Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13427291039906331583 46 Glonk the Magician (level 3, -3/25 HPs) Began as a Djinni Conjurer on June 22, 2026. Slain by a gnoll ... wielding a +0 spear (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:46 (994 turns). Glonk the Magician (Djinni Conjurer) Turns: 994, Time: 00:02:46 Health: -3/25 AC: 2 Str: 6 XL: 3 Next: 92% Gold: 57 EV: 11 Int: 27 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 83 gold pieces. You spent 26 gold pieces at shops. Inventory: Armour a - a +0 robe (worn) Jewellery b - a +6 ring of intelligence (worn) Scrolls c - 2 scrolls of teleportation {unknown} i - a scroll of identify Potions d - a potion of heal wounds {unknown} Skills: + Level 3.0 Dodging - Level 1.5 Stealth + Level 4.0 Spellcasting + Level 4.0 Conjurations - Level 4.0 Hexes - Level 4.0 Summonings - Level 4.0 Necromancy - Level 4.0 Translocations - Level 4.0 Forgecraft - Level 4.0 Fire Magic - Level 4.0 Ice Magic - Level 4.0 Air Magic - Level 4.0 Earth Magic - Level 4.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 c - Fulminant Prism Conj/Alch 13% 3d8 16% 4 d - Iskenderun's Mystic Conj/Tloc 27% 2d7 (+2d3 16% 4 e - Foxfire Conj/Fire 100% 2x1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The searing ray hits the ribbon worm! You kill the ribbon worm! The searing ray hits the gnoll! You kill the gnoll! Your Dodging skill increases to level 3! Your Spellcasting skill increases to level 4! Your Conjurations skill increases to level 4! Your Hexes skill increases to level 4! Your Summonings skill increases to level 4! Your Necromancy skill increases to level 4! Your Translocations skill increases to level 4! Your Forgecraft skill increases to level 4! Your Fire Magic skill increases to level 4! Your Ice Magic skill increases to level 4! Your Air Magic skill increases to level 4! Your Earth Magic skill increases to level 4! Your Alchemy skill increases to level 4! The searing ray misses the adder. The searing ray misses the gnoll. The adder bites you. The searing ray hits the adder! The adder is severely wounded. The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the quokka. The quokka is almost dead. You finish channelling your searing ray. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The adder closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! * * * LOW HITPOINT WARNING * * * The gnoll completely misses you. The adder misses you. The foxfire burns the adder! You kill the adder! The foxfire burns the gnoll. The gnoll is severely wounded. The gnoll hits you from afar with a +0 spear. You die... #.## #.# #.##... #... #.# #.###.# ..... ###.# #.....# ..... #...# ####### .....r#.### ....j.#.# .....r'.####### ....)j#r##§§..# ...r. #jj§@# ...w ##r### ... #... .. #.### . #. +. ## You could see 2 gnolls, a quokka and a rat. Vanquished Creatures 2 gnolls (D:2) An adder (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) 2 endoplasms 3 hobgoblins 3 quokkas (D:1) 2 ball pythons 4 bats 2 goblins A kobold (D:2) 4 rats 27 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Glonk set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 173 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 426 | D:1 | Found Faet's Magic Scroll Shoppe. 429 | D:1 | Bought a scroll of identify for 26 gold pieces 804 | D:2 | Reached XP level 3. HP: 13/25 MP: 0/0 804 | D:2 | Learned a level 1 spell: Foxfire 994 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_i, layout_basic, serial_shops, nicolae_shop_behind_doors D:2: layout_basic, minmay_pentomino_t4 Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Spellcasting | 4 | 4.0 Conjurations | 4 | 4.0 Hexes | 4 | 4.0 Summonings | 4 | 4.0 Necromancy | 4 | 4.0 Translocations | 4 | 4.0 Forgecraft | 4 | 4.0 Fire Magic | 4 | 4.0 Ice Magic | 4 | 4.0 Air Magic | 4 | 4.0 Earth Magic | 4 | 4.0 Alchemy | 4 | 4.0 Stealth | | 1.5 Action || total ---------------------------++------- Attack: Normal || 44 Melee: Unarmed || 44 Cast: Magic Dart || 16 Searing Ray || 7 Foxfire || 3 Stab: Sleeping || 2 Armour: Robe || 42 Dodge: Dodged || 41