Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 13359196501977449919 18 Glonk the Conjurer (level 2, -3/16 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Slain by Terence ... wielding a +0 morningstar (7 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (849 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 849, Time: 00:02:13 Health: -3/16 AC: 6 Str: 4 XL: 2 Next: 48% Magic: 1/8 EV: 11 Int: 22 God: Gold: 15 SH: 0 Dex: 13 Spells: 4/7 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) c - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 15 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) c - a +2 helmet (worn) e - a +0 leather armour Scrolls c - a scroll of blinking {unknown} d - a scroll of revelation {unknown} e - a scroll of brand weapon {unknown} h - a scroll of noise {unknown} k - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of berserk rage {unknown} j - a potion of curing {unknown} Skills: + Level 0.6 Fighting + Level 2.8 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting + Level 4.6 Conjurations + Level 0.2 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 12% 1d3 12% 1 Mephitic Cloud Conj/Alch/Air 10% N/A 19% 3 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence! Terence is heavily wounded. Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 morningstar. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 morningstar and wearing a +0 ring mail (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence barely misses you. The searing ray misses Terence. Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. Terence hits you with a +0 morningstar. Without enough magic to sustain it, your Searing Ray dissipates. Terence barely misses you. You hit Terence. Terence is almost dead. Terence completely misses you. You hit Terence but do no damage. Terence is almost dead. Terence hits you with a +0 morningstar! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * You closely miss Terence. Terence is almost dead. Terence hits you with a +0 morningstar! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #. #.## ###... # .>.[# .# #...# .# #...#..# # #...#..## #.#..@@:..# #.#.#.#....# #.....# #..# #######.#####..# #.............. #.#####.######. #.# #.# #.# You could see Terence. Vanquished Creatures 3 endoplasms (D:1) A hobgoblin (D:1) 3 quokkas 3 ball pythons 2 bats 2 frilled lizards A goblin (D:1) 3 kobolds (D:1) A rat (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 269 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 783 | D:2 | Learned a level 2 spell: Searing Ray 838 | D:2 | Encountered Terence 849 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic D:2: layout_basic, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Attack: Normal || 15 Melee: Dagger || 14 Unarmed || 1 Cast: Magic Dart || 31 Searing Ray || 2 Armour: Robe || 13 Dodge: Dodged || 10