Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 10456431613018321866 58 Glonk the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on June 22, 2026. Slain by a gnoll ... wielding a +0 halberd (3 damage) ... on level 2 of the Dungeon. The game lasted 00:03:37 (1191 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1191, Time: 00:03:38 Health: -2/19 AC: 3 Str: 4 XL: 3 Next: 75% Magic: 3/10 EV: 12 Int: 24 God: Gold: 51 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) d - staff of cold rCold + . . (50%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . e - +0 pair of boots Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 71 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger Missiles c - 5 poisoned darts Armour a - a +0 robe (worn) e - a +0 pair of boots (worn) Magical Staves d - a staff of cold (weapon) Scrolls i - 3 scrolls of identify c - a scroll of fog {unknown} Potions g - a potion of magic w - a potion of heal wounds Skills: + Level 3.1 Dodging - Level 3.1 Stealth + Level 3.8 Spellcasting + Level 4.7 Conjurations + Level 1.0 Alchemy + Level 0.4 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 28% 1d1 9% 1 Scorch Fire 8% 2d5 16% 2 Fulminant Prism Conj/Alch 9% 3d7 30% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the kobold. You finish channelling your searing ray. The gnoll barely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (almost dead, 82% to hit) The searing ray misses the gnoll. The searing ray hits the kobold! You kill the kobold! (Press . to maintain the ray.) The gnoll barely misses you. The gnoll misses you. The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. Your Alchemy skill increases to level 1! You stop channelling your searing ray. The gnoll hits you with a +0 halberd of flaming. The gnoll burns you. You barely miss the gnoll. The gnoll hits you with a +0 halberd of flaming. The gnoll burns you. You closely miss the gnoll. The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * The gnoll misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd of flaming (82% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll hits you from afar with a +0 halberd. You die... ... .... ..# >. ####.##. ...>..# ..... .j. #j# #.# #####@#### #........# #........# #........# #........# #........# #........# #........############# #..................... You could see 2 gnolls. Vanquished Creatures 2 gnolls 2 dart slugs (D:1) An endoplasm (D:1) A hobgoblin (D:2) 5 jackals (D:1) 3 quokkas 2 ball pythons A bat (D:2) 12 frilled lizards 7 kobolds 6 rats 42 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 152 | D:1 | Learned a level 2 spell: Searing Ray 380 | D:1 | Found Wiaruyps's Information Kiosk. 393 | D:1 | Bought a scroll of identify for 20 gold pieces 535 | D:1 | Reached XP level 3. HP: 19/19 MP: 6/10 1186 | D:2 | Reached skill level 1 in Alchemy 1191 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_corners, nicolae_shop_information_kiosk, minmay_lizard_pond D:2: layout_basic Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.1 Stealth | 3 | 3.1 Alchemy | 1 | 1.0 Spellcasting | | 3.8 Conjurations | | 4.7 Evocations | | 0.4 Action || total ---------------------------++------- Attack: Normal || 9 Melee: Unarmed || 1 Dagger || 6 Staff || 2 Cast: Magic Dart || 32 Searing Ray || 15 Read: Identify || 1 Armour: Robe || 20 Dodge: Dodged || 20