Glonk Level 1 of the Dungeon (7, 6, D:1) a +0 dagger (17, -1, D:1) a hobgoblin skeleton (19, 18, D:1) a bat corpse (skeletalised by now) (22, -6, D:1) a +0 robe (23, 22, D:1) a ball python corpse (skeletalised by now) (25, 27, D:1) a +0 leather armour (30, -7, D:1) a hobgoblin skeleton (33, 21, D:1) a frilled lizard corpse (skeletalised by now) (35, -8, D:1) a +0 whip (39, 21, D:1) a +0 scale mail (46, -7, D:1) a +0 dagger (46, 6, D:1) a +0 club (52, -9, D:1) a +0 sling (63, 26, D:1) a +0 dagger a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 2, D:2) a +0 whip (5, 11, D:2) a bat skeleton (8, 10, D:2) a quokka skeleton (9, 26, D:2) a +0 short sword a kobold corpse (skeletalised by now) (19, 39, D:2) a quokka skeleton (28, 13, D:2) a +0 club (33, 21, D:2) a +0 club (36, 22, D:2) a +1 cloak of air (61, 17, D:2) a +0 robe Level 3 of the Dungeon (7, 6, D:3) a +0 falchion (22, 21, D:3) a rat corpse (skeletalised by now) (26, -4, D:3) a +0 flail a +0 chain mail the human skeleton of Terence (39, 22, D:3) a +0 dagger Level 4 of the Dungeon [Shop] Kaps's Armour Shoppe a +0 pair of gloves of parrying (115 gold) a +0 scale mail of death (110 gold) a +0 helmet (45 gold) a +0 ring mail (40 gold) a +3 plate armour of resonance (400 gold) a +0 ring mail (40 gold) the +4 skin of Zhor {*Englaciate rC+++ SInv} (665 gold) *Englaciate: It radiates cold, occasionally slowing all nearby creatures who are not resistant to cold. rC+++: It renders you almost immune to cold. SInv: It lets you see invisible. It cannot be enchanted further. a +1 helmet of ice (265 gold) a +0 ring mail (40 gold) a +0 robe (9 gold) (0, 0, D:4) a +0 short sword 3 stones a kobold corpse (skeletalised by now) (3, 11, D:4) a +0 helmet of sniping (6, 8, D:4) a +0 robe (20, -6, D:4) a +0 hand axe (32, -9, D:4) a +0 dagger 2 stones (38, -5, D:4) a +0 club (38, -3, D:4) a +0 spear (39, 0, D:4) a hobgoblin corpse (skeletalised by now) (41, -12, D:4) a +0 club (44, -2, D:4) a +0 dagger (52, 4, D:4) a +0 mace Level 5 of the Dungeon (16, 8, D:5) a ring of see invisible (17, 13, D:5) a +0 club (18, -10, D:5) a +0 whip a +0 ring mail (19, -11, D:5) a +0 heavy flail a +0 leather armour (19, -10, D:5) a +0 dagger a +0 robe a +0 club (20, -11, D:5) a +0 short sword a +0 chain mail a +0 club a +0 flail (23, 11, D:5) a +0 dagger (26, -10, D:5) a +0 leather armour (29, 2, D:5) a +0 club (31, 19, D:5) a +0 war axe (32, -10, D:5) a +0 leather armour (40, 9, D:5) a +0 pair of boots (41, 19, D:5) a +0 giant club (45, -2, D:5) a +0 dagger a +0 scale mail of poison resistance (45, 0, D:5) a +0 war axe Level 6 of the Dungeon (9, 9, D:6) a +0 leather armour (12, 35, D:6) a +0 leather armour (28, -5, D:6) a +0 dagger (28, 20, D:6) a +0 dagger Level 7 of the Dungeon (0, 0, D:7) a +0 ring mail (9, -9, D:7) a parchment of Vhi's Electric Charge (27, -25, D:7) a quill talisman (34, -7, D:7) a +0 dagger a +0 robe (39, -11, D:7) a +5 short sword of venom (57, -13, D:7) a +0 leather armour Level 8 of the Dungeon [Shop] Nokk's One-of-a-Kind Rings a +2 ring of strength (unknown) (42 gold) a +6 ring of protection (unknown) (1092 gold) a +8 ring of strength (unknown) (770 gold) a +1 ring of dexterity (unknown) (28 gold) the ring "Daifesuf" {rCorr Str+8 Slay-5 Stlth+} (504 gold) [ring of strength] rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). Stlth+: It makes you more stealthy. a +2 ring of slaying (unknown) (140 gold) the ring of Tuavixio {Will+ Str+3 Dex-2 Clar} (673 gold) [ring of willpower] Will+: It increases your willpower. Str+3: It affects your strength (+3). Dex-2: It affects your dexterity (-2). Clar: It protects you from confusion, rage, mesmerisation and fear. (0, 0, D:8) a +0 scale mail (7, -25, D:8) a +0 dagger (8, -25, D:8) a +0 dagger a +0 robe (9, -25, D:8) a +0 dagger a +0 dagger (11, -27, D:8) a +0 flail (11, -26, D:8) a +0 whip the +3 flail of Equivalence {venom, Fly rC+ Str+3 Int-4} Fly: It grants you flight. rC+: It protects you from cold. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). It cannot be enchanted further. a +0 robe (11, -25, D:8) a +0 whip (12, -26, D:8) a +0 spear (14, 0, D:8) a +0 club a +0 ring mail (15, 1, D:8) a +0 short sword 3 stones a +2 vampiric dagger a +0 robe (15, 2, D:8) a +0 short sword (16, -44, D:8) a +0 whip (16, 1, D:8) a +0 whip 5 stones (32, -20, D:8) a +0 hand axe a +0 ring mail a +0 mace a +0 leather armour (33, -20, D:8) a +0 hand axe (33, -17, D:8) a +0 leather armour Level 9 of the Dungeon (0, 0, D:9) a +0 dagger a +0 robe (4, -6, D:9) a +0 scimitar (30, -2, D:9) a +0 flail (36, -8, D:9) a +0 dagger a +0 robe (38, -3, D:9) 7 gold pieces (38, -2, D:9) 10 gold pieces a potion of moonshine (39, -10, D:9) a parchment of Maxwell's Portable Piledriver (40, -4, D:9) 10 gold pieces (41, -8, D:9) a parchment of Fulminant Prism the Ecumenical Temple