Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9121204064133473115 35 Glonk the Conjurer (level 3, -4/20 HPs) Began as a Deep Elf Conjurer on Aug 6, 2026. Slain by Sigmund ... wielding a +3 antimagic scythe (14 damage) ... on level 2 of the Dungeon. The game lasted 00:04:12 (1061 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1061, Time: 00:04:12 Health: -4/20 AC: 2 Str: 4 XL: 3 Next: 17% Magic: 3/10 EV: 11 Int: 24 God: Gold: 39 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Missiles c - 6 boomerangs Armour a - a +0 robe (worn) Talismans b - an inkwell talisman Scrolls c - a scroll of teleportation {unknown} d - a scroll of poison {unknown} e - a scroll of amnesia {unknown} h - a scroll of enchant armour {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of lignification {unknown} k - a potion of haste {unknown} l - 2 potions of might {unknown} n - a potion of moonshine {unknown} o - a potion of curing {unknown} Skills: + Level 1.0 Fighting - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.6 Spellcasting + Level 4.8 Conjurations + Level 0.7 Alchemy + Level 0.2 Shapeshifting You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 54% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Ozocubu's Armour Ice 4% N/A 30% 3 Fulminant Prism Conj/Alch 8% 3d6 32% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 36% 4 Detonation Catalyst Fire/Alch 6% 1d1 94% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press ? for a list of commands and other information. Done exploring. You climb downwards. Level annotation: Sigmund There is a stone staircase leading up here. You encounter a goblin. It is wielding a +0 sling and carrying a +0 dagger. The goblin shouts! The goblin shoots a sling bullet. The sling bullet misses you. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a goblin, wielding a +0 sling and carrying a +0 dagger (100% to hit) The magic dart hits the goblin. You kill the goblin! Magic restored. You encounter a ball python. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, ( or ) - cycle Shift-Dir - straight line Aim: a ball python (asleep, 100% to hit) The magic dart hits the ball python! You kill the ball python! Sigmund comes into view. Sigmund hits you from afar with a +3 antimagic scythe. You feel your power leaking away. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +3 antimagic scythe and wearing a +2 robe of fire resistance (lightly wounded, 77% to hit) The searing ray hits Sigmund! Sigmund is heavily wounded. (Press . to maintain the ray.) The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund hits you from afar with a +3 antimagic scythe. You feel your power leaking away. The searing ray misses Sigmund. Sigmund hits you from afar with a +3 antimagic scythe! Ouch! That really hurt! You die... Sigmund begins carving another notch in his scythe. ..# #.## ###..### #... #.<....# #..# #.####.# ## #..######.# #.. ....<...#.## #.# #..####....###.# #)# #..@.....#.....# #.# #@#####....###.# #.###.#.......## ######.##...<....### #.......#..#........... #.####..#..#####.#####. #.###.>.#†.# #.# #.##.......# #.# #.##....#.######.# ####.##.#..#.....##.# You could see Sigmund. Vanquished Creatures 2 adders A dart slug (D:1) 2 endoplasms (D:1) A hobgoblin (D:2) 2 quokkas (D:1) 2 ball pythons 4 bats A frilled lizard (D:1) 3 goblins A kobold (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 607 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 924 | D:2 | Encountered Sigmund 928 | D:2 | Learned a level 2 spell: Searing Ray 960 | D:1 | Reached skill level 1 in Fighting 960 | D:1 | Reached XP level 3. HP: 8/20 MP: 1/10 1061 | D:2 | Slain by Sigmund Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_basic D:2: layout_loops_ring, basic_altar, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.0 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.6 Conjurations | | 4.8 Alchemy | | 0.7 Shapeshifting | | 0.2 Action || total ---------------------------++------- Cast: Magic Dart || 38 Searing Ray || 3 Armour: Robe || 10 Dodge: Dodged || 5