Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 2480852465727541885 51 Glonk the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on May 19, 2026. Was an Initiate of Vehumet. Slain by Terence ... wielding a +3 mace of holy wrath (6 damage) ... on level 3 of the Dungeon. The game lasted 00:03:59 (1944 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1944, Time: 00:03:59 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 57% Magic: 3/10 EV: 12 Int: 24 God: Vehumet [......] Gold: 118 SH: 0 Dex: 13 Spells: 4/9 levels left rFire . . . (100%) d - +1 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +1 dagger of holy wrath (weapon) e - a +0 spear f - a +1 devious short sword Armour a - a +0 robe (worn) Talismans c - a maw talisman Scrolls c - a scroll of enchant armour {unknown} d - a scroll of fog {unknown} e - 3 scrolls of identify {unknown} h - a scroll of immolation {unknown} l - a scroll of torment {unknown} m - a scroll of blinking {unknown} Potions g - a potion of magic f - 2 potions of heal wounds {unknown} j - a potion of invisibility {unknown} k - a potion of cancellation {unknown} n - a potion of attraction {unknown} o - a potion of ambrosia {unknown} Skills: + Level 3.2 Dodging + Level 3.2 Stealth + Level 3.6 Spellcasting + Level 4.7 Conjurations + Level 0.0 Translocations + Level 0.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Blink Tloc 8% N/A 16% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kinetic Grapnel Frge 16% 1d4 10% 1 Apportation Tloc 8% N/A 10% 1 Summon Small Mammal Summ 16% N/A 10% 1 Jinxbite Hex 8% 2d2 16% 2 Scorch Fire 8% 2d5 16% 2 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Alistair's Intoxication Alch 5% N/A 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aim: Terence, wielding a +3 mace of holy wrath and wearing a +0 scale mail (asleep, 100% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Terence shouts! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of holy wrath and wearing a +0 scale mail (82% to hit) The searing ray hits Terence. Terence is lightly wounded. (Press . to maintain the ray.) Terence hits you with a +3 mace of holy wrath. The searing ray misses Terence. Terence completely misses you. The searing ray hits Terence! Terence is severely wounded. Terence hits you with a +3 mace of holy wrath. The searing ray hits Terence but does no damage. Terence is severely wounded. You finish channelling your searing ray. Terence closely misses you. Terence barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +3 mace of holy wrath and wearing a +0 scale mail (severely wounded, 82% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence bares his teeth. Terence hits you with a +3 mace of holy wrath. * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. Terence hits you with a +3 mace of holy wrath. You die... Terence says, "Finally, peace and quiet." ...#.......### .......#.#...##. .#####..>....##. .............##. ########.##.###. #######.##.# #.######## #)......##.# ......... #.########.# #.@...... #.# #.# #@# #.# #.########.# #.# #.# #.##.......####.###.## #.##.#######....##...## #.##.# #.####.###†# #.##.# #.#....# #<# #.##.# #.#.##.# #†# #.##.# #.#.###...## #.##.# #.#.# ### You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 5 endoplasms 7 hobgoblins 4 jackals (D:1) A quokka (D:1) 6 ball pythons 3 bats A frilled lizard (D:1) 5 kobolds (D:1) 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 224 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 227 | D:1 | Learned a level 2 spell: Searing Ray 558 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 575 | D:1 | Found a faded altar of an unknown god. 1745 | D:3 | Learned a level 2 spell: Blink 1810 | D:3 | Found a radiant altar of Vehumet. 1840 | D:3 | Became a worshipper of Vehumet 1840 | D:3 | Offered knowledge of Kinetic Grapnel by Vehumet. 1934 | D:3 | Encountered Terence 1944 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_pointy, layout_basic, shapermc_ecumenical_altar_flowoftime, hangedman_decor_push, chequers_serial_rivers_room_b D:2: layout_basic D:3: kennysheep_six_static_rooms, layout_loops_ring, vehumet_crystals, nicolae_overflow_streaming_green_lines, uniq_natasha, uniq_ijyb, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Dodging | 3 | 3.2 Spellcasting | | 3.6 Conjurations | | 4.7 Alchemy | | 0.8 Action || total ---------------------------++------- Attack: Normal || 10 Melee: Unarmed || 9 Dagger || 1 Cast: Magic Dart || 53 Searing Ray || 14 Armour: Robe || 16 Dodge: Dodged || 18