Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 13314314541984969750 3093 Glonk the Magician (level 9, -3/45 HPs) Began as a Deep Elf Conjurer on June 13, 2026. Slain by an unseen horror (6 damage) ... on level 7 of the Dungeon. The game lasted 00:26:24 (5178 turns). Glonk the Magician (Deep Elf Conjurer) Turns: 5178, Time: 00:26:25 Health: -3/45 AC: 7 Str: 4 XL: 9 Next: 59% Magic: 16/31 EV: 14 Int: 34 God: Gold: 136 SH: 0 Dex: 16 Spells: 10/23 levels left rFire . . . (100%) b - staff of conjuration rCold + . . (50%) (no offhand) rNeg . . . (100%) q - +2 robe {rC+} rPois . (100%) u - +1 hat {Will+} rElec . (100%) n - scarf {+Inv} rCorr . (100%) f - +0 pair of gloves {Dex+3} SInv . g - +0 pair of boots Will +.... (no amulet) Stlth ++ c - +6 ring of intelligence HPRegen 0.27/turn d - ring of magical power MPRegen 0.44/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Invisibility (12%) You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 7 of its levels. You collected 385 gold pieces. You spent 249 gold pieces at shops. Inventory: Hand Weapons j - a +2 dagger of electrocution k - a +3 sling m - a +1 vampiric whip w - the +1 short sword of the Sky {vamp, ^Drain rF+ rCorr Int+4} (You found it on level 6 of the Dungeon) ^Drain: It drains your maximum health when unequipped. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). It cannot be enchanted further. Missiles i - 14 poisoned darts r - 5 javelins v - a throwing net x - 2 atropa-tipped darts (quivered) z - a curare-tipped dart Armour a - a +0 robe f - a +0 pair of gloves of dexterity (worn) g - a +0 pair of boots (worn) n - a scarf of invisibility (worn) q - a +2 robe of cold resistance (worn) t - a +0 pair of gloves of infusion u - a +1 hat of willpower (worn) y - a +1 helmet Magical Staves b - a staff of conjuration (weapon) p - a staff of cold Jewellery c - a +6 ring of intelligence (worn) d - a ring of magical power (worn) e - a ring of protection from cold l - an amulet of wildshape o - a +6 ring of strength s - a ring of see invisible Talismans h - an inkwell talisman Wands a - a wand of flame (17) b - a wand of light (10) Scrolls c - 2 scrolls of identify {unknown} e - a scroll of revelation {unknown} h - a scroll of fear {unknown} l - 3 scrolls of vulnerability {unknown} m - a scroll of amnesia {unknown} t - 3 scrolls of teleportation q - 2 scrolls of blinking {unknown} u - a scroll of poison {unknown} v - a scroll of silence {unknown} y - a scroll of noise {unknown} z - 3 scrolls of fog {unknown} Potions g - 3 potions of magic d - a potion of might {unknown} f - a potion of attraction {unknown} j - 3 potions of haste {unknown} c - 5 potions of curing n - 2 potions of invisibility {unknown} p - a potion of brilliance {unknown} s - a potion of cancellation {unknown} k - a potion of lignification {unknown} Skills: + Level 6.9 Dodging - Level 3.3 Stealth + Level 7.7 Spellcasting + Level 7.3 Conjurations + Level 5.2 Translocations + Level 6.7 Alchemy + Level 5.3 Evocations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Mercury Arrow Conj/Alch 100% 2d11 1% 2 d - Fulminant Prism Conj/Alch 37% 3d18 1% 4 e - Iskenderun's Mystic Conj/Tloc 71% 2d14 (+2d82% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 100% 2x1d9 1% 1 Shock Conj/Air 100% 1d9 1% 1 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Soul Splinter Necr 52% N/A 3% 1 Ensorcelled Hibernation Hex/Ice 26% N/A 4% 2 Rending Blade Conj/Frge 54% 2d(10+2*) 8% 4 Summon Ice Beast Ice/Summ 13% N/A 10% 3 Cause Fear Hex 6% N/A 32% 4 Gell's Gavotte Tloc 24% 2d(22-32) 52% 6 Fire Storm Conj/Fire 27% 8d7 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Ashenzari Cheibriados Makhleb Shops: D:6 [!( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You feel a surge of power! You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! The centaur shoots an arrow. The arrow completely misses you. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the boulder beetle!! The boulder beetle is heavily wounded. The centaur unwields a +0 orcbow. The centaur hits your fulminant prism but does no damage. The centaur kicks your fulminant prism but does no damage. The boulder beetle hits you! The boulder beetle stops rolling and uncurls. Your fulminant prism explodes! The blast of energy engulfs the centaur! The centaur is severely wounded. The blast of energy engulfs the boulder beetle!! The boulder beetle is severely wounded. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You erupt in a blast of force! The mystic blast hits the boulder beetle!! You kill the boulder beetle! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow barely misses you. The centaur shoots an arrow. The arrow hits you but does no damage. Your Translocations skill increases to level 5! Your Evocations skill increases to level 5! The centaur shoots an arrow. The arrow hits you! You see here a boulder beetle corpse. The centaur shoots an arrow. The arrow hits you! * * * LOW HITPOINT WARNING * * * Something hits you. You die... ...............#.#..).# . ##........##.....###..# .. .........#. ....###... #.. ##..... ...####..#.... ....#.....# ....#........ #....#....## .....<...... ##.........####.###....... .......c........#.......## .###.###.@...##........... #...#.†...#.......PP.. ##).#.#...#......P..P. #.#.#.#.##.#.........# #:###..#.##.#.........# #.# ..##.#####....##... #.# ..# #.# ##.......... .. ..# ..# #........... ..# ### #........... You could see a centaur. Vanquished Creatures A boulder beetle (D:7) Sigmund (D:4) A wyvern (D:7) Edmund (D:4) An orc warrior (D:7) A kobold geomancer (D:7) A sky beast (D:7) A black bear (D:6) An ice beast (D:6) 3 ogres 3 centaurs A kobold brigand (D:7) 2 bullfrogs 2 scorpions (D:6) A marrowcuda (D:5) 2 wights (D:7) A howler monkey (D:5) 2 bombardier beetles 4 hounds 2 jellies An orc priest (D:7) A gnoll bouda (D:6) 2 iguanas An orc wizard (D:7) A bullfrog zombie (D:7) A killer bee zombie (D:7) 3 gnolls (D:6) 7 adders A howler monkey zombie (D:7) 2 shadow imps (D:6) 3 white imps A dart slug (D:2) 2 ribbon worms 16 orcs 8 endoplasms 7 hobgoblins 3 quokkas 7 ball pythons 6 bats 2 frilled lizards 15 goblins 17 kobolds 9 rats 148 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 248 | D:1 | Learned a level 2 spell: Searing Ray 916 | D:2 | Reached XP level 3. HP: 19/19 MP: 9/9 1012 | D:2 | Reached skill level 1 in Alchemy 1015 | D:2 | Learned a level 2 spell: Mercury Arrow 1045 | D:2 | Reached skill level 1 in Evocations 1207 | D:2 | Reached XP level 4. HP: 24/24 MP: 11/11 1519 | D:3 | Found a burning altar of Makhleb. 1519 | D:3 | Found a broken altar of Ashenzari. 1519 | D:3 | Found a snail-covered altar of Cheibriados. 1649 | D:3 | Learned a level 4 spell: Fulminant Prism 1703 | D:3 | Encountered an ogre 1707 | D:3 | Killed an ogre 1708 | D:3 | Reached skill level 5 in Conjurations 1708 | D:3 | Reached XP level 5. HP: 28/28 MP: 13/13 1780 | D:3 | Reached skill level 1 in Translocations 2267 | D:4 | Encountered an ogre 2272 | D:4 | Killed an ogre 2273 | D:4 | Reached XP level 6. HP: 12/32 MP: 14/14 2396 | D:4 | Encountered Sigmund 2405 | D:4 | Killed Sigmund 2670 | D:4 | Encountered Edmund 2682 | D:4 | Killed Edmund 2683 | D:4 | Reached skill level 5 in Spellcasting 2683 | D:4 | Reached XP level 7. HP: 26/36 MP: 11/16 2861 | D:5 | Entered Level 5 of the Dungeon 3851 | D:6 | Found Quidaiwo's Armour Shoppe. 3868 | D:6 | Bought a +1 hat of willpower for 192 gold pieces 3886 | D:6 | Reached skill level 5 in Dodging 3886 | D:6 | Reached XP level 8. HP: 25/41 MP: 16/18 4079 | D:6 | Reached skill level 5 in Alchemy 4148 | D:6 | Identified the +1 short sword of the Sky {vamp, ^Drain rF+ | rCorr Int+4} 4301 | D:6 | Found Cysuuhun's Weapon Boutique. 4305 | D:6 | Bought 2 atropa-tipped darts for 21 gold pieces 4416 | D:6 | Found Tass's Distillery. 4549 | D:6 | Bought a potion of curing for 36 gold pieces 4724 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 4846 | D:7 | Reached XP level 9. HP: 31/45 MP: 2/21 5161 | D:7 | Encountered a boulder beetle 5176 | D:7 | Killed a boulder beetle 5177 | D:7 | Reached skill level 5 in Translocations 5177 | D:7 | Reached skill level 5 in Evocations 5178 | D:7 | Slain by an unseen horror Illustrated notes Levels and vault maps discovered: D:1: orjb1_clovarrival, layout_basic, st_stairs_12 D:2: layout_rooms D:3: layout_loops_ring, gammafunk_temple_overflow_forgotten, minmay_ogre_servants D:4: layout_basic, uniq_edmund, uniq_sigmund D:5: layout_loops_corners D:6: layout_loops_cross, serial_shops, shop, nicolae_shop_back_alley_shop, nicolae_shop_window_shopping, amcnicky_mini_corridor_feature D:7: layout_cave_pools, kiku_gazebo_pond_becter, minmay_temple_entry_fiery, serial_undead, serial_undead_b, serial_undead_f, serial_undead_e, serial_undead_b, chequers_serial_rivers_micro_d, minmay_manual_mail Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Stealth | 3 | 3.3 Dodging | 3 4 5 6 | 6.9 Alchemy | 1 2 3 4 6 | 6.7 Evocations | 1 2 3 4 5 | 5.3 Spellcasting | 4 5 6 7 | 7.7 Conjurations | 5 6 7 | 7.3 Translocations | 1 2 3 4 5 | 5.2 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 2 | | 6 || 8 Melee: Staff | 2 | | 6 || 8 Throw: Dart | | | 1 || 1 Cast: Magic Dart | 15 | | || 15 Searing Ray | 34 | 23 | 23 || 80 Mercury Arrow | | 18 | 28 || 46 Fulminant Prism | | 1 | 23 || 24 Iskenderun's Myst | | | 7 || 7 Read: Teleportation | | | 1 || 1 Armour: Robe | 3 | 6 | 33 || 42 Dodge: Dodged | 7 | 4 | 52 || 63