Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7690694224533241229 46 Glonk the Conjurer (level 3, 0/28 HPs) Began as a Draconian Conjurer on June 30, 2026. Slain by a gnoll ... wielding a +0 club (2 damage) ... on level 2 of the Dungeon. The game lasted 00:02:53 (713 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 713, Time: 00:02:54 Health: 0/28 AC: 5 Str: 9 XL: 3 Next: 46% Magic: 6/6 EV: 11 Int: 20 God: Gold: 58 SH: 0 Dex: 9 Spells: 3/6 levels left rFire . . . (100%) b - +2 dagger (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn MPRegen 0.10/turn %: no passive effects @: no status effects A: AC +5, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Hand Weapons a - a +0 short sword b - a +2 dagger of holy wrath (weapon) Scrolls c - a scroll of enchant weapon {unknown} Potions d - a potion of enlightenment {unknown} f - a potion of curing {unknown} Skills: + Level 1.5 Fighting - Level 2.1 Dodging - Level 1.7 Stealth + Level 2.4 Spellcasting + Level 4.3 Conjurations + Level 0.4 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 6% 3d7 50% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 (+2d2 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Okawaru Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +5) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History The gnoll hits you from afar with a +0 spear. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2; Your scales feel tougher. You stop channelling your searing ray. The gnoll hits you from afar with a +0 spear. The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. The gnoll attacks as it pursues you! The gnoll closely misses you. Found a glowing cloak. The gnoll throws a throwing net. The throwing net closely misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * There is an open door, spattered with blood here. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (81% to hit) The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray hits the gnoll. The gnoll is severely wounded. Magic courses through your body. You stop channelling your searing ray. The gnoll hits you with a +0 club. You die... #.# #. . # ####### # #.....# #########.....# ........#.....# .#......#.....#### ...._.........jj@+ .(............#### ...j...#......# ...#####....j.# ##.#####......# #jj...#......# #.....#.#.#### ##....#.#.# ###...(#.# You could see 2 gnolls. Vanquished Creatures 2 gnolls (D:2) 2 dart slugs (D:1) 2 endoplasms (D:1) 2 hobgoblins (D:1) 3 quokkas (D:1) 6 bats (D:1) A frilled lizard (D:1) 5 goblins 4 kobolds (D:1) 4 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 159 | D:1 | Reached XP level 2. HP: 22/22 MP: 5/5 162 | D:1 | Learned a level 2 spell: Searing Ray 260 | D:1 | Reached skill level 1 in Fighting 657 | D:2 | Found an iron altar of Okawaru. 689 | D:2 | Reached XP level 3. HP: 16/28 MP: 1/6 708 | D:2 | HP: 1/28 [gnoll/+0 spear (7)] 713 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden_2, layout_rooms, minmay_misc_feat_ornament D:2: layout_basic, dreamdust_ecumenical_altar_statues, basic_altar, serial_shops, shop Skill XL: | 1 2 | ---------------+-------+----- Dodging | 2 | 2.1 Fighting | 1 | 1.5 Stealth | | 1.7 Spellcasting | | 2.4 Conjurations | | 4.3 Alchemy | | 0.4 Action || total ---------------------------++------- Attack: Normal || 53 Melee: Dagger || 44 Unarmed || 5 Tailslap || 8 Short sword || 4 Cast: Magic Dart || 3 Searing Ray || 6 Drink: Magic || 1 Stab: Sleeping || 5 Armour: None || 41 Dodge: Dodged || 55