Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 17363587861905097412 94 Glonk the Conjurer (level 4, 0/25 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Slain by an orc wizard ... wielding a +0 dagger (1 damage) ... on level 3 of the Dungeon. The game lasted 00:04:05 (1359 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1359, Time: 00:04:06 Health: 0/25 AC: 3 Str: 4 XL: 4 Next: 38% Magic: 1/12 EV: 12 Int: 25 God: Gold: 118 SH: 0 Dex: 13 Spells: 7/11 levels left rFire . . . (100%) d - +0 dagger rCold . . . (100%) e - orb {Energy} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) b - +0 cloak rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: channel magic (15%) @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 118 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) b - a +0 cloak (worn) e - an orb of energy (worn) Jewellery c - an amulet of faith Scrolls c - a scroll of butterflies {unknown} e - a scroll of teleportation {unknown} h - a scroll of brand weapon {unknown} k - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of enlightenment {unknown} f - 3 potions of berserk rage {unknown} j - a potion of haste {unknown} Skills: + Level 1.3 Fighting + Level 3.3 Dodging - Level 2.4 Stealth + Level 4.0 Spellcasting + Level 4.9 Conjurations + Level 1.2 Alchemy You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 6% 1 b - Searing Ray Conj 58% 2d6 8% 2 c - Poisonous Vapours Alch/Air 32% 1d2 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Teleport Other Tloc 5% N/A 47% 3 Fulminant Prism Conj/Alch 10% 3d9 47% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 54% 4 Lee's Rapid Deconstruct Erth 2% 3d5* 98% 5 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. You hear a shout! You encounter an orc wizard. It is wielding a +0 dagger. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip and wearing a +3 leather armour (almost dead, 79% to hit) The searing ray hits the orc priest. The orc priest is almost dead. (Press . to maintain the ray.) The orc priest barely misses you. The searing ray hits the orc priest. The orc priest is almost dead. The orc priest threatens, "Beogh's wrath is as vast as Beogh's mercy. Make your choice!" The searing ray hits the orc wizard. The orc wizard is lightly wounded. The orc wizard casts a spell. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The orc priest barely misses you. The searing ray misses the orc priest. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The searing ray hits the orc priest. You kill the orc priest! The searing ray hits something. You finish channelling your searing ray. Your Spellcasting skill increases to level 4! You have reached level 4! You feel clever. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Searing Ray (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Something hits you. You die... ###.# ...# ...# ..# ### ..# #.. #.# #.# #.# #.# # #.###.### # #..@{...# # #####.#.# # #.# # # #.# # #.# # #)# #.###### #.# #....... #.#############. #.............#. There were no monsters in sight! Vanquished Creatures An orc priest (D:3) 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:2) 2 orcs 5 endoplasms 3 hobgoblins 3 jackals (D:1) 2 quokkas (D:2) 14 ball pythons 6 bats 4 frilled lizards 4 kobolds 3 rats (D:1) 51 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 148 | D:1 | Reached XP level 2. HP: 16/16 MP: 4/8 417 | D:1 | Learned a level 2 spell: Searing Ray 450 | D:1 | You fall into a shaft and drop 1 floor! 640 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/10 903 | D:2 | Learned a level 1 spell: Poisonous Vapours 1005 | D:2 | Reached skill level 1 in Fighting 1191 | D:2 | Reached skill level 1 in Alchemy 1357 | D:3 | HP: 1/20 [orc priest/+0 whip (5)] 1359 | D:3 | Reached XP level 4. HP: 1/25 MP: 1/12 1359 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_loops_ring D:2: layout_loops_ring D:3: layout_basic, uniq_jessica Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.3 Fighting | 1 | 1.3 Alchemy | 1 | 1.2 Spellcasting | 4 | 4.0 Stealth | | 2.4 Conjurations | | 4.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 15 | || 15 Melee: Unarmed | 15 | || 15 Cast: Magic Dart | 90 | || 90 Searing Ray | 10 | || 10 Armour: Robe | 15 | 1 || 16 Dodge: Dodged | 26 | || 26