Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1502463982666823193 64 Glonk the Conjurer (level 3, -5/20 HPs) Began as a Deep Elf Conjurer on Aug 6, 2026. Slain by a gnoll ... wielding a +0 flail (8 damage) ... on level 2 of the Dungeon. The game lasted 00:03:15 (1773 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1773, Time: 00:03:15 Health: -5/20 AC: 3 Str: 4 XL: 3 Next: 91% Magic: 7/10 EV: 11 Int: 24 God: Gold: 63 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) c - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Hand Weapons c - a +0 rapier (weapon) Missiles b - 7 poisoned darts e - 10 boomerangs f - 2 javelins Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) Wands e - a wand of paralysis (11) Scrolls c - a scroll of teleportation {unknown} d - a scroll of poison {unknown} e - a scroll of noise {unknown} h - a scroll of revelation {unknown} k - 3 scrolls of identify {unknown} l - a scroll of fear {unknown} m - a scroll of vulnerability {unknown} n - a scroll of blinking {unknown} Potions g - a potion of magic f - 3 potions of lignification {unknown} j - a potion of curing {unknown} Skills: + Level 1.0 Fighting - Level 3.0 Dodging - Level 3.0 Stealth + Level 3.7 Spellcasting + Level 4.7 Conjurations + Level 0.5 Translocations + Level 0.7 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 8% 2d5 10% 1 Construct Spike Launche Frge 8% 2d3 16% 2 Inner Flame Hex/Fire 4% N/A 30% 3 Tukima's Dance Hex 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Flame Wave Conj/Fire 15% 2d7 36% 4 Sticky Flame Fire/Alch 6% 2d4 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray hits the gnoll. You kill the gnoll! The gnoll barely misses you. Your Fighting skill increases to level 1! The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll closely misses you. The searing ray hits the gnoll! The gnoll is almost dead. You finish channelling your searing ray. The gnoll closely misses you. You hit the gnoll but do no damage. The gnoll is almost dead. The gnoll hits you with a +0 whip. You puncture the gnoll! You kill the gnoll! e - 10 boomerangs (gained 4) Things that are here: a +0 whip; a +0 ring mail You encounter a gnoll. It is wielding a +0 flail. Things that are here: a +0 spear; a gnoll corpse The gnoll hits you with a +0 flail! You closely miss the gnoll. The gnoll barely misses you. The gnoll hits you with a +0 flail. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 flail (82% to hit) The searing ray hits the gnoll but does no damage. (Press . to maintain the ray.) The gnoll hits you with a +0 flail. * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 flail! You die... #####..........# #>........####.# #.###.###.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #)# #.# #.# #.###.# #.. #.@j..# .# #)##### #)# ######.#### #.........# #......##.# #..###.##.# #..# #.##.# #..# #.##.# You could see a gnoll. Vanquished Creatures 2 gnolls (D:2) 2 adders (D:2) 2 dart slugs 3 endoplasms 3 hobgoblins A quokka (D:2) 6 ball pythons 2 bats 2 frilled lizards 3 goblins 3 kobolds 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 574 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 577 | D:1 | Learned a level 2 spell: Searing Ray 1308 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/9 1744 | D:2 | Reached skill level 1 in Fighting 1773 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_rooms_with_view, layout_basic, fountainhead D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | 3 | 3.0 Fighting | 1 | 1.0 Spellcasting | | 3.7 Conjurations | | 4.7 Translocations | | 0.5 Alchemy | | 0.7 Action || total ---------------------------++------- Attack: Normal || 70 Melee: Rapier || 70 Cast: Magic Dart || 16 Searing Ray || 3 Stab: Sleeping || 8 Armour: Robe || 45 Dodge: Dodged || 38