Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 4388076511209403546 16 Glonk the Conjurer (level 2, -1/22 HPs) Began as a Draconian Conjurer on June 30, 2026. Slain by a gnoll ... wielding a +0 club (4 damage) ... on level 1 of the Dungeon on July 1, 2026. The game lasted 00:01:58 (593 turns). Glonk the Conjurer (Draconian Conjurer) Turns: 593, Time: 00:01:58 Health: -1/22 AC: 4 Str: 9 XL: 2 Next: 37% Magic: 1/5 EV: 11 Int: 18 God: Gold: 12 SH: 0 Dex: 9 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec . (100%) (no gloves) rCorr . (100%) (no boots) SInv . (no amulet) Will +.... b - ring of willpower Stlth ++ (no ring) HPRegen 0.23/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: AC +4, unfitting armour, cold-blooded, armoured tail 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Jewellery b - a ring of willpower (worn) Scrolls c - a scroll of identify {unknown} e - a scroll of fog {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of brilliance {unknown} Skills: + Level 0.9 Fighting + Level 2.0 Dodging - Level 1.7 Stealth + Level 2.2 Spellcasting + Level 4.1 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 68% 1d6 3% 1 b - Searing Ray Conj 34% 2d5 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 4% 3d5 58% 4 Iskenderun's Mystic Bla Conj/Tloc 9% 2d4 (+2d1 58% 4 Summon Seismosaurus Egg Summ/Erth 2% N/A 87% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plain brown scales are hard. (AC +4) You cannot fit into any form of body armour or wear helmets. You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. Message History Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. You encounter a quokka. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is severely wounded. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. You don't have enough magic to cast this spell. You don't have enough magic to cast this spell. You barely miss the gnoll. The gnoll is severely wounded. The endoplasm quivers. The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club! * * * LOW HITPOINT WARNING * * * You completely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. You die... ........###'###..........## .⌠.r..'####.####'....⌠....# #..##..##.##......... ##r###.##..###......# #.J.#.###...#....... #.###.#.#####.##.....# #.....#..####.##+....# ######j##.#......#..... ###...##@#..#.#######.... ..#.#.##'#'##.#...# #.... #.#.#.##...##.#.#.###.... #. #.#.#..+.<.'..#.#.#.'...# #. ##.#.#.##...##.#.#.#.#.).. #. #....#.##'#'##.#.#...#.... #.##.####.#..#.##...#####.... #..#.#....#.##.###### #..... #..'##.####..#.. #+...#. You could see a gnoll and an endoplasm. Vanquished Creatures A dart slug (D:1) 2 endoplasms (D:1) 2 ball pythons (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 goblins (D:1) 4 kobolds (D:1) A rat (D:1) 18 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 184 | D:1 | Reached XP level 2. HP: 22/22 MP: 1/5 187 | D:1 | Learned a level 2 spell: Searing Ray 324 | D:1 | Found a faded altar of an unknown god. 324 | D:1 | Encountered an orange demon 593 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: nicolae_arrival_somewhat_less_tricky_arrival, layout_basic, serial_shops, nicolae_shop_behind_doors, dreamdust_ecumenical_altar_sealed_demon Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.0 Fighting | | 0.9 Stealth | | 1.7 Spellcasting | | 2.2 Conjurations | | 4.1 Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Tailslap || 1 Cast: Magic Dart || 29 Armour: None || 18 Dodge: Dodged || 11