Encountered a scorpion 1015 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_simple_fountains, layout_basic D:2: layout_rooms, serial_aquarium, aquarium_bridge_straight [aquarium_subvault_bridge, aquarium_subvault_window, aquarium_subvault_bridge, aquarium_subvault_wall], aquarium_bridge_island_small [aquarium_subvault_small_open, aquarium_subvault_bridge, aquarium_subvault_wall, aquarium_subvault_window, aquarium_subvault_bridge], aquarium_window_fake, aquarium_window_1, aquarium_view_2d, aquarium_pool_four Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.0 Dodging | | 2.9 Spellcasting | | 3.4 Conjurations | | 4.6 Action || total ---------------------------++------- Cast: Magic Dart || 40 Searing Ray || 3 Armour: Robe || 6 Dodge: Dodged || 5