Glonk Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -40, D:1) a +0 leather armour (1, -8, D:1) a frilled lizard corpse (skeletalised by now) (2, -18, D:1) a +0 scale mail (6, -32, D:1) a +0 dagger a kobold skeleton (7, -30, D:1) a bat skeleton (8, -42, D:1) a +0 club (26, -35, D:1) a +0 flail (31, -37, D:1) a kobold skeleton (32, -34, D:1) a +0 dagger (38, -43, D:1) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (40, -10, D:1) a quokka skeleton (42, -31, D:1) a +0 dagger a kobold corpse (skeletalised by now) (42, -11, D:1) a +0 scale mail (48, -11, D:1) a hobgoblin skeleton (52, -30, D:1) a ball python corpse (skeletalised by now) (53, -14, D:1) a ball python corpse (skeletalised by now) (58, -16, D:1) a bat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Qethiry's Assorted Antiques a ring of willpower (825 gold) a maw talisman (495 gold) the +11 rapier "Bauceuvoa" {drain, rF+ Str+3 Int+5} (3158 gold) rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a wand of mindburst (7) (323 gold) a potion of enlightenment (165 gold) a +0 robe (29 gold) 2 potions of lignification (198 gold) a +0 robe (29 gold) (17, 10, D:2) a +0 dagger a bat corpse (skeletalised by now) a goblin corpse (skeletalised by now) (28, -30, D:2) a hobgoblin corpse (skeletalised by now) (28, 5, D:2) a +0 sling a +0 club a goblin corpse (skeletalised by now) (28, 7, D:2) a +0 animal skin a +1 helmet a +0 dagger a goblin corpse (skeletalised by now) (28, 8, D:2) a +0 club a +0 sling (28, 9, D:2) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (28, 10, D:2) a +0 club a goblin corpse (skeletalised by now) a hobgoblin corpse (skeletalised by now) (28, 11, D:2) a +0 club a goblin corpse (skeletalised by now) (29, 5, D:2) a +0 club (30, 4, D:2) a +0 club (31, 17, D:2) an adder corpse (skeletalised by now) (34, 1, D:2) a +0 leather armour (34, 27, D:2) a bat corpse (skeletalised by now) (39, 0, D:2) an adder skeleton (39, 30, D:2) a +0 dagger (47, -6, D:2) a ball python skeleton (51, -12, D:2) a bat skeleton (60, 9, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a rat corpse (1, 2, D:3) 3 boomerangs a jackal corpse (2, 2, D:3) a jackal corpse (2, 18, D:3) 2 javelins (3, 11, D:3) a bat corpse (7, 11, D:3) a quokka corpse (15, 35, D:3) a +0 hammer (15, 37, D:3) a +0 hammer (16, 36, D:3) a +0 hammer (16, 38, D:3) a +0 hammer (16, 39, D:3) a +0 hammer (16, 42, D:3) the +3 hammer of Sharkskin {venom, rN+ Dex+5} rN+: It protects you from negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. (unseen) (16, 43, D:3) a +2 hammer of protection (unseen) (17, 42, D:3) the +9 hammer of Death's Door {concuss, rPois Int+4} rPois: It protects you from poison. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (unseen) (17, 43, D:3) a +0 hammer (18, 42, D:3) a +0 hammer (18, 43, D:3) a +1 hammer of holy wrath (unseen) (18, 44, D:3) a +0 hammer