Glonk Level 1 of the Dungeon (0, 0, D:1) a +0 sling (5, -25, D:1) a quokka corpse (skeletalised by now) (9, -29, D:1) a +0 whip (22, -11, D:1) a +0 dagger (23, -12, D:1) a +0 dagger (27, -28, D:1) a +0 dagger a goblin skeleton a hobgoblin skeleton (48, -33, D:1) a hobgoblin corpse (skeletalised by now) (50, 5, D:1) a +0 dagger a goblin corpse (skeletalised by now) (53, -23, D:1) a +0 spear (53, -21, D:1) a ball python skeleton (53, -15, D:1) a +0 club (53, -12, D:1) a frilled lizard skeleton (57, 9, D:1) a +0 dagger a stone (61, -6, D:1) a +0 sling Level 2 of the Dungeon (22, -5, D:2) 4 large rocks (25, 20, D:2) a rat skeleton (26, 19, D:2) a +0 club a goblin skeleton (31, 47, D:2) a rat corpse (skeletalised by now) (33, 2, D:2) an adder corpse (skeletalised by now) (50, 10, D:2) a +0 trident (51, 10, D:2) a +0 flail a +0 war axe an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (51, 11, D:2) an orc corpse (skeletalised by now) Level 3 of the Dungeon (4, -16, D:3) a +0 dagger 5 stones (4, -12, D:3) a +0 whip a +0 whip a +0 club a +0 spear a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (4, -5, D:3) the inkwell talisman of Reasonable the Good {Rampage +Inv} [inkwell talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. +Inv: It lets you turn invisible. (13, -2, D:3) a +0 trident (17, -13, D:3) a +0 leather armour (20, 3, D:3) a +0 dagger (22, 4, D:3) a frilled lizard corpse (23, -7, D:3) a ball python corpse (skeletalised by now) (23, 14, D:3) a rat corpse (24, 24, D:3) a +0 dagger (still there?) a +3 trident of freezing (still there?) a +0 animal skin (still there?) a +0 helmet (still there?) the hobgoblin corpse of Robin (still there?) (29, 22, D:3) 13 gold pieces