Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 8852422173236670356 102 Glonk the Conjurer (level 4, -1/25 HPs) Began as a Deep Elf Conjurer on June 24, 2026. Was an Initiate of Vehumet. Killed from afar by an orc wizard (8 damage) ... with a magic dart ... on level 3 of the Dungeon on June 25, 2026. The game lasted 00:06:43 (1508 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1508, Time: 00:06:43 Health: -1/25 AC: 2 Str: 4 XL: 4 Next: 49% Magic: 5/11 EV: 12 Int: 25 God: Vehumet [......] Gold: 112 SH: 0 Dex: 13 Spells: 3/10 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois + (33%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - ring of poison resistance HPRegen 0.24/turn f - ring of flight MPRegen 0.24/turn %: no passive effects @: flying A: magic regeneration a: Renounce Religion (0%) You were on level 3 of the Dungeon. You worshipped Vehumet. Vehumet was noncommittal. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) e - a +0 dagger Missiles c - 5 poisoned darts (quivered) Armour a - a +0 robe (worn) Jewellery b - a ring of poison resistance (worn) f - a ring of flight (worn) Scrolls c - 5 scrolls of teleportation {unknown} d - a scroll of enchant armour {unknown} e - 3 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} Potions g - a potion of magic f - a potion of haste {unknown} j - a potion of berserk rage {unknown} k - a potion of brilliance {unknown} l - a potion of heal wounds {unknown} n - a potion of invisibility {unknown} Skills: + Level 1.2 Fighting + Level 3.4 Dodging - Level 2.4 Stealth + Level 3.9 Spellcasting + Level 4.9 Conjurations + Level 1.8 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 68% 2d10 3% 1 Jinxbite Hex 8% 2d2 14% 2 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Vehumet Shops: D:2 [ Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. The searing ray hits the orc! You kill the orc! Vehumet accepts your kill. (Press . to maintain the ray.) You encounter a goblin. It is wielding a +0 club. The searing ray hits something. The searing ray misses the orc wizard. Something barely misses you. The searing ray hits something! Vehumet accepts your kill. Reactivating autopickup. You feel a bit more experienced. The searing ray hits the orc wizard! The orc wizard is severely wounded. The searing ray hits the goblin! You kill the goblin! Vehumet accepts your kill. You encounter an orc. It is wielding a +0 club. The searing ray hits the orc wizard. The orc wizard is severely wounded. You finish channelling your searing ray. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 club and wearing a +0 leather armour (79% to hit) The searing ray hits something. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) You hear some strange, mumbled words. A magic dart appears from out of thin air! The magic dart hits you! You die... #.#....†..###.)..# #.#.†............. #.#........##....# #................# ###..............# ##...###.......# #...# #.....### ..#########.....## .........@{o....... .#.########.)$..#.# #.....# # #.....# ..##### ... ... .. You could see an orc. Vanquished Creatures An orc wizard (D:3) 5 adders 2 orcs (D:3) 6 hobgoblins 2 quokkas (D:1) 3 ball pythons 2 bats 5 frilled lizards A goblin (D:3) 10 kobolds (D:1) 5 rats A spectral goblin (D:1) 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 273 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 276 | D:1 | Learned a level 2 spell: Searing Ray 430 | D:1 | Found a faded altar of an unknown god. 1019 | D:2 | Reached skill level 1 in Alchemy 1040 | D:2 | Found Itru Tol's Armour Shoppe. 1044 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1176 | D:2 | Found a radiant altar of Vehumet. 1235 | D:2 | Became a worshipper of Vehumet 1235 | D:2 | Offered knowledge of Kiss of Death by Vehumet. 1357 | D:2 | Reached skill level 1 in Fighting 1449 | D:3 | Reached XP level 4. HP: 22/25 MP: 5/11 1454 | D:3 | Learned a level 4 spell: Fulminant Prism 1508 | D:3 | Killed from afar by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, dreamdust_ecumenical_altar_drowned_temple, chequers_serial_rivers_room_b, lexackson_kobold_supper D:2: layout_rooms, basic_altar, serial_shops, shop D:3: layout_basic, serial_shops, shop Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.8 Dodging | 3 | 3.4 Fighting | 1 | 1.2 Stealth | | 2.4 Spellcasting | | 3.9 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 17 | 10 || 27 Melee: Dagger | 17 | 10 || 27 Throw: Dart | 1 | || 1 Cast: Magic Dart | 17 | || 17 Searing Ray | 20 | 2 || 22 Armour: Robe | 13 | 11 || 24 Dodge: Dodged | 17 | 2 || 19