Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4372117676238058891 47 Glonk the Conjurer (level 3, -2/26 HPs) Began as a Draconian Conjurer on June 15, 2026. Slain by Terence ... wielding a +5 flail of pain (4 damage) ... on level 2 of the Dungeon. The game lasted 00:02:28 (1202 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 1202, Time: 00:02:29 Health: -2/26 AC: 5 Str: 9 XL: 3 Next: 48% Magic: 2/7 EV: 11 Int: 26 God: Gold: 78 SH: 0 Dex: 9 Spells: 4/7 levels left rFire . . . (100%) c - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... a - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons c - a +0 whip (weapon) Jewellery a - a +6 ring of intelligence (worn) b - a ring of protection from cold Scrolls c - 2 scrolls of vulnerability {unknown} d - a scroll of identify {unknown} e - a scroll of fog {unknown} Potions g - 2 potions of magic f - a potion of enlightenment {unknown} j - a potion of brilliance {unknown} Skills: - Level 2.0 Dodging - Level 2.1 Stealth + Level 2.7 Spellcasting + Level 4.5 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 6% N/A 14% 2 Swiftness Air 3% N/A 28% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Your experience leads to an increase in your attributes! Your base attributes are Str 9, Int 18, Dex 9. Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. You stop channelling your searing ray. You encounter Terence the Veteran. He is wielding a +5 flail of pain and wearing a +2 ring mail of willpower. The endoplasm freezes you. You are frozen. You feel yourself slow down. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +5 flail of pain and wearing a +2 ring mail of willpower (82% to hit) The searing ray hits the endoplasm! You kill the endoplasm! The searing ray misses Terence. (Press . to maintain the ray.) You encounter a kobold. It is wielding a +0 dagger and quivering stones. You stop channelling your searing ray. Terence hits you but does no damage. You writhe in agony. You feel yourself speed up. You hit Terence. Terence is lightly wounded. Terence closely misses you. Terence hits you with a +5 flail of pain! Terence screams, "I fought strong elephant-riders! You're not strong!" Terence attacks as he pursues you! Terence closely misses you. Terence attacks as he pursues you! Terence hits you with a +5 flail of pain! * * * LOW HITPOINT WARNING * * * You writhe in agony. * * * LOW HITPOINT WARNING * * * The kobold throws a stone. The stone hits you. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence misses you. Terence attacks as he pursues you! Terence hits you with a +5 flail of pain. You die... Terence says, "Honour does not prevent me from taking a tactical advantage." #.. .... #..# ###..# ..... #..# # #..###.##..# # #..@@......# #.###.###.###.# #.#.K.# .# #.#. #..### .#..... ##..####.#..... ##..K.#..>.... ##..##.#.)..... #.#..###.#....... #.......K....... You could see Terence and a kobold. Vanquished Creatures Jessica (D:2) A dart slug (D:1) 2 endoplasms 3 hobgoblins (D:1) 2 quokkas (D:1) 2 ball pythons (D:1) 2 bats (D:1) A frilled lizard (D:1) 4 goblins (D:1) 6 kobolds (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 468 | D:1 | Reached XP level 2. HP: 20/20 MP: 5/5 574 | D:1 | Learned a level 2 spell: Searing Ray 1183 | D:2 | Encountered Jessica 1185 | D:2 | Killed Jessica 1186 | D:2 | Reached XP level 3. HP: 26/26 MP: 2/7 1187 | D:2 | Encountered Terence 1198 | D:2 | HP: 1/26 [kobold/stone (1)] 1202 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_infinity_welcomes_careful_drivers, layout_basic D:2: layout_loops_ring, shapermc_ecumenical_altar_mp_vishouse, uniq_terence, uniq_natasha, uniq_jessica Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Spellcasting | | 2.7 Conjurations | | 4.5 Action || total ---------------------------++------- Attack: Normal || 53 Melee: Unarmed || 23 Whip || 30 Tailslap || 4 Cast: Magic Dart || 4 Searing Ray || 9 Stab: Sleeping || 3 Armour: None || 45 Dodge: Dodged || 44