Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6133773219063261050 1093 Glonk the Conjurer (level 8, 0/62 (66) HPs) Began as a Black Draconian Conjurer on July 1, 2026. Slain by a hell rat (16 damage) ... on level 5 of the Dungeon. The game lasted 00:16:56 (4293 turns). Glonk the Conjurer (Black Draconian Conjurer) Turns: 4293, Time: 00:16:57 HP: 0/62 (66) AC: 7 Str: 13 XL: 8 Next: 9% MP: 2/14 EV: 10 Int: 23 God: Gold: 183 SH: 0 Dex: 7 Spells: 8/15 levels left rFire . . . (100%) j - +10 war axe of Wu Jian, Grinning {flame, Str+3 Int+3} rCold . . . (100%) f - orb {Glass} rNeg . . . (100%) (no helmet) rPois . (100%) (no cloak) rElec + (33%) e - +0 pair of gloves {Hurl} rCorr . (100%) (no boots) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.30/turn MPRegen 0.14/turn %: no passive effects @: studying 2 skills, lightly drained A: galvanic breath, AC +6, unfitting armour, electricity resistance, cold-blooded, armoured tail 1, clumsy 1 a: Galvanic Breath (4%) You were on level 5 of the Dungeon. You visited 2 branches of the dungeon, and saw 6 of its levels. You collected 183 gold pieces. Inventory: Hand Weapons a - a +0 club b - a +0 short sword d - a +0 dagger h - the +6 long sword of Ointment {venom, Will+++} (You found it on level 4 of the Dungeon) Will+++: It greatly increases your willpower. It cannot be enchanted further. i - a +0 dagger of venom j - the +10 war axe of Wu Jian, Grinning (weapon) {flame, Str+3 Int+3} (You found it on level 4 of the Dungeon) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles c - 7 poisoned darts (quivered) g - a boomerang Armour e - a +0 pair of gloves of hurling (worn) f - an orb of glass (worn) Talismans k - the inkwell talisman of the Doldrums {+Blink +Inv Int-2 SInv} (You found it on level 4 of the Dungeon) [inkwell talisman] +Blink: It lets you blink. +Inv: It lets you turn invisible. Int-2: It affects your intelligence (-2). SInv: It lets you see invisible. Wands f - a wand of mindburst (8) Scrolls c - a scroll of vulnerability {unknown} e - a scroll of immolation {unknown} r - 2 scrolls of revelation j - 2 scrolls of fog {unknown} l - 5 scrolls of identify {unknown} m - a scroll of acquirement {unknown} n - 2 scrolls of fear {unknown} o - a scroll of brand weapon {unknown} q - a scroll of blinking {unknown} u - a scroll of amnesia {unknown} v - a scroll of torment {unknown} h - a scroll of teleportation {unknown} Potions g - 2 potions of magic d - a potion of heal wounds {unknown} M - a potion of mutation f - a potion of ambrosia {unknown} p - a potion of resistance {unknown} k - a potion of enlightenment {unknown} c - a potion of curing s - a potion of cancellation {unknown} Skills: + Level 4.0 Fighting - Level 2.0 Dodging - Level 2.7 Stealth + Level 4.1 Shields + Level 4.0 Spellcasting + Level 5.5 Conjurations + Level 3.3 Alchemy + Level 3.0 Evocations + Level 1.4 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 c - Fulminant Prism Conj/Alch 12% 3d9 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 68% 2x1d7 3% 1 Static Discharge Conj/Air 34% 3-5/arc 4% 2 Construct Spike Launche Frge 8% 2d3 16% 2 Scorch Fire 8% 2d5 16% 2 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Curse of Agony Necr 4% N/A 96% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple (1/1) D:4 The Realm of Zot is guarded by orbs of entropy. Altars: Dithmenos Fedhas Hepliaklqana Makhleb Nemelex Xobeh Qazlal Vehumet Yredelemnul Innate Abilities, Weirdness & Mutations You can breathe arcing electricity. Your glossy black scales are hard. (AC +6) You cannot fit into any form of body armour or wear helmets. You are resistant to electric shocks. (rElec) You are cold-blooded and may be slowed by cold attacks. You have an armoured tail. You are clumsy. (Dex -3) Message History The river rat is heavily wounded. The river rat squeaks loudly. (Press . to maintain the ray.) You hear a loud squeak. x2; You hear a deafening roar! x2 You hear a loud squeak. You encounter a river rat. The searing ray hits the river rat. The river rat becomes as fragile as glass! The river rat is almost dead. You encounter a hell rat. The searing ray hits the river rat but does no damage. The river rat is almost dead. The searing ray hits the river rat. You kill the river rat! The searing ray misses the hell rat. You finish channelling your searing ray. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hell rat (79% to hit) The searing ray hits the hell rat! The hell rat is heavily wounded. The searing ray hits the river rat! The river rat is severely wounded. (Press . to maintain the ray.) The searing ray hits the hell rat but does no damage. The hell rat is heavily wounded. The searing ray hits the river rat. You kill the river rat! The hell rat closely misses you. Okay, then. You stop channelling your searing ray. The hell rat attacks as it pursues you! The hell rat barely misses you. Things that are here: a river rat corpse; a river rat corpse You hit the hell rat. You burn the hell rat. The hell rat is severely wounded. The hell rat bites you! You die... #[ ####. #.... #.### ### ##..# ##... #††# ####†.# ##.# #.#r# ##. ##@## ##.# #.### #.## ##..## ##.. ###.## ### ##.##### ######. ##..#.###.#.†.# ###.#...#.#### ######### You could see a hell rat. Vanquished Creatures Sigmund (D:5) A phantom (D:4) 4 scorpions 4 hounds An iguana (D:5) A clockroach (D:3) Natasha (thrice) (D:3) Terence (D:3) A hell rat (D:5) An orc wizard (D:4) A centaur zombie (D:4) A scorpion zombie (D:4) 6 adders 15 river rats (D:5) A shadow imp (D:4) A hound zombie (D:4) 3 dart slugs (D:3) An adder zombie (D:4) 8 orcs 2 ribbon worms (D:2) 7 endoplasms 3 hobgoblins 2 jackals (D:3) 7 quokkas 10 ball pythons 5 bats 4 frilled lizards 2 goblins 8 kobolds 6 rats 111 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Draconian Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 382 | D:1 | Reached XP level 2. HP: 22/22 MP: 0/5 385 | D:1 | Learned a level 2 spell: Searing Ray 555 | D:1 | Reached skill level 1 in Fighting 1287 | D:2 | Reached XP level 3. HP: 16/28 MP: 3/6 1955 | D:3 | Reached skill level 1 in Alchemy 1955 | D:3 | Reached XP level 4. HP: 28/36 MP: 7/7 1960 | D:3 | Learned a level 4 spell: Fulminant Prism 2033 | D:3 | Found a faded altar of an unknown god. 2145 | D:3 | Encountered Natasha 2151 | D:3 | Killed Natasha 2361 | D:3 | Encountered Natasha 2366 | D:3 | Killed Natasha 2367 | D:3 | Reached XP level 5. HP: 41/41 MP: 4/9 2379 | D:3 | Found a hazy altar of Hepliaklqana. 2590 | D:3 | Encountered Natasha 2597 | D:3 | Killed Natasha 2654 | D:3 | Encountered Terence 2661 | D:3 | Killed Terence 2662 | D:3 | Reached skill level 1 in Evocations 2996 | D:4 | Found a statue of an orb of entropy. 2996 | D:4 | Found a staircase to the Ecumenical Temple. 3000 | D:4 | Found a statue of an orb of entropy. 3015 | Temple | Entered the Ecumenical Temple 3063 | D:4 | Reached skill level 1 in Shields 3232 | D:4 | Reached XP level 6. HP: 21/50 MP: 2/10 3349 | D:4 | Identified the +6 long sword of Ointment {venom, Will+++} 3364 | D:4 | Gained mutation: You are clumsy. (Dex -3) [potion of | mutation] 3448 | D:4 | Reached skill level 5 in Conjurations 3585 | D:4 | Identified the +10 war axe of Wu Jian, Grinning {flame, | Str+3 Int+3} 3620 | D:4 | Your scales start taking on a glossy black colour. 3620 | D:4 | Reached XP level 7. HP: 57/57 MP: 12/12 3620 | D:4 | Gained mutation: You are resistant to electric shocks. | (rElec) [Black Draconian growth] 3967 | D:4 | Identified the inkwell talisman of the Doldrums {+Blink | +Inv Int-2 SInv} 4002 | D:5 | Entered Level 5 of the Dungeon 4017 | D:5 | Encountered Sigmund 4027 | D:5 | Killed Sigmund 4028 | D:5 | Reached skill level 1 in Shapeshifting 4267 | D:5 | Reached XP level 8. HP: 66/66 MP: 13/13 4293 | D:5 | Slain by a hell rat Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_maze, layout_basic, minmay_misc_feat_ornament, hangedman_decor_diamond_cutter D:2: layout_basic D:3: layout_loops_ring, nicolae_overflow_four_foyers_orthogonal, hellmonk_ecumenical_altar_dog_temple, nicolae_houndstooth_variations, uniq_natasha, uniq_terence D:4: layout_rooms, temple_pool_b, serial_undead, serial_undead_d, serial_undead_b, serial_undead_d, serial_undead_a, hangedman_decor_lopped, abandoned_shop, dreamdust_princess_corridor D:5: layout_basic, nicolae_wu_jian_sharp_slivers_of_steel, wander_guarded_unrand_ratskin, uniq_sigmund Temple: hellmonk_temple_two_chambers Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Dodging | 2 | 2.0 Fighting | 1 2 3 4 | 4.0 Stealth | 2 | 2.7 Alchemy | 1 2 3 | 3.3 Evocations | 1 2 3 | 3.0 Spellcasting | 3 4 | 4.0 Shields | 1 2 3 4 | 4.1 Conjurations | 5 | 5.5 Shapeshifting | 1 | 1.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 81 | 95 | 64 || 240 Melee: Club | 7 | | || 7 Short sword | 49 | | || 49 Tailslap | 14 | 14 | 6 || 34 Dagger | 25 | 80 | || 105 War axe | | 8 | 65 || 73 Long sword | | 7 | || 7 Throw: Dart | 4 | 9 | 2 || 15 Boomerang | | 7 | || 7 Cast: Magic Dart | 22 | | || 22 Searing Ray | 7 | 17 | 6 || 30 Fulminant Prism | | | 2 || 2 Drink: Curing | | 2 | || 2 Mutation | | 1 | || 1 Read: Revelation | | 1 | || 1 Stab: Sleeping | 7 | 3 | || 10 Distracted | | | 2 || 2 Armour: None | 47 | 77 | 67 || 191 Dodge: Dodged | 37 | 91 | 35 || 163