Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4674938333398995610 486 Glonk the Conjurer (level 6, -1/29 (32) HPs) Began as a Deep Elf Conjurer on May 9, 2026. Slain by a wight ... wielding a +5 halberd (5 damage) ... on level 4 of the Dungeon. The game lasted 00:12:31 (2893 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 2893, Time: 00:12:31 HP: -1/29 (32) AC: 2 Str: 4 XL: 6 Next: 89% MP: 4/15 EV: 12 Int: 25 God: Gold: 279 SH: 0 Dex: 13 Spells: 3/14 levels left rFire . . . (100%) f - staff of conjuration rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) d - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (boots unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn e - quill talisman %: no passive effects @: quill-form, enlightened, flying, lightly drained A: quills, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 279 gold pieces. Inventory: Missiles c - 17 poisoned darts (quivered) Armour a - a +0 robe (worn) d - a +0 helmet (melded) Magical Staves f - a staff of conjuration (weapon) Jewellery b - an amulet of faith Talismans e - a quill talisman (worn) g - a maw talisman Scrolls c - 4 scrolls of enchant weapon {unknown} e - 2 scrolls of fog {unknown} h - 5 scrolls of identify {unknown} l - 2 scrolls of fear {unknown} m - a scroll of blinking {unknown} u - a scroll of amnesia {unknown} v - a scroll of teleportation {unknown} y - a scroll of enchant armour {unknown} Potions p - a potion of curing {unknown} e - a potion of enlightenment f - 4 potions of berserk rage {unknown} j - 2 potions of attraction {unknown} k - 2 potions of cancellation {unknown} n - 4 potions of heal wounds {unknown} o - a potion of brilliance {unknown} q - 2 potions of mutation {unknown} s - a potion of lignification {unknown} Skills: + Level 4.2 Dodging - Level 3.2 Stealth + Level 4.9 Spellcasting + Level 5.5 Conjurations + Level 2.1 Translocations - Level 1.6 Air Magic + Level 2.2 Alchemy + Level 2.4 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 19% 3d11 17% 4 d - Iskenderun's Mystic Conj/Tloc 37% 2d9 (+2d4 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 16% N/A 11% 3 Ensorcelled Hibernation Hex/Ice 12% N/A 13% 2 Frozen Ramparts Ice 12% 1d2 26% 3 Fugue of the Fallen Necr 6% N/A 26% 3 Passwall Erth 6% N/A 26% 3 Vampiric Draining Necr 6% 2d6 26% 3 Brom's Barrelling Bould Conj/Erth 30% 2d7 26% 4 Arcjolt Conj/Air 18% 1d28 45% 5 Anguish Hex/Necr 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (visited) Temple: D:4-7 Altars: Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. Your auxiliary armour is melded. You regenerate magic rapidly. Message History Your fulminant prism explodes! Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +0 flail and wearing a +0 robe (severely damaged, 83% to hit) You feel a surge of power! The searing ray hits the wight! You destroy the wight! (Press . to maintain the ray.) You encounter a hound. Your Translocations skill increases to level 2! You stop channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 halberd and wearing a +0 robe (83% to hit) You feel a surge of power! The searing ray misses the wight. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a wight, wielding a +5 halberd and wearing a +0 robe (83% to hit) You feel a surge of power! The searing ray misses the wight. x2 (Press . to maintain the ray.) The wight closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You aren't carrying any items that you can evoke. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. d -> e - a potion of enlightenment You stop channelling your searing ray. The wight hits you from afar with a +5 halberd! * * * LOW HITPOINT WARNING * * * You feel drained. You die... # ###.......# ..J.##### ########## ###.# . #....z.z.z ..#.# . #z######## #.#.#.# #.# #.#'#'### ####)# #........###..zz# #.........h.@...# #.......######..# #####.......#....#..# ............#..###..# #####.......#.......# ............#..###..# ............#....#..# ......#.#.#.######..###### .....##.#................. You could see a hound and 2 wights. Vanquished Creatures A wight (D:4) A burial acolyte (Ossuary) A hound (D:3) A clockroach (D:3) 7 water moccasin zombies (Ossuary) A crocodile zombie (Ossuary) A bullfrog simulacrum (Ossuary) 2 mummies (Ossuary) 2 adders (D:2) 2 ribbon worms 5 adder zombies (Ossuary) 12 gnoll zombies (Ossuary) 2 endoplasms 2 hobgoblins 3 jackals (D:1) 3 quokkas 2 ball pythons (D:2) 2 bats 3 frilled lizards 2 goblins 5 jackal zombies (Ossuary) A kobold (D:3) 3 orc zombies (Ossuary) 3 rats 2 rat zombies (D:4) 69 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 458 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 463 | D:1 | Learned a level 2 spell: Searing Ray 1225 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1319 | D:2 | Found a faded altar of an unknown god. 1406 | D:3 | Reached skill level 1 in Air Magic 1406 | D:3 | Reached skill level 1 in Shapeshifting 1416 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/11 1438 | D:3 | Learned a level 4 spell: Fulminant Prism 2012 | D:4 | Found a sparkling altar of Nemelex Xobeh. 2232 | D:4 | Found a sand-covered staircase. 2243 | Ossuary | Entered an ossuary 2299 | Ossuary | Reached XP level 5. HP: 6/28 MP: 9/13 2304 | Ossuary | Learned a level 4 spell: Iskenderun's Mystic Blast 2409 | Ossuary | Reached skill level 5 in Conjurations 2411 | Ossuary | Reached skill level 1 in Alchemy 2497 | Ossuary | Reached skill level 1 in Translocations 2504 | Ossuary | Reached XP level 6. HP: 13/32 MP: 1/14 2893 | D:4 | Slain by a wight Illustrated notes Levels and vault maps discovered: D:1: ebering_hopf_link, layout_loops_ring, minmay_distorted D:2: layout_rooms, shapermc_ecumenical_altar_hornbeckon, minmay_stone_trees_medium, grunt_ministairs_15 D:3: layout_rooms D:4: layout_basic, nemelex_xobeh_ov_fountains_minmay, slow_altar_1, enter_ossuary_4 Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Dodging | 3 4 | 4.2 Stealth | 3 | 3.2 Air Magic | 1 | 1.6 Shapeshifting | 1 2 | 2.4 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.5 Alchemy | 1 2 | 2.2 Translocations | 1 2 | 2.1 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 6 || 7 Melee: Unarmed | 1 | || 1 Staff | | 6 || 6 Cast: Magic Dart | 29 | 34 || 63 Searing Ray | 9 | 26 || 35 Fulminant Prism | | 7 || 7 Iskenderun's Myst | | 1 || 1 Drink: Magic | | 1 || 1 Enlightenment | | 1 || 1 Armour: Robe | 2 | 27 || 29 Dodge: Dodged | 5 | 20 || 25 Form: Quill | | 1 || 1