Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15779877621852536865 67 Glonk the Conjurer (level 4, -6/33 HPs) Began as a Draconian Conjurer on June 16, 2026. Mangled by Terence ... wielding a +2 flail of protection (8 damage) ... on level 2 of the Dungeon. The game lasted 00:05:42 (1548 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 1548, Time: 00:05:42 Health: -6/33 AC: 6 Str: 10 XL: 4 Next: 0% Magic: 0/7 EV: 11 Int: 20 God: Gold: 86 SH: 0 Dex: 9 Spells: 5/8 levels left rFire . . . (100%) c - +4 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) f - +0 pair of boots SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 86 gold pieces. Inventory: Hand Weapons a - a +1 dagger of protection c - a +4 dagger (weapon) e - a +0 whip of venom Missiles b - 3 silver javelins (quivered) Armour f - a +0 pair of boots (worn) Talismans d - a maw talisman Scrolls c - a scroll of vulnerability {unknown} e - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of ambrosia {unknown} f - a potion of might {unknown} j - a potion of moonshine {unknown} Skills: + Level 2.4 Dodging + Level 2.5 Stealth + Level 2.6 Spellcasting + Level 4.4 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Anguish Hex/Necr 1% N/A 83% 4 Cause Fear Hex 1% N/A 83% 4 Yara's Violent Unravell Hex/Alch 1% 3d3 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Terence is heavily wounded. You stop channelling your searing ray. Terence hits you with a +2 flail of protection. You closely miss Terence. Terence is heavily wounded. Terence hits you with a +2 flail of protection! You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence closely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence barely misses you. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +2 flail of protection! You hit Terence but do no damage. Your tail-slap misses Terence. Terence is heavily wounded. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Terence. Your tail-slap misses Terence. Terence is severely wounded. Terence closely misses you. You hit Terence. Terence is severely wounded. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * You hit Terence but do no damage. Terence is severely wounded. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 flail of protection, wearing a +0 ring mail and carrying a wand of warping (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +2 flail of protection! You die... Terence says, "Win and live. Lose and die. It's the rule of life." ###### #.. #....# #.###### # #....# #......# .## ######....####...##.# ####.. ###....+...........##.# #...#### ##.#.####....###....##.###....... ........+....+..............@.... ##......#....###.#####.######.... ##.#.####....###@#####.# .. ##.#.............@.....# ##.#############.#####.# .......# #.....# #.# ##.###.#####.....# ### ##.# #....##.....# ##. ##.# ####.######.# .. .#.# #...# #.# #...## .#.. ###.## #.# ....@. You could see Terence. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 2 ribbon worms (D:2) 6 endoplasms 6 hobgoblins 7 jackals (D:2) 4 quokkas 2 ball pythons 8 bats 2 frilled lizards (D:1) 3 goblins 8 kobolds A rat (D:2) 52 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 175 | D:1 | Reached XP level 2. HP: 10/20 MP: 5/5 178 | D:1 | Learned a level 2 spell: Searing Ray 917 | D:2 | Reached XP level 3. HP: 26/26 MP: 3/6 1314 | D:2 | Encountered Terence 1491 | D:2 | Reached XP level 4. HP: 27/33 MP: 7/7 1547 | D:2 | HP: 1/33 [Terence/+2 flail of protection (4)] 1548 | D:2 | Mangled by Terence Illustrated notes Levels and vault maps discovered: D:1: scummos_arrival_hexagon, layout_loops_ring D:2: layout_basic, ebering_ecumenical_altar_webs, uniq_terence Skill XL: | 1 | ---------------+----+----- Stealth | 2 | 2.5 Dodging | 2 | 2.4 Spellcasting | | 2.6 Conjurations | | 4.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 134 | 9 || 143 Melee: Unarmed | 53 | || 53 Tailslap | 16 | || 16 Dagger | 81 | 9 || 90 Cast: Magic Dart | 6 | 1 || 7 Searing Ray | 9 | 2 || 11 Stab: Sleeping | 4 | || 4 Armour: None | 113 | 8 || 121 Dodge: Dodged | 135 | 5 || 140