Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 3511334515160308288 96 Glonk the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on May 12, 2026. Slain by a hobgoblin (3 damage) ... led by Robin ... on level 2 of the Dungeon. The game lasted 00:03:48 (1362 turns). Glonk the Magician (Djinni Conjurer) Turns: 1362, Time: 00:03:49 Health: -1/31 AC: 2 Str: 6 XL: 4 Next: 98% Gold: 98 EV: 11 Int: 21 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn b - quill talisman %: infuse magic (-2 HP) @: quill-form, flying A: quills, flying, sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You were covered in sharp quills. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 98 gold pieces. Inventory: Armour a - a +0 robe (worn) Talismans b - a quill talisman (worn) c - a maw talisman Wands a - a wand of flame (11) Scrolls c - a scroll of identify {unknown} d - a scroll of acquirement {unknown} e - 4 scrolls of poison {unknown} h - a scroll of enchant armour {unknown} Potions f - a potion of berserk rage {unknown} j - a potion of brilliance {unknown} k - a potion of haste {unknown} l - a potion of curing {unknown} n - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging + Level 2.3 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy + Level 1.2 Shapeshifting You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 1 runed translucent door, Crazy Yiuf, Robin Innate Abilities, Weirdness & Mutations You are covered in sharp quills. Your quills sometimes injure those who attack you in melee. You are flying. Your auxiliary armour is melded. You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 72% to hit) The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin barely misses you. Robin throws the goblin at you! Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the hobgoblin. You kill the hobgoblin! The mystic blast hits the goblin! You kill the goblin! The mystic blast hits the goblin. The goblin is heavily wounded. The goblin is knocked back by the mystic blast. * * * LOW HITPOINT WARNING * * * You stop channelling your searing ray. You hear a shout! x2 You encounter a goblin. It is wielding a +0 club and carrying a +0 sling. You encounter a goblin. It is wielding a +0 dagger. You encounter a hobgoblin. Robin throws the hobgoblin at you! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! You encounter a goblin. It is wielding a +0 club. You encounter a hobgoblin. You encounter a goblin. It is wielding a +0 dagger and carrying a +0 sling. The hobgoblin attacks as it pursues you! The hobgoblin hits you. You die... #...).........#####... #>.#.#.#.#.#.#........ ###........<..######## ####.#.#.#.#.## #...........## #.......g...# #.....†.....# #.....).....# #....@g.....# #...........# #.....g.....# ..........##### ........... ........?.g. .......)...)g ...........ggg You could see Robin, 2 hobgoblins and 5 goblins. Vanquished Creatures Jessica (D:2) 2 adders (D:2) 3 dart slugs 2 orcs (D:2) A ribbon worm (D:2) An endoplasm (D:2) 7 hobgoblins 3 quokkas (D:1) 3 ball pythons (D:1) 11 bats A frilled lizard (D:1) 7 goblins 8 kobolds 5 rats 55 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Glonk set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 436 | D:1 | Reached XP level 3. HP: 21/25 MP: 0/0 436 | D:1 | Learned a level 1 spell: Summon Small Mammal 1055 | D:2 | Encountered Jessica 1058 | D:2 | Killed Jessica 1059 | D:2 | Reached skill level 1 in Shapeshifting 1059 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1184 | D:2 | Encountered Crazy Yiuf 1355 | D:2 | Encountered Robin 1362 | D:2 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: ncdulo_smallfort, layout_basic, glass_columns_a, grunt_decor_mini_mirrors D:2: layout_basic, st_stairs_10, uniq_crazy_yiuf_cottage, uniq_robin, uniq_jessica Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 2 | 2.3 Shapeshifting | 1 | 1.2 Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 2 | || 2 Melee: Unarmed | 2 | || 2 Cast: Magic Dart | 61 | 27 || 88 Searing Ray | 9 | 3 || 12 Iskenderun's Myst | | 1 || 1 Stab: Distracted | 1 | || 1 Armour: Robe | 1 | 5 || 6 Dodge: Dodged | 1 | 1 || 2 Form: Quill | 1 | || 1