Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11994164335331294420 82 Glonk the Conjurer (level 4, 0/25 HPs) Began as a Deep Elf Conjurer on June 23, 2026. Splashed by a jelly's acid (5 damage) ... on level 3 of the Dungeon. The game lasted 00:10:16 (2049 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 2049, Time: 00:10:16 Health: 0/25 AC: 0 Str: 4 XL: 4 Next: 21% Magic: 9/11 EV: 16 Int: 31 God: Gold: 151 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) d - +1 short sword (devious) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) g - +0 helmet rElec . (100%) c - +0 cloak {Stlth+} rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth +++ f - +6 ring of intelligence HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: corroded (-4), devious A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 151 gold pieces. Inventory: Hand Weapons b - a +0 dagger d - a +1 devious short sword (weapon) Missiles e - 3 darts of disjunction (quivered) Armour a - a +0 robe (worn) c - a +0 cloak of stealth (worn) g - a +0 helmet (worn) Jewellery f - a +6 ring of intelligence (worn) Scrolls c - a scroll of blinking {unknown} e - a scroll of identify {unknown} h - 4 scrolls of teleportation {unknown} m - a scroll of vulnerability {unknown} n - a scroll of poison {unknown} o - a scroll of silence {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - a potion of attraction {unknown} j - a potion of resistance {unknown} k - a potion of moonshine {unknown} l - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting + Level 3.2 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.8 Conjurations + Level 0.9 Air Magic + Level 1.4 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Kiss of Death Conj/Necr 80% 2d11 2% 1 Mercury Arrow Conj/Alch 50% 2d8 2% 2 Jinxbite Hex 10% 2d2 10% 2 Fulminant Prism Conj/Alch 12% 3d9 17% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Forge Lightning Spire Air/Frge 8% 3d4 45% 4 Infestation Necr 2% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Magic restored. You pick up a parchment of Infestation and begin reading... You add the spell Infestation to your library. n - a scroll labelled KUPPIKKURY Found a stone staircase leading up. Found a ring mail. o - a scroll labelled USIWIALUE You now have 151 gold pieces (gained 8). You encounter a bat. There is a stone staircase leading up here. A bat is nearby! The helpless bat fails to defend itself. You feel devious. You hit the bat. You kill the bat! You see here a bat corpse. You encounter a jelly. You feel less devious. The helpless jelly fails to defend itself. You feel devious. You hit the jelly. Your hands burn! The acid corrodes you! The jelly is moderately wounded. The jelly hits you. You are splashed with acid! * * * LOW HITPOINT WARNING * * * You hit the jelly. Your hands burn! * * * LOW HITPOINT WARNING * * * The jelly is moderately wounded. The jelly closely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (moderately wounded, 100% to hit) The searing ray hits the jelly. The jelly is severely wounded. (Press . to maintain the ray.) The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You die... #.## ##.# ##.#.. #..# #.# #.#.# ##.## #.## #...# #†.# #..# ##..# #.## ##.# ##.. #.# #.## #.. ######.# #).## #.# #......# ##..####.# #....@## ##...##.# #...J## ###.##.# #.... #.....# #.... #.....# #.... #....## #.... #....# #.... #....# ##### #....# ###### You could see a jelly. Vanquished Creatures 3 adders (D:2) A dart slug (D:1) 4 hobgoblins 7 jackals 4 quokkas 7 ball pythons 6 bats 6 endoplasms 4 frilled lizards 6 goblins (D:1) 5 kobolds 8 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 86 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 89 | D:1 | Learned a level 2 spell: Searing Ray 427 | D:1 | Reached skill level 1 in Alchemy 833 | D:1 | Reached XP level 3. HP: 20/20 MP: 5/9 1037 | D:2 | Reached skill level 1 in Fighting 1351 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/11 1572 | D:2 | Found a faded altar of an unknown god. 1819 | D:3 | Found Jemisej's Armour Shop. 2049 | D:3 | Splashed by a jelly's acid Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_basic, minmay_bisected D:2: layout_loops_cross, angelslayer_ecumenical_altar_broken_walls_simple, minivault_25, hangedman_decor_push D:3: layout_rooms, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.4 Fighting | 1 | 1.2 Dodging | 3 | 3.2 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.8 Air Magic | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 22 | 12 || 34 Melee: Dagger | 6 | || 6 Short sword | 16 | 12 || 28 Cast: Magic Dart | 53 | 4 || 57 Searing Ray | 12 | 8 || 20 Stab: Sleeping | 2 | 3 || 5 Armour: Robe | 18 | 7 || 25 Dodge: Dodged | 20 | 6 || 26