Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17059082194757458125 136 Glonk the Conjurer (level 4, -1/26 HPs) Began as a Deep Elf Conjurer on June 22, 2026. Was an Initiate of Vehumet. Slain by an orc priest ... wielding a +0 flail (4 damage) ... on level 4 of the Dungeon. The game lasted 00:08:08 (2655 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 2655, Time: 00:08:08 Health: -1/26 AC: 3 Str: 4 XL: 4 Next: 98% Magic: 6/12 EV: 11 Int: 25 God: Vehumet [......] Gold: 234 SH: 0 Dex: 13 Spells: 4/11 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) c - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: Renounce Religion (0%) You were on level 4 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 234 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) c - a +0 cloak (worn) Scrolls c - 2 scrolls of identify {unknown} d - a scroll of amnesia {unknown} e - 2 scrolls of teleportation {unknown} h - a scroll of revelation {unknown} k - a scroll of enchant weapon {unknown} m - a scroll of enchant armour {unknown} u - a scroll of fear {unknown} Potions g - 3 potions of magic f - a potion of mutation {unknown} j - a potion of enlightenment {unknown} l - a potion of attraction {unknown} n - a potion of brilliance {unknown} o - a potion of haste {unknown} p - a potion of heal wounds {unknown} q - a potion of curing {unknown} Skills: + Level 1.7 Fighting - Level 3.0 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1 Conjurations + Level 1.8 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Foxfire Conj/Fire 72% 2x1d7 3% 1 Ensorcelled Hibernation Hex/Ice 10% N/A 14% 2 Maxwell's Portable Pile Tloc 5% (3-9)d3 26% 3 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 (+2d2 30% 4 Olgreb's Toxic Radiance Alch 14% N/A 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Vehumet Wu Jian Shops: D:2 = Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter an orc and an orc priest. You encounter an orc. It is wielding a +0 whip. Found an escape hatch in the ceiling. The orc priest shouts! The orc shouts! x2 The orc priest invokes the aid of Beogh against you. Beogh smites you! There is a fountain of clear blue water here. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 flail (79% to hit) The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc priest. The orc priest is moderately wounded. (Press . to maintain the ray.) The searing ray hits the orc priest. The orc priest is moderately wounded. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc priest! The orc priest is severely wounded. The orc priest hits you with a +0 flail! The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 flail (severely wounded, 79% to hit) You miscast Searing Ray. Nothing appears to happen. The orc priest hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 flail. You die... #######+## ## ##...##...##...## #<.⌠....⌠@o))⌠.<# ##...##...##...## #######+## ## You could see an orc priest. Vanquished Creatures An orc priest (D:3) An orc wizard (D:3) 3 adders A dart slug (D:2) A ribbon worm (D:3) 4 endoplasms 8 hobgoblins 4 orcs 6 quokkas 3 ball pythons (D:1) 5 bats 4 frilled lizards 6 goblins 5 kobolds 7 rats 59 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 252 | D:1 | Reached XP level 2. HP: 7/16 MP: 5/8 334 | D:1 | Learned a level 2 spell: Searing Ray 1133 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 1140 | D:2 | Reached skill level 1 in Fighting 1426 | D:2 | Found Tutiaxa's Jewellery Shoppe. 1981 | D:3 | Reached skill level 1 in Alchemy 1981 | D:3 | Reached XP level 4. HP: 25/25 MP: 8/12 1984 | D:3 | Reached skill level 5 in Conjurations 2568 | D:3 | Found an ornate altar of the Wu Jian Council. 2568 | D:3 | Found a radiant altar of Vehumet. 2572 | D:3 | Became a worshipper of Vehumet 2572 | D:3 | Offered knowledge of Shock by Vehumet. 2641 | D:4 | Learned a level 4 spell: Fulminant Prism 2655 | D:4 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: tarquinn_simple_flora_water_c, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs D:3: layout_basic, gammafunk_temple_overflow_wave D:4: layout_basic, temple_pool_b, mainiacjoe_ossuary_entry_dusty_tomb, serial_demonic, serial_demonic_c, serial_demonic_f, serial_demonic_b, serial_demonic_c, serial_demonic_e, serial_demonic_d, minmay_misc_feat_four_crosses, grunt_ministairs_5, chequers_decorated_corner Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.0 Fighting | 1 | 1.7 Spellcasting | 4 | 4.3 Alchemy | 1 | 1.8 Conjurations | 5 | 5.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 26 | 21 || 47 Melee: Dagger | 24 | 21 || 45 Unarmed | 2 | || 2 Cast: Magic Dart | 30 | || 30 Searing Ray | 15 | 8 || 23 Stab: Sleeping | 3 | 3 || 6 Armour: Robe | 16 | 22 || 38 Dodge: Dodged | 11 | 15 || 26