Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8602773417104407225 75 Glonk the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on May 14, 2026. Slain by a hound (4 damage) ... on level 3 of the Dungeon. The game lasted 00:04:43 (2440 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 2440, Time: 00:04:44 Health: 0/33 AC: 5 Str: 10 XL: 4 Next: 11% Magic: 1/7 EV: 11 Int: 20 God: Gold: 94 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) c - +0 spear rCold . . . (100%) f - orb {Mesmerism} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: on mesmerism cooldown A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 94 gold pieces. Inventory: Hand Weapons b - a +0 short sword c - a +0 spear (weapon) Missiles a - 4 javelins Armour f - an orb of mesmerism (worn) Talismans e - a maw talisman Scrolls c - a scroll of fog {unknown} e - a scroll of summoning {unknown} h - 4 scrolls of identify {unknown} j - a scroll of vulnerability {unknown} k - a scroll of revelation {unknown} Potions d - a potion of invisibility {unknown} f - 3 potions of brilliance {unknown} Skills: - Level 1.8 Dodging + Level 2.5 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations + Level 1.2 Translocations + Level 1.4 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 2% N/A 41% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Forge Blazeheart Golem Fire/Frge 2% N/A 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The hound closely misses you. You have reached level 4! You feel stronger. You stop channelling your searing ray. The hound closely misses you. Grinder hits you. Items here: ( ) [ †. The hound attacks as it pursues you! The hound bites you but does no damage. Grinder gestures at you. You suddenly lose the ability to move! The hound bites you but does no damage. The hound bites you. * * * LOW HITPOINT WARNING * * * Your orb emits a pulse of dizzying energy. You can act again. The hound is no longer dazed. Grinder is no longer dazed. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hound (69% to hit) The searing ray hits the hound. The hound is lightly wounded. The searing ray hits Grinder. Grinder is lightly wounded. (Press . to maintain the ray.) The hound bites you. * * * LOW HITPOINT WARNING * * * Grinder sighs, "No one appreciates my work." The searing ray hits the hound. The hound is heavily wounded. The searing ray hits Grinder. Grinder is lightly wounded. The hound closely misses you. Grinder blinks! The hound bites you but does no damage. Without enough magic to sustain it, your Searing Ray dissipates. The hound bites you but does no damage. The hound barely misses you. The hound attacks as it pursues you! The hound barely misses you. The hound bites you. You die... #........# #.#.#.# #....<#.# #((5).# ##..####.# ###.### #........## #.# .#.......# #.# #.......# #.# #.#.......# #.# ..........# #h# .......)..######@# ..........##.....# ..........##.###.# ...####.#.#..# #.# ... #.#...## #.# ## #....## #.# ###>## #.# ### #.# #.# You could see Grinder and a hound. Vanquished Creatures Terence (D:3) 2 adders (D:2) 5 endoplasms A hobgoblin (D:3) 2 jackals (D:1) 3 quokkas 4 ball pythons 2 bats (D:1) 7 goblins 6 kobolds 7 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 413 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 424 | D:1 | Learned a level 2 spell: Searing Ray 1576 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1757 | D:2 | Reached skill level 1 in Alchemy 1875 | D:2 | Reached skill level 1 in Translocations 2374 | D:3 | Encountered Grinder 2390 | D:3 | Encountered Terence 2416 | D:3 | HP: 1/26 [Terence/+0 hand axe (8)] 2426 | D:3 | Killed Terence 2427 | D:3 | Reached XP level 4. HP: 4/33 MP: 2/7 2428 | D:3 | Paralysed by Grinder for 3.5 turns 2440 | D:3 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_tree_alley, layout_basic D:2: layout_basic D:3: layout_basic, nicolae_zin_hit_'em_with_the_salt, uniq_terence, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.5 Alchemy | 1 | 1.4 Translocations | 1 | 1.2 Dodging | | 1.8 Spellcasting | | 2.5 Conjurations | | 4.3 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 34 | || 34 Melee: Short sword | 7 | || 7 Unarmed | 5 | || 5 Tailslap | 3 | || 3 Spear | 22 | || 22 Throw: Javelin | 3 | || 3 Dart | 4 | || 4 Cast: Magic Dart | 56 | || 56 Searing Ray | 8 | 1 || 9 Drink: Magic | 1 | || 1 Stab: Sleeping | 1 | || 1 Armour: None | 29 | 8 || 37 Dodge: Dodged | 28 | 4 || 32