Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7721613253294736161 214 Glonk the Conjurer (level 5, 0/29 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Slain by a sleepcap (8 damage) ... on level 4 of the Dungeon. The game lasted 00:09:10 (2696 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 2696, Time: 00:09:11 Health: 0/29 AC: 0 Str: 4 XL: 5 Next: 60% Magic: 12/17 EV: 19 Int: 25 God: Gold: 138 SH: 0 Dex: 13 Spells: 5/12 levels left rFire x . . (150%) b - melded +2 hand axe (elec) rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) a - melded +0 robe rPois ∞ (0%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv + (boots unavailable) Will ..... h - amulet of chemistry Stlth ++ k - ring of see invisible HPRegen 0.24/turn l - ring of flight MPRegen 0.30/turn j - inkwell talisman %: no passive effects @: scroll-form, flying A: scribal knowledge, magic absorption, novice magic, weak attacks, tiny, magic regeneration a: no special abilities You were on level 4 of the Dungeon. You were a walking scroll. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 158 gold pieces. You spent 20 gold pieces at shops. Inventory: Hand Weapons b - a +2 hand axe of electrocution (melded) d - a +0 short sword Missiles e - 6 poisoned darts n - 4 boomerangs Armour a - a +0 robe (melded) f - a +0 pair of boots m - a +0 helmet p - an orb of attunement Magical Staves i - a staff of earth Jewellery g - an amulet of faith h - an amulet of chemistry (worn) k - a ring of see invisible (worn) l - a ring of flight (worn) o - an amulet of dissipation Talismans c - the quill talisman "Wyum Monuise" {*Slow +Blink rF+} (You found it on level 1 of the Dungeon) [quill talisman] *Slow: It may slow you when you take damage. +Blink: It lets you blink. rF+: It protects you from fire. j - an inkwell talisman (worn) Scrolls d - a scroll of fear {unknown} e - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} c - a scroll of noise {unknown} j - a scroll of enchant armour {unknown} l - a scroll of torment {unknown} i - a scroll of identify Potions g - a potion of magic f - a potion of might {unknown} i - a potion of invisibility A - a potion of attraction L - 2 potions of lignification w - a potion of heal wounds c - a potion of curing C - a potion of cancellation k - a potion of ambrosia {unknown} Skills: + Level 1.6 Fighting + Level 3.7 Dodging - Level 2.4 Stealth + Level 4.3 Spellcasting + Level 5.1(5.6) Conjurations + Level 1.9(2.4) Alchemy + Level 1.7 Evocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 c - Fulminant Prism Conj/Alch 19% 3d10 17% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 8% 1 Hailstorm Conj/Ice 20% 3d7 8% 3 Blink Tloc 14% N/A 11% 2 Confusing Touch Hex 7% N/A 22% 3 Ozocubu's Armour Ice 7% N/A 22% 3 Iskenderun's Battlesphe Conj/Frge 20% 2d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Bombard Conj/Erth 10% 9d2 98% 6 Fortress Blast Frge 9% 6d4 100% 6 Spellspark Servitor Conj/Frge 10% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Shops: D:3 ? Innate Abilities, Weirdness & Mutations You are a walking scroll. You have increased skill with all magical schools. Your melee attacks sometimes restore your MP. You cannot cast spells above level 4. Your melee attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapons and armour are melded. You regenerate magic rapidly. Message History The blast of energy engulfs the sleepcap! The sleepcap is heavily damaged. The blast of energy engulfs the goblin!! You kill the goblin! The sleepcap attacks as it pursues you! The sleepcap releases spores at you! The sleepcap attacks as it pursues you! The sleepcap closely misses you. The sleepcap attacks as it pursues you! The sleepcap completely misses you. Casting: Fulminant Prism (extremely dangerous; 17% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a sleepcap (100% to hit) The searing ray hits the sleepcap. The sleepcap is lightly damaged. The searing ray hits the sleepcap. The sleepcap is lightly damaged. (Press . to maintain the ray.) The sleepcap releases spores at you! The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is moderately damaged. The searing ray hits the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you! * * * LOW HITPOINT WARNING * * * The searing ray hits the sleepcap. The sleepcap is heavily damaged. The searing ray hits the sleepcap! The sleepcap is heavily damaged. The searing ray hits the sleepcap! You destroy the sleepcap! The sleepcap closely misses you. The searing ray hits the sleepcap. The sleepcap is severely damaged. The searing ray hits the sleepcap but does no damage. The sleepcap is heavily damaged. You finish channelling your searing ray. The sleepcap releases spores at you! You die... #....##.###.###.#.# #..# . ##......###...#.#.####.##### ##..###..####.#...#........# ##.......# #.###.#........## ##...##### #.#####.........# ##...# #..# #.....♣♣♣♣# .).#.## ##.# #.....♣..♣♣♣ ...#..########.####.....'....♣♣ ...##...........;ff.....'....)[ .......#...###.####..##.'....♣♣ ..#........###..###.####♣..♣♣♣ ######..............## ♣♣♣ # ###.............# #####.........# #....<....# #.........# #..)......# You could see 2 sleepcaps. Vanquished Creatures An orc priest (D:4) A drude (D:4) A sleepcap (D:4) Robin (D:3) 4 adders (D:3) 3 dart slugs A ribbon worm (D:2) 7 endoplasms 11 hobgoblins 4 jackals (D:4) 12 orcs 6 ball pythons 2 bats 5 frilled lizards 11 goblins 6 kobolds 5 rats 81 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 23 | D:1 | Identified the quill talisman "Wyum Monuise" {*Slow +Blink | rF+} 250 | D:1 | Reached XP level 2. HP: 16/16 MP: 5/8 989 | D:2 | Reached XP level 3. HP: 20/20 MP: 6/9 1269 | D:3 | Learned a level 2 spell: Searing Ray 1276 | D:3 | Encountered Robin 1279 | D:3 | Reached skill level 1 in Fighting 1324 | D:3 | Killed Robin 1384 | D:3 | Reached skill level 1 in Alchemy 1384 | D:3 | Reached XP level 4. HP: 12/25 MP: 11/11 1490 | D:3 | Learned a level 4 spell: Fulminant Prism 1715 | D:3 | Found Zinonk's Magic Scroll Shoppe. 1721 | D:3 | Bought a scroll of identify for 20 gold pieces 1743 | D:3 | Reached skill level 1 in Evocations 2153 | D:4 | Reached skill level 5 in Conjurations 2153 | D:4 | Reached XP level 5. HP: 29/29 MP: 7/13 2696 | D:4 | Slain by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_rooms, serial_forest, infiniplex_forest_lined_corner, infiniplex_forest_clump_tiny, infiniplex_forest_clump_small, infiniplex_forest_end_2, infiniplex_forest_fountain, grunt_decor_one_mirror D:2: layout_rooms, minmay_split_cup_small D:3: layout_loops_ring, serial_shops, shop_fountains, uniq_robin D:4: layout_rooms, nicolae_overflow_sandstone_temple, hellmonk_no_cap Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.7 Fighting | 1 | 1.6 Alchemy | 1 | 1.9 Evocations | 1 | 1.7 Spellcasting | 4 | 4.3 Conjurations | 5 | 5.1 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 13 | 1 || 14 Melee: Hand axe | 13 | 1 || 14 Cast: Magic Dart | 78 | 39 || 117 Searing Ray | 1 | 15 || 16 Fulminant Prism | | 1 || 1 Read: Identify | | 6 || 6 Armour: Robe | 15 | 15 || 30 None | | 4 || 4 Dodge: Dodged | 11 | 20 || 31 Form: Quill | 1 | || 1 Scroll | | 1 || 1