Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 18219020018793930533 101 Glonk the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on May 13, 2026. Slain by a gnoll ... wielding a +0 whip ... led by a gnoll bouda (7 damage) ... on level 2 of the Dungeon. The game lasted 00:04:27 (1786 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1786, Time: 00:04:28 Health: -3/24 AC: 2 Str: 4 XL: 4 Next: 48% Magic: 0/12 EV: 12 Int: 25 God: Gold: 86 SH: 0 Dex: 13 Spells: 8/11 levels left rFire + . . (50%) - Nothing wielded rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - scarf {rC+ rF+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Armour a - a +0 robe (worn) c - a scarf of resistance (worn) Talismans d - an inkwell talisman Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of silence {unknown} h - a scroll of poison {unknown} j - a scroll of vulnerability {unknown} k - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} Baubles g - 2 flux baubles Skills: + Level 3.3 Dodging + Level 3.4 Stealth + Level 4.0 Spellcasting + Level 4.8 Conjurations + Level 0.9 Summonings + Level 0.9 Translocations + Level 0.9 Alchemy You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dimensional Bullseye Hex/Tloc 3% N/A 58% 4 Awaken Armour Erth/Frge 10% N/A 65% 4 Dragon's Call Summ 4% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 whip (covering ground quickly, 82% to hit) The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray misses the gnoll. The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll misses you. You closely miss the gnoll. The gnoll is severely wounded. You stop channelling your searing ray. The gnoll misses you. Your attacks no longer feel as feeble. The gnoll looks more healthy. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll barely misses you. Found a scroll labelled JOICWUIFAD. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You closely miss the gnoll. The gnoll is severely wounded. You kill the gnoll! You closely miss the gnoll. The gnoll is severely wounded. The gnoll closely misses you. The gnoll barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, covering ground quickly, 82% to hit) The searing ray hits the gnoll. You kill the gnoll! (Press . to maintain the ray.) The gnoll barely misses you. x2 Your Spellcasting skill increases to level 4! You stop channelling your searing ray. The gnoll closely misses you. The gnoll hits you with a +0 whip! You die... #.#######.## #j# #.# #j# #j# #)# #.#### #jjj.# ####@# #.# #?# #.# ... ... ... ..... You could see 3 gnolls. Vanquished Creatures A gnoll bouda (D:2) 2 gnolls (D:2) An adder (D:2) 2 dart slugs 5 endoplasms 9 hobgoblins 3 quokkas (D:1) 4 ball pythons (D:1) 5 bats (D:1) A frilled lizard (D:1) 2 goblins 8 kobolds 4 rats (D:1) A spectral kobold (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 121 | D:1 | Found a faded altar of an unknown god. 148 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 151 | D:1 | Learned a level 2 spell: Searing Ray 846 | D:1 | Reached XP level 3. HP: 16/19 MP: 6/10 1777 | D:2 | Reached XP level 4. HP: 14/24 MP: 2/11 1786 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_basic, dreamdust_ecumenical_altar_drowned_temple D:2: layout_loops_ring, minmay_shallow_snake_nest Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.4 Dodging | 3 | 3.3 Spellcasting | 4 | 4.0 Conjurations | | 4.8 Summonings | | 0.9 Translocations | | 0.9 Alchemy | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 3 || 4 Melee: Unarmed | 1 | 3 || 4 Throw: Dart | 6 | || 6 Cast: Magic Dart | 72 | || 72 Searing Ray | 13 | 2 || 15 Armour: Robe | 7 | 3 || 10 Dodge: Dodged | 10 | 9 || 19