Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4195852399556673218 98 Glonk the Conjurer (level 4, 0/33 HPs) Began as a Draconian Conjurer on June 9, 2026. Slain by Pargi (2 damage) ... on level 3 of the Dungeon. The game lasted 00:07:23 (2220 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 2220, Time: 00:07:24 Health: 0/33 AC: 5 Str: 9 XL: 4 Next: 44% Magic: 6/8 EV: 11 Int: 21 God: Gold: 93 SH: 0 Dex: 15 Spells: 5/8 levels left rFire + . . (50%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . a - amulet of dissipation Will ..... b - +6 ring of dexterity Stlth ++ e - ring of protection from fire HPRegen 0.25/turn MPRegen 0.11/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 93 gold pieces. Inventory: Hand Weapons c - a +0 antimagic trident d - a +0 short sword (weapon) Jewellery a - an amulet of dissipation (worn) b - a +6 ring of dexterity (worn) e - a ring of protection from fire (worn) Scrolls c - a scroll of vulnerability {unknown} e - 3 scrolls of identify {unknown} h - a scroll of teleportation {unknown} Potions d - 4 potions of curing {unknown} f - a potion of lignification {unknown} Baubles g - 2 flux baubles Skills: - Level 2.0 Dodging - Level 2.0 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations + Level 1.5 Translocations + Level 1.5 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 8% N/A 14% 1 Ensorcelled Hibernation Hex/Ice 4% N/A 21% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Martyr's Knell Necr/Summ 2% N/A 80% 4 Death Channel Necr 1% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Okawaru Qazlal Ru Annotations: D:3 Jessica, Pargi Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Press: ? - help, Shift-Dir - straight line Aim: Pargi (72% to hit) The searing ray misses Pargi. (Press . to maintain the ray.) Pargi closely misses you. Pargi claws you. Pargi claws you but does no damage. The searing ray hits Pargi. Pargi is lightly wounded. Pargi bites you. Pargi barely misses you. Pargi claws you but does no damage. The searing ray hits Pargi! Pargi is moderately wounded. Pargi barely misses you. Pargi claws you but does no damage. x2 You miss Pargi. Pargi is moderately wounded. You stop channelling your searing ray. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. Pargi barely misses you. You barely miss Pargi. Your tail-slap misses Pargi. Pargi is moderately wounded. Pargi bites you. * * * LOW HITPOINT WARNING * * * Pargi claws you but does no damage. Pargi misses you. You closely miss Pargi. Pargi is moderately wounded. Pargi barely misses you. Pargi claws you. * * * LOW HITPOINT WARNING * * * Pargi barely misses you. Magic courses through your body. Pargi closely misses you. Pargi claws you but does no damage. Pargi claws you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Pargi (moderately wounded, 72% to hit) The searing ray hits Pargi. Pargi is moderately wounded. (Press . to maintain the ray.) Pargi looks around nervously. Pargi bites you but does no damage. Pargi claws you. You die... #..............# #...... #..............#####...... #####.........<+...####..# #..........###.####... ##.....#'######.#....## .............#....#### ....#...####.#..### ###.#...#.......#_# . #.@T>.##.####.## .......###.)..###...## ##.#######.#####..#..# .........# #.###.# ..######.#####.###.## #....##.#_...## ####.'..#...._# ####.#_...## #.###.## You could see Pargi. Vanquished Creatures Terence (D:3) 3 adders 2 dart slugs (D:1) 3 endoplasms 5 hobgoblins 2 jackals (D:1) 3 quokkas 5 ball pythons 11 bats A frilled lizard (D:2) 5 goblins 6 kobolds 6 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 20/20 MP: 3/5 640 | D:1 | Found a faded altar of an unknown god. 966 | D:2 | Reached skill level 1 in Alchemy 966 | D:2 | Reached XP level 3. HP: 24/26 MP: 0/6 1076 | D:2 | Learned a level 2 spell: Searing Ray 1149 | D:2 | Found a stormy altar of Qazlal. 1171 | D:2 | Reached skill level 1 in Translocations 1978 | D:3 | Encountered Jessica 1980 | D:3 | Encountered Terence 1988 | D:3 | Killed Terence 1989 | D:3 | Reached XP level 4. HP: 33/33 MP: 1/8 2115 | D:3 | Found a sacrificial altar of Ru. 2115 | D:3 | Found an iron altar of Okawaru. 2123 | D:3 | Found a stormy altar of Qazlal. 2125 | D:3 | Found a faded altar of an unknown god. 2127 | D:3 | Found a faded altar of an unknown god. 2173 | D:3 | Encountered Pargi 2220 | D:3 | Slain by Pargi Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_basics, layout_basic, ebering_ecumenical_altar_petrified D:2: layout_loops_cross, basic_altar, minmay_misc_feat_secret_circle, corner_web_ring D:3: layout_basic, chequers_temple_overflow_minitemple, nicolae_overflow_ecumenical_swirl, uniq_pargi, uniq_terence, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.0 Dodging | 2 | 2.0 Alchemy | 1 | 1.5 Translocations | 1 | 1.5 Spellcasting | | 2.7 Conjurations | | 4.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | 30 || 52 Melee: Unarmed | 11 | || 11 Tailslap | 3 | 1 || 4 Punch | 1 | || 1 Trident | 10 | || 10 Short sword | 1 | 30 || 31 Cast: Magic Dart | 71 | 3 || 74 Searing Ray | 3 | 4 || 7 Drink: Magic | | 1 || 1 Armour: None | 20 | 50 || 70 Dodge: Dodged | 16 | 50 || 66