Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14815828986497209851 16 Glonk the Conjurer (level 2, -1/20 HPs) Began as a Draconian Conjurer on June 16, 2026. Slain by Terence ... wielding a +0 short sword (3 damage) ... on level 2 of the Dungeon. The game lasted 00:02:50 (966 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 966, Time: 00:02:51 Health: -1/20 AC: 4 Str: 9 XL: 2 Next: 41% Magic: 0/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Scrolls c - a scroll of fear {unknown} e - a scroll of enchant armour {unknown} h - a scroll of identify {unknown} j - a scroll of enchant weapon {unknown} k - a scroll of fog {unknown} l - a scroll of noise {unknown} m - a scroll of amnesia {unknown} Potions g - a potion of magic d - a potion of attraction {unknown} f - a potion of moonshine {unknown} n - 2 potions of curing {unknown} Skills: + Level 2.0 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Airstrike Air 1% 2d(1-17) 87% 4 Vhi's Electric Charge Tloc/Air 4% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The searing ray hits Terence. Terence is severely wounded. The searing ray hits the rat. You kill the rat! (Press . to maintain the ray.) Terence screams, "Your supposed skill won't protect you!" You barely miss Terence. Terence is severely wounded. You stop channelling your searing ray. Terence barely misses you. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You hit Terence but do no damage. Terence is severely wounded. Terence hits you but does no damage. You barely miss Terence. Terence is severely wounded. Terence misses you. You closely miss Terence. Terence is severely wounded. Terence barely misses you. Press: ? - help, v - describe, . - travel Here: Terence, wielding a +0 short sword and wearing a +0 chain mail (severely wounded) The floor. You hit Terence. Terence is severely wounded. Terence hits you with a +0 short sword. You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You die... Terence says, "And stay out!" #.......# ###.#+###++ #^...[..####.......... #.......>.r@.#........ #.......######........ #.......# #.#+##### ####'#### #.#.# ### #.# ###.#.# #<# #.# #..@..# #.# #.# #.#@### #.# #.# #.#.#########.# #.#######.#...........# #.........############# ########### You could see Terence. Vanquished Creatures An endoplasm (D:1) 3 hobgoblins (D:1) 2 jackals (D:1) A quokka (D:1) A bat (D:2) 3 frilled lizards 2 goblins (D:1) 2 kobolds (D:1) 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 294 | D:1 | Found Aqaoch's Assorted Antiques. 309 | D:1 | Reached XP level 2. HP: 20/20 MP: 1/5 313 | D:1 | Learned a level 2 spell: Searing Ray 909 | D:2 | Encountered Terence 966 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_loops_ring, serial_shops, nicolae_shop_rolling_square D:2: layout_basic, cheibrodos_gnoll_hut, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.1 Dodging | 2 | 2.0 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 32 Melee: Dagger || 32 Tailslap || 2 Cast: Magic Dart || 20 Searing Ray || 2 Stab: Sleeping || 3 Armour: None || 21 Dodge: Dodged || 16