Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16767220039359802051 644 Glonk the Conjurer (level 7, -2/40 HPs) Began as a Deep Elf Conjurer on Aug 5, 2026. Slain by an ogre ... wielding a +0 giant spiked club (20 damage) ... on level 5 of the Dungeon. The game lasted 00:09:05 (4174 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 4174, Time: 00:09:06 Health: -2/40 AC: 4 Str: 4 XL: 7 Next: 26% Magic: 10/16 EV: 17 Int: 25 God: Gold: 219 SH: 0 Dex: 13 Spells: 8/15 levels left rFire + . . (50%) e - +0 short sword (drain) rCold + . . (50%) (no offhand) rNeg . . . (100%) m - +1 robe {rC+} rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . l - +0 pair of boots Will ..... d - amulet of dissipation Stlth +++ h - +5 ring of evasion HPRegen 0.26/turn i - ring of protection from fire MPRegen 0.30/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 219 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +0 short sword of draining (weapon) Missiles g - 9 poisoned darts (quivered) j - 3 boomerangs k - a throwing net Armour a - a +0 robe b - an orb of energy l - a +0 pair of boots (worn) m - a +1 robe of cold resistance (worn) Jewellery d - an amulet of dissipation (worn) h - a +5 ring of evasion (worn) i - a ring of protection from fire (worn) Talismans f - a rimehorn talisman Wands d - a wand of digging (5) Scrolls c - 2 scrolls of enchant weapon {unknown} e - a scroll of teleportation {unknown} h - a scroll of enchant armour {unknown} m - a scroll of identify {unknown} Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of moonshine {unknown} j - 2 potions of curing {unknown} k - a potion of cancellation {unknown} l - 2 potions of attraction {unknown} n - a potion of mutation {unknown} o - a potion of invisibility {unknown} p - a potion of might {unknown} q - a potion of heal wounds {unknown} Baubles g - 2 flux baubles Skills: + Level 2.3 Fighting + Level 4.3 Dodging + Level 4.5 Stealth + Level 4.9 Spellcasting + Level 5.4 Conjurations + Level 2.9 Alchemy + Level 2.7 Evocations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 13% 3d8 14% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 12% N/A 13% 2 Construct Spike Launche Frge 12% 2d3 13% 2 Ensorcelled Hibernation Hex/Ice 12% N/A 13% 2 Scorch Fire 12% 2d5 13% 2 Fugue of the Fallen Necr 6% N/A 26% 3 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 26% 4 Anguish Hex/Necr 3% N/A 63% 4 Awaken Armour Erth/Frge 12% N/A 63% 4 Permafrost Eruption Ice/Erth 3% 2x4d2 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Shops: D:4 ( Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History There is a fountain of clear blue water here. You take a small sip from the fountain. Refreshing. There is a fountain of clear blue water here. There is a fountain of clear blue water here. You see here a ball python corpse. Done exploring. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. Okay, then. Found a stone staircase leading down. There is a stone staircase leading down here. You encounter an ogre. It is wielding a +0 giant spiked club. Cast which spell? (? or * to list) Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (asleep, 100% to hit) The searing ray hits the ogre. The ogre is lightly wounded. The ogre shouts! (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is moderately wounded. The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ogre, wielding a +0 giant spiked club (severely wounded, 91% to hit) The searing ray misses the ogre. (Press . to maintain the ray.) The ogre hits you with a +0 giant spiked club!! Ouch! That really hurt! You die... ... .. #.##.## #####.#...# #....>#...# #.##......# # #.##.##.#.# #.####.##......# #..O.#.#####.### #@#.# #.# #.#.# #.# #...# #<# ##### ### You could see an ogre. Vanquished Creatures Sigmund (D:4) A sky beast (D:4) An ogre (D:4) A scorpion (D:4) A bombardier beetle (D:3) A jelly (D:4) An orc priest (D:4) 3 gnolls (D:4) 5 adders 3 dart slugs 2 ribbon worms (D:2) 8 endoplasms 13 hobgoblins 2 jackals (D:1) 10 orcs 2 quokkas (D:1) 5 ball pythons 2 bats 4 frilled lizards 9 goblins 7 kobolds 10 rats 92 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 142 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 145 | D:1 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Found a faded altar of an unknown god. 1064 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/9 1270 | D:2 | Reached skill level 1 in Alchemy 1471 | D:2 | Reached skill level 1 in Fighting 1679 | D:2 | Reached XP level 4. HP: 25/25 MP: 8/11 1696 | D:2 | Reached skill level 1 in Evocations 1718 | D:2 | Learned a level 4 spell: Fulminant Prism 2354 | D:3 | Reached XP level 5. HP: 29/29 MP: 12/12 3141 | D:4 | Reached skill level 5 in Conjurations 3156 | D:4 | Reached XP level 6. HP: 17/35 MP: 2/14 3447 | D:4 | Encountered Sigmund 3455 | D:4 | Killed Sigmund 3792 | D:4 | Reached XP level 7. HP: 9/40 MP: 10/16 4079 | D:4 | Found Sishabu's Weapon Emporium. 4147 | D:5 | Entered Level 5 of the Dungeon 4174 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: onia_arrival_mini_spirals, layout_basic, minmay_fountain_box D:2: cheibrodos_old_hovel, layout_loops_corners, nicolae_ecumenical_lake_church D:3: layout_loops_ring, grunt_decor_mini_mirrors, corexii_item_surrounded_by_moat, st_stairs_9 D:4: layout_cave_pods, serial_shops, nicolae_shop_temple_entry_statues_fountains, uniq_sigmund D:5: darby_rabbit_hole [darby_rabbit_hole_end_abyss], layout_basic, lemuel_temple_firewalk_a, serial_bayou, serial_bayou_lagoon_a, serial_bayou_pond_d, serial_bayou_lake_a, serial_bayou_lagoon_b Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 2 | 2.9 Dodging | 3 4 | 4.3 Fighting | 1 2 | 2.3 Stealth | 3 4 | 4.5 Evocations | 1 2 | 2.7 Spellcasting | 4 | 4.9 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 13 | 79 | 1 || 93 Melee: Unarmed | 3 | | || 3 Short sword | 10 | 79 | 1 || 90 Throw: Dart | | 4 | || 4 Cast: Magic Dart | 80 | 5 | || 85 Searing Ray | 1 | 11 | 4 || 16 Fulminant Prism | | 2 | || 2 Stab: Sleeping | | 6 | 1 || 7 Distracted | | 1 | || 1 Armour: Robe | 8 | 36 | 6 || 50 Dodge: Dodged | 10 | 50 | 2 || 62